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path: root/ftp_gmstranded/entities/weapons/m9k_spas12/shared.lua
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-- Variables that are used on both client and server
SWEP.Gun = ("m9k_spas12") -- must be the name of your swep but NO CAPITALS!
if (GetConVar(SWEP.Gun.."_allowed")) != nil then
	if not (GetConVar(SWEP.Gun.."_allowed"):GetBool()) then SWEP.Base = "bobs_blacklisted" SWEP.PrintName = SWEP.Gun return end
end
SWEP.Category				= "M9K Shotguns"
SWEP.Author				= ""
SWEP.Contact				= ""
SWEP.Purpose				= ""
SWEP.Instructions				= ""
SWEP.MuzzleAttachment			= "1" 	-- Should be "1" for CSS models or "muzzle" for hl2 models
SWEP.ShellEjectAttachment			= "2" 	-- Should be "2" for CSS models or "1" for hl2 models
SWEP.PrintName				= "SPAS 12"		-- Weapon name (Shown on HUD)	
SWEP.Slot				= 3				-- Slot in the weapon selection menu
SWEP.SlotPos				= 27			-- Position in the slot
SWEP.DrawAmmo				= true		-- Should draw the default HL2 ammo counter
SWEP.DrawWeaponInfoBox			= false		-- Should draw the weapon info box
SWEP.BounceWeaponIcon   		= 	false	-- Should the weapon icon bounce?
SWEP.DrawCrosshair			= true		-- set false if you want no crosshair
SWEP.Weight				= 30			-- rank relative ot other weapons. bigger is better
SWEP.AutoSwitchTo			= true		-- Auto switch to if we pick it up
SWEP.AutoSwitchFrom			= true		-- Auto switch from if you pick up a better weapon
SWEP.HoldType 				= "shotgun"	-- how others view you carrying the weapon
-- normal melee melee2 fist knife smg ar2 pistol rpg physgun grenade shotgun crossbow slam passive 
-- you're mostly going to use ar2, smg, shotgun or pistol. rpg and crossbow make for good sniper rifles

SWEP.ViewModelFOV			= 70
SWEP.ViewModelFlip			= true
SWEP.ViewModel				= "models/weapons/v_spas12_shot.mdl"	-- Weapon view model
SWEP.WorldModel				= "models/weapons/w_spas_12.mdl"	-- Weapon world model
SWEP.Base 				= "bobs_shotty_base"
SWEP.Spawnable				= true
SWEP.AdminSpawnable			= true

SWEP.Primary.Sound			= Sound("spas_12_shoty.Single")		-- script that calls the primary fire sound
SWEP.Primary.RPM				= 350		-- This is in Rounds Per Minute
SWEP.Primary.ClipSize			= 8			-- Size of a clip
SWEP.Primary.DefaultClip		= 30	-- Default number of bullets in a clip
SWEP.Primary.KickUp				= 1.5				-- Maximum up recoil (rise)
SWEP.Primary.KickDown			= 0.3		-- Maximum down recoil (skeet)
SWEP.Primary.KickHorizontal		= 0.7	-- Maximum up recoil (stock)
SWEP.Primary.Automatic			= false		-- Automatic/Semi Auto
SWEP.Primary.Ammo			= "buckshot"	-- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun
-- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets

SWEP.Secondary.IronFOV			= 60		-- How much you 'zoom' in. Less is more! 
SWEP.ShellTime			= .4

SWEP.data 				= {}				--The starting firemode
SWEP.data.ironsights			= 1

SWEP.Primary.NumShots	= 10		-- How many bullets to shoot per trigger pull, AKA pellets
SWEP.Primary.Damage		= 10	-- Base damage per bullet
SWEP.Primary.Spread		= .03	-- Define from-the-hip accuracy 1 is terrible, .0001 is exact)
SWEP.Primary.IronAccuracy = .03	-- Ironsight accuracy, should be the same for shotguns
-- Because irons don't magically give you less pellet spread!

-- Enter iron sight info and bone mod info below
SWEP.IronSightsPos = Vector(2.657, .394, 1.659)
SWEP.IronSightsAng = Vector(0, 0, 0)
SWEP.SightsPos = Vector(2.657, .394, 1.659)
SWEP.SightsAng = Vector(0, 0, 0)
SWEP.RunSightsPos = Vector(-3.116, -3.935, 0.492)
SWEP.RunSightsAng = Vector(-19.894, -47.624, 10.902)



if GetConVar("M9KDefaultClip") == nil then
	print("M9KDefaultClip is missing! You may have hit the lua limit!")
else
	if GetConVar("M9KDefaultClip"):GetInt() != -1 then
		SWEP.Primary.DefaultClip = SWEP.Primary.ClipSize * GetConVar("M9KDefaultClip"):GetInt()
	end
end

if GetConVar("M9KUniqueSlots") != nil then
	if not (GetConVar("M9KUniqueSlots"):GetBool()) then 
		SWEP.SlotPos = 2
	end
end