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-- Variables that are used on both client and server
SWEP.Gun = ("m9k_m92beretta") -- must be the name of your swep but NO CAPITALS!
if (GetConVar(SWEP.Gun.."_allowed")) != nil then
if not (GetConVar(SWEP.Gun.."_allowed"):GetBool()) then SWEP.Base = "bobs_blacklisted" SWEP.PrintName = SWEP.Gun return end
end
SWEP.Category = "M9K Pistols"
SWEP.Author = ""
SWEP.Contact = ""
SWEP.Purpose = ""
SWEP.Instructions = ""
SWEP.MuzzleAttachment = "1" -- Should be "1" for CSS models or "muzzle" for hl2 models
SWEP.ShellEjectAttachment = "2" -- Should be "2" for CSS models or "1" for hl2 models
SWEP.PrintName = "M92 Beretta" -- Weapon name (Shown on HUD)
SWEP.Slot = 1 -- Slot in the weapon selection menu
SWEP.SlotPos = 26 -- Position in the slot
SWEP.DrawAmmo = true -- Should draw the default HL2 ammo counter
SWEP.DrawWeaponInfoBox = false -- Should draw the weapon info box
SWEP.BounceWeaponIcon = false -- Should the weapon icon bounce?
SWEP.DrawCrosshair = true -- set false if you want no crosshair
SWEP.Weight = 3 -- rank relative ot other weapons. bigger is better
SWEP.AutoSwitchTo = true -- Auto switch to if we pick it up
SWEP.AutoSwitchFrom = true -- Auto switch from if you pick up a better weapon
SWEP.HoldType = "pistol" -- how others view you carrying the weapon
-- normal melee melee2 fist knife smg ar2 pistol rpg physgun grenade shotgun crossbow slam passive
-- you're mostly going to use ar2, smg, shotgun or pistol. rpg and crossbow make for good sniper rifles
SWEP.ViewModelFOV = 65
SWEP.ViewModelFlip = false
SWEP.ViewModel = "models/weapons/v_pistberettam92.mdl" -- Weapon view model
SWEP.WorldModel = "models/weapons/w_beretta_m92.mdl" -- Weapon world model
SWEP.Base = "bobs_gun_base"
SWEP.Spawnable = true
SWEP.AdminSpawnable = true
SWEP.FiresUnderwater = false
SWEP.Primary.Sound = Sound("Weapon_m92b.Single") -- Script that calls the primary fire sound
SWEP.Primary.RPM = 500 -- This is in Rounds Per Minute
SWEP.Primary.ClipSize = 15 -- Size of a clip
SWEP.Primary.DefaultClip = 45 -- Bullets you start with
SWEP.Primary.KickUp = 1 -- Maximum up recoil (rise)
SWEP.Primary.KickDown = 0.5 -- Maximum down recoil (skeet)
SWEP.Primary.KickHorizontal = 0.5 -- Maximum up recoil (stock)
SWEP.Primary.Automatic = false -- Automatic = true; Semi Auto = false
SWEP.Primary.Ammo = "pistol" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun
-- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets
SWEP.Secondary.IronFOV = 65 -- How much you 'zoom' in. Less is more!
SWEP.data = {} --The starting firemode
SWEP.data.ironsights = 1
SWEP.Primary.NumShots = 1 //how many bullets to shoot, use with shotguns
SWEP.Primary.Damage = 14 //base damage, scaled by game
SWEP.Primary.Spread = .027 //define from-the-hip accuracy 1 is terrible, .0001 is exact)
SWEP.Primary.IronAccuracy = .019 // has to be the same as primary.spread
-- Enter iron sight info and bone mod info below
SWEP.IronSightsPos = Vector(-2.379, 0, 1.205)
SWEP.IronSightsAng = Vector(0.05, 0, 0)
SWEP.SightsPos = Vector(-2.379, 0, 1.205)
SWEP.SightsAng = Vector(0.05, 0, 0)
SWEP.RunSightsPos = Vector(3.444, -7.823, -6.27)
SWEP.RunSightsAng = Vector(60.695, 0, 0)
-- SWEP.RunSightsPos = Vector(0, 0, 0)
-- SWEP.RunSightsAng = Vector(-10.903, 6.885, 0)
if GetConVar("M9KDefaultClip") == nil then
print("M9KDefaultClip is missing! You may have hit the lua limit!")
else
if GetConVar("M9KDefaultClip"):GetInt() != -1 then
SWEP.Primary.DefaultClip = SWEP.Primary.ClipSize * GetConVar("M9KDefaultClip"):GetInt()
end
end
if GetConVar("M9KUniqueSlots") != nil then
if not (GetConVar("M9KUniqueSlots"):GetBool()) then
SWEP.SlotPos = 2
end
end
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