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path: root/entities/weapons/m9k_svt40/shared.lua
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-- Variables that are used on both client and server
SWEP.Gun = ("m9k_svt40") -- must be the name of your swep but NO CAPITALS!
if (GetConVar(SWEP.Gun.."_allowed")) != nil then
	if not (GetConVar(SWEP.Gun.."_allowed"):GetBool()) then SWEP.Base = "bobs_blacklisted" SWEP.PrintName = SWEP.Gun return end
end
SWEP.Category				= "M9K Sniper Rifles"
SWEP.Author				= ""
SWEP.Contact				= ""
SWEP.Purpose				= ""
SWEP.Instructions				= ""
SWEP.MuzzleAttachment			= "1" 	-- Should be "1" for CSS models or "muzzle" for hl2 models
SWEP.ShellEjectAttachment			= "2" 	-- Should be "2" for CSS models or "1" for hl2 models
SWEP.PrintName				= "SVT 40"		-- Weapon name (Shown on HUD)	
SWEP.Slot				= 3				-- Slot in the weapon selection menu
SWEP.SlotPos				= 48			-- Position in the slot
SWEP.DrawAmmo				= true		-- Should draw the default HL2 ammo counter
SWEP.DrawWeaponInfoBox		= false		-- Should draw the weapon info box
SWEP.BounceWeaponIcon   	= false	-- Should the weapon icon bounce?
SWEP.DrawCrosshair			= false		-- Set false if you want no crosshair from hip
SWEP.XHair					= false		-- Used for returning crosshair after scope. Must be the same as DrawCrosshair
SWEP.Weight				= 50			-- Rank relative ot other weapons. bigger is better
SWEP.AutoSwitchTo			= true		-- Auto switch to if we pick it up
SWEP.AutoSwitchFrom			= true		-- Auto switch from if you pick up a better weapon
SWEP.BoltAction				= false		-- Is this a bolt action rifle?
SWEP.HoldType 				= "rpg"		-- how others view you carrying the weapon
-- normal melee melee2 fist knife smg ar2 pistol rpg physgun grenade shotgun crossbow slam passive 
-- you're mostly going to use ar2, smg, shotgun or pistol. rpg and crossbow make for good sniper rifles

SWEP.ViewModelFOV			= 70
SWEP.ViewModelFlip			= false
SWEP.ViewModel				= "models/weapons/v_snip_svt40.mdl"	-- Weapon view model
SWEP.WorldModel				= "models/weapons/w_svt_40.mdl"	-- Weapon world model
SWEP.Base 				= "bobs_scoped_base"
SWEP.Spawnable				= true
SWEP.AdminSpawnable			= true

SWEP.Primary.Sound			= Sound("Weapon_SVT40.single")		-- script that calls the primary fire sound
SWEP.Primary.RPM				= 350		-- This is in Rounds Per Minute
SWEP.Primary.ClipSize			= 10		-- Size of a clip
SWEP.Primary.DefaultClip			= 60	-- Bullets you start with
SWEP.Primary.KickUp				= 1				-- Maximum up recoil (rise)
SWEP.Primary.KickDown			= 1			-- Maximum down recoil (skeet)
SWEP.Primary.KickHorizontal		= 1		-- Maximum up recoil (stock)
SWEP.Primary.Automatic			= false		-- Automatic/Semi Auto
SWEP.Primary.Ammo			= "ar2"	-- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun
-- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets

SWEP.Secondary.ScopeZoom			= 5	
SWEP.Secondary.UseACOG			= false -- Choose one scope type
SWEP.Secondary.UseMilDot		= true	-- I mean it, only one	
SWEP.Secondary.UseSVD			= false	-- If you choose more than one, your scope will not show up at all
SWEP.Secondary.UseParabolic		= false	
SWEP.Secondary.UseElcan			= false
SWEP.Secondary.UseGreenDuplex	= false	
SWEP.Secondary.UseAimpoint		= false
SWEP.Secondary.UseMatador		= false

SWEP.data 				= {}
SWEP.data.ironsights		= 1
SWEP.ScopeScale 			= 0.7
SWEP.ReticleScale 			= 0.6

SWEP.Primary.NumShots	= 1		--how many bullets to shoot per trigger pull
SWEP.Primary.Damage		= 80	--base damage per bullet
SWEP.Primary.Spread		= .01	--define from-the-hip accuracy 1 is terrible, .0001 is exact)
SWEP.Primary.IronAccuracy = .0001 -- ironsight accuracy, should be the same for shotguns

-- enter iron sight info and bone mod info below

SWEP.IronSightsPos = Vector(-3.462, -1.775, 0.079)
SWEP.IronSightsAng = Vector(0, 0, 0)
SWEP.SightsPos = Vector(-3.462, -1.775, 0.079)
SWEP.SightsAng = Vector(0, 0, 0)
SWEP.RunSightsPos = Vector(3.388, -4.501, 0)
SWEP.RunSightsAng = Vector(-9.096, 47.727, 0)



if GetConVar("M9KDefaultClip") == nil then
	print("M9KDefaultClip is missing! You may have hit the lua limit!")
else
	if GetConVar("M9KDefaultClip"):GetInt() != -1 then
		SWEP.Primary.DefaultClip = SWEP.Primary.ClipSize * GetConVar("M9KDefaultClip"):GetInt()
	end
end

if GetConVar("M9KUniqueSlots") != nil then
	if not (GetConVar("M9KUniqueSlots"):GetBool()) then 
		SWEP.SlotPos = 2
	end
end