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AddCSLuaFile()
SWEP.Slot = 4
SWEP.SlotPos = 1
SWEP.Base = "gms_base_weapon"
SWEP.PrintName = "Gold Hatchet"
SWEP.ViewModel = "models/weapons/c_gms_hatchet.mdl"
SWEP.WorldModel = "models/weapons/w_gms_hatchet.mdl"
SWEP.Purpose = "Effective woodcutting tool"
SWEP.Instructions = "Primary fire: Chop wood from a tree"
SWEP.HoldType = "melee"
SWEP.Primary.Damage = 9
SWEP.Primary.Delay = 1
SWEP.UseHands = true
SWEP.Skin = 2
function SWEP:PlaySwingSound()
self:PlaySound( "weapons/iceaxe/iceaxe_swing1.wav" )
end
function SWEP:PlayHitSound()
self:PlaySound( "physics/glass/glass_bottle_impact_hard" .. math.random( 1, 3 ) .. ".wav" )
end
function SWEP:DoToolHit( ent )
if ( ent:IsTreeModel() or ent:GetClass() == "gms_tree" ) then
self.Owner:DoProcess( "WoodCutting", 2, {
Entity = ent,
Chance = 85,
MinAmount = 5,
MaxAmount = 21,
} )
else
self:PlayHitSound()
end
end
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