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AddCSLuaFile()
SWEP.Slot = 1
SWEP.SlotPos = 1
SWEP.Base = "gms_base_weapon"
SWEP.PrintName = "Fists"
SWEP.ViewModel = "models/weapons/v_gms_fists.mdl"
SWEP.WorldModel = ""
SWEP.Purpose = "Pick up stuff, as well as poor harvesting."
SWEP.Instructions = "Primary fire: Attack/Harvest"
SWEP.HitDistance = 54
function SWEP:DoAnimation()
self:SendWeaponAnim( ACT_VM_HITCENTER )
end
function SWEP:DoToolHit( ent )
if ( ent:GetClass() == "gms_tree" || ent:IsTreeModel() ) then
self.Owner:DoProcess( "WoodCutting", 2, {
Entity = ent,
Chance = 20,
MinAmount = 1,
MaxAmount = 3
} )
elseif ( ent:IsRockModel() ) then
self.Owner:DoProcess( "Mining", 2, {
Entity = ent,
Chance = 20,
MinAmount = 1,
MaxAmount = 3
} )
else
self:PlayHitSound()
end
end
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