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surface.CreateFont( "DefaultSmall", {
font = "Tahoma",
size = ScreenScale( 7 ),
weight = 500
} )
surface.CreateFont( "DefaultHealth", {
font = "Tahoma",
size = ScreenScale( 30 ),
weight = 900
} )
function GM:DrawStrandedHUD()
local w = ScrW() / 6
local h = 4 * 12 + 10
if ( self.SkillsHud ) then self.SkillsHud:SetPos( 0, h ) end
surface.SetDrawColor( StrandedBackgroundColor )
surface.DrawRect( 0, 0, w, h )
surface.SetDrawColor( StrandedBorderColor )
surface.DrawLine( w - 1, 0, w - 1, h ) -- Nice line instead of messy outlined rect
surface.DrawLine( 0, h - 1, w, h - 1 )
local width = w - 10
//Health
local hp_w = math.floor( ( LocalPlayer():Health() / 200 ) * width )
surface.SetDrawColor( 0, 0, 0, 255 )
surface.DrawRect( 5, 5, width, 10 )
surface.SetDrawColor( 176, 0, 0, 255 )
surface.DrawRect( 5, 5, math.min( hp_w, width ), 10 )
draw.SimpleTextOutlined( "Health", "DefaultSmall", w / 2, 9, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor )
//Hunger
local hunger_w = math.floor( ( Hunger / 1000 ) * width )
surface.SetDrawColor( 0, 0, 0, 255 )
surface.DrawRect( 5, 17, width, 10 )
surface.SetDrawColor( 0, 176, 0, 255 )
surface.DrawRect( 5, 17, hunger_w, 10 )
draw.SimpleTextOutlined( "Hunger","DefaultSmall", w / 2, 21, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor )
//Thirst
local thrst_w = math.floor( ( Thirst / 1000 ) * width )
surface.SetDrawColor( 0, 0, 0, 255 )
surface.DrawRect( 5, 29, width, 10 )
surface.SetDrawColor( 0, 0, 176, 255 )
surface.DrawRect( 5, 29, thrst_w, 10 )
draw.SimpleTextOutlined( "Thirst", "DefaultSmall", w / 2, 33, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor )
//Fatigue
local sleep_w = math.floor( math.min( Sleepiness / 1000, 1000 ) * width )
surface.SetDrawColor( 0, 0, 0, 255 )
surface.DrawRect( 5, 41, width, 10 )
surface.SetDrawColor( 176, 0, 176, 255 )
surface.DrawRect( 5, 41, sleep_w, 10 )
draw.SimpleTextOutlined( "Fatigue", "DefaultSmall", w / 2, 45, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor )
end
function GM:DrawStrandedHUD()
local w = ScrW() / 12
local h = ScrW() / 22
local x = 5
local y = ScrH() - h - 5
local w_bar = ScrW() / 8
local h_bar = ScrW() / 80
local x_bar = x + w + 5
local bar_spacing = ScrW() / 300
surface.SetDrawColor( StrandedBackgroundColor )
surface.DrawRect( x, y, w, h )
surface.SetDrawColor( StrandedBorderColor )
surface.DrawOutlinedRect( x, y, w, h )
local hpColor = StrandedTextColor
if ( LocalPlayer():Health() < 25 ) then hpColor = StrandedHealthColor end
draw.SimpleTextOutlined( tostring( LocalPlayer():Health() ), "DefaultHealth", x + w / 2, y + h / 2, hpColor, 1, 1, 0.5, StrandedBorderColor )
local bar_y = y + h / 2 - h_bar / 2 - h_bar - bar_spacing
local hunger_w = math.floor( ( Hunger / 1000 ) * w_bar )
surface.SetDrawColor( StrandedBackgroundColor )
surface.DrawRect( x_bar, bar_y, w_bar, h_bar )
surface.SetDrawColor( StrandedHungerColor )
surface.DrawRect( x_bar, bar_y, hunger_w, h_bar )
surface.SetDrawColor( StrandedBorderColor )
surface.DrawOutlinedRect( x_bar, bar_y, w_bar, h_bar )
draw.SimpleTextOutlined( "Hunger","DefaultSmall", x_bar + w_bar / 2, bar_y + h_bar / 2, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor )
local bar_y = y + h / 2 - h_bar / 2
local thrst_w = math.floor( ( Thirst / 1000 ) * w_bar )
surface.SetDrawColor( StrandedBackgroundColor )
surface.DrawRect( x_bar, bar_y, w_bar, h_bar )
surface.SetDrawColor( StrandedThirstColor )
surface.DrawRect( x_bar, bar_y, thrst_w, h_bar )
surface.SetDrawColor( StrandedBorderColor )
surface.DrawOutlinedRect( x_bar, bar_y, w_bar, h_bar )
draw.SimpleTextOutlined( "Thirst", "DefaultSmall", x_bar + w_bar / 2, bar_y + h_bar / 2, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor )
local bar_y = y + h / 2 - h_bar / 2 + h_bar + bar_spacing
local sleep_w = math.floor( math.min( Sleepiness / 1000, 1000 ) * w_bar )
surface.SetDrawColor( StrandedBackgroundColor )
surface.DrawRect( x_bar, bar_y, w_bar, h_bar )
surface.SetDrawColor( StrandedFatigueColor )
surface.DrawRect( x_bar, bar_y, sleep_w, h_bar )
surface.SetDrawColor( StrandedBorderColor )
surface.DrawOutlinedRect( x_bar, bar_y, w_bar, h_bar )
draw.SimpleTextOutlined( "Fatigue", "DefaultSmall", x_bar + w_bar / 2, bar_y + h_bar / 2, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor )
end
function GM:DrawWristWatch()
if ( GetConVarNumber( "gms_daynight" ) <= 0 || !Resources[ "Wrist_Watch" ] || Resources[ "Wrist_Watch" ] < 1 ) then return end
local w = ScrW() / 12
local h = ScrH() / 25
local x = 5//ScrW() - ScrH() / 16 - w
local y = ScrH() - ScrW() / 22 - 10 - h //ScrH() / 16
surface.SetDrawColor( StrandedBackgroundColor )
surface.DrawRect( x, y, w, h )
surface.SetDrawColor( StrandedBorderColor )
surface.DrawOutlinedRect( x, y, w, h )
local hours = os.date( "%M", Time )
local mins = os.date( "%S", Time )
draw.SimpleTextOutlined( hours .. ":" .. mins, "ScoreboardSub", x + w / 2, y + h / 2, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor )
end
function GM:DrawOxygenBar()
if ( Oxygen >= 1000 ) then return end
local w = ScrW() / 5
local h = ScrH() / 48
local x = ScrW() / 2 - w / 2
local y = ScrH() / 6
surface.SetDrawColor( StrandedBackgroundColor )
surface.DrawRect( x, y, w, h )
surface.SetDrawColor( StrandedOxygenColor )
surface.DrawRect( x, y, math.min( math.floor( math.min( Oxygen / 1000, 1000 ) * w ), w ), h )
surface.SetDrawColor( StrandedBorderColor )
surface.DrawOutlinedRect( x, y, w, h )
draw.SimpleTextOutlined( "Oxygen", "DefaultSmall", x + w / 2, y + h / 2, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor )
end
function GM:DrawPowerBar()
if ( !Resources[ "Flashlight" ] or Resources[ "Flashlight" ] < 1 ) then return end
local maxPower = 50
if ( Resources[ "Batteries" ] ) then maxPower = math.min( maxPower + Resources[ "Batteries" ] * 50, 500 ) end
if ( Power >= maxPower ) then return end
local w = ScrW() / 6
local h = ScrH() / 48
local x = ScrW() / 2 - w / 2
local y = ScrH() - ScrH() / 16 - h * 2
surface.SetDrawColor( StrandedBackgroundColor )
surface.DrawRect( x, y, w, h )
surface.SetDrawColor( StrandedPowerColor )
surface.DrawRect( x, y, math.min( math.floor( math.min( Power / maxPower, maxPower ) * w ), w ), h )
surface.SetDrawColor( StrandedBorderColor )
surface.DrawOutlinedRect( x, y, w, h )
draw.SimpleTextOutlined( "Flashlight Power", "DefaultSmall", x + w / 2, y + h / 2.5, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor )
end
function GM:DrawProcessBar()
if ( !ProcessCompleteTime ) then return end
local w = ScrW() / 3.2
local h = ScrH() / 30
local x = ScrW() / 2 - w / 2
local y = ScrH() / 8
local width = math.min( ( CurTime() - ProcessStart ) / ProcessCompleteTime * w, w )
if ( width > w ) then GAMEMODE.StopProgressBar() end
surface.SetDrawColor( StrandedBackgroundColor )
surface.DrawRect( x, y, w, h )
surface.SetDrawColor( StrandedForegroundColor )
surface.DrawRect( x, y, width, h )
surface.SetDrawColor( StrandedBorderColor )
surface.DrawOutlinedRect( x, y, w, h )
local txt = CurrentProcess
if ( ProcessCancelAble ) then txt = txt .. " ( F4 to Cancel )" end
draw.SimpleText( txt, "ScoreboardText", x + w / 2, y + h / 2, StrandedTextColor, 1, 1 )
end
function GM:HUDDrawTargetID()
local tr = util.GetPlayerTrace( LocalPlayer() )
local trace = util.TraceLine( tr )
if (!trace.Hit) then return end
if (!trace.HitNonWorld) then return end
local text = "ERROR"
local font = "TargetID"
if (trace.Entity:IsPlayer()) then
text = trace.Entity:Nick()
else
return
end
surface.SetFont( font )
local w, h = surface.GetTextSize( text )
local MouseX, MouseY = gui.MousePos()
if ( MouseX == 0 && MouseY == 0 ) then
MouseX = ScrW() / 2
MouseY = ScrH() / 2
end
local x = MouseX
local y = MouseY
x = x - w / 2
y = y + 30
-- The fonts internal drop shadow looks lousy with AA on
draw.SimpleText( text, font, x+1, y+1, Color(0,0,0,120) )
draw.SimpleText( text, font, x+2, y+2, Color(0,0,0,50) )
draw.SimpleText( text, font, x, y, self:GetTeamColor( trace.Entity ) )
y = y + h
local text = trace.Entity:Team()
local font = "TargetIDSmall"
for id, tabl in pairs( Tribes ) do
if ( id == text ) then text = tabl.name end
end
surface.SetFont( font )
local w, h = surface.GetTextSize( text )
local x = MouseX - w / 2
draw.SimpleText( text, font, x+1, y+1, Color(0,0,0,120) )
draw.SimpleText( text, font, x+2, y+2, Color(0,0,0,50) )
draw.SimpleText( text, font, x, y, self:GetTeamColor( trace.Entity ) )
y = y + h + 5
local text = trace.Entity:Health() .. "%"
local font = "TargetIDSmall"
surface.SetFont( font )
local w, h = surface.GetTextSize( text )
local x = MouseX - w / 2
draw.SimpleText( text, font, x+1, y+1, Color(0,0,0,120) )
draw.SimpleText( text, font, x+2, y+2, Color(0,0,0,50) )
draw.SimpleText( text, font, x, y, self:GetTeamColor( trace.Entity ) )
end
function GM:DrawResourceDropsHUD()
local ply = LocalPlayer()
local str = nil
local draw_loc = nil
local w, h = nil, nil
local tr = nil
local cent = nil
local pos = ply:GetShootPos()
for _, v in ipairs( ents.GetAll() ) do
if ( !IsValid( v ) ) then continue end
local class = v:GetClass()
if ( class == "gms_resourcedrop" ) then
cent = v:LocalToWorld( v:OBBCenter() )
tr = {
start = pos,
endpos = cent,
filter = ply
}
if ( ( cent - pos ):Length() <= 200 && util.TraceLine( tr ).Entity == v ) then
str = ( v.Res or "Loading" ) .. ": " .. tostring( v.Amount or 0 )
draw_loc = cent:ToScreen()
surface.SetFont( "ChatFont" )
w, h = surface.GetTextSize( str )
draw.RoundedBox( 4, draw_loc.x - ( w / 2 ) - 3, draw_loc.y - ( h / 2 ) - 3, w + 6, h + 6, Color( 50, 50, 50, 200 ) )
surface.SetTextColor( 255, 255, 255, 200 )
surface.SetTextPos( draw_loc.x - ( w / 2 ), draw_loc.y -( h / 2 ) )
surface.DrawText( str )
end
continue
end
if ( class == "gms_resourcepack" or class == "gms_fridge" ) then
cent = v:LocalToWorld( v:OBBCenter() )
tr = {
start = pos,
endpos = cent,
filter = ply
}
if ( ( cent - pos ):Length() <= 200 and util.TraceLine( tr ).Entity == v ) then
draw_loc = cent:ToScreen()
surface.SetFont( "ChatFont" )
str = "Resource pack"
if ( class == "gms_fridge" ) then str = "Fridge" end
for res, num in pairs( v.Resources or {} ) do
str = str .. "\n" .. res .. ": " .. num
end
w, h = surface.GetTextSize( str )
draw.RoundedBox( 4, draw_loc.x - ( w / 2 ) - 3, draw_loc.y - ( h / 2 ) - 3, w + 6, h + 6, Color( 50, 50, 50, 200 ) )
surface.SetTextColor( 255, 255, 255, 200 )
for id, st in pairs( string.Explode( "\n", str ) ) do
id = id - 1
w2, h2 = surface.GetTextSize( st )
surface.SetTextPos( draw_loc.x - ( w / 2 ), draw_loc.y - ( h / 2 ) + ( id * h2 ) )
surface.DrawText( st )
end
end
continue
end
if ( table.HasValue( GMS.StructureEntities, class ) ) then
cent = v:LocalToWorld( v:OBBCenter() )
local minimum = v:LocalToWorld( v:OBBMins() )
local maximum = v:LocalToWorld( v:OBBMaxs() )
local distance = ( maximum - minimum ):Length()
if ( distance < 200 ) then distance = 200 end
tr2 = {}
tr2.start = pos
tr2.endpos = Vector( cent.x, cent.y, pos.z )
tr2.filter = ply
if ( ( cent - pos ):Length() <= distance and ( util.TraceLine( tr2 ).Entity == v or !util.TraceLine( tr2 ).Hit ) ) then
str = language.GetPhrase( class ) -- ( v:GetNWString( "Name" ) or "Loading" )
if ( class == "gms_buildsite" ) then
str = v:GetNWString( "Name" ) .. v:GetNWString( "Resources" )
end
draw_loc = cent:ToScreen()
surface.SetFont( "ChatFont" )
w, h = surface.GetTextSize( str )
draw.RoundedBox( 4, draw_loc.x - ( w / 2 ) - 3, draw_loc.y - ( h / 2 ) - 3, w + 6, h + 6, Color( 50, 50, 50, 200 ) )
surface.SetTextColor( Color( 255, 255, 255, 200 ) )
local strs = string.Explode( "\n", str )
for id, str in pairs( strs ) do
surface.SetTextPos( draw_loc.x - ( w / 2 ), draw_loc.y - ( h / 2 ) + ( id - 1 ) * 15 )
surface.DrawText( str )
end
end
end
end
end
function GM:HUDPaint()
self.BaseClass:HUDPaint()
self:DrawResourceDropsHUD()
self:DrawStrandedHUD()
self:DrawWristWatch()
self:DrawProcessBar()
self:DrawOxygenBar()
self:DrawPowerBar()
end
function GM:HUDShouldDraw( name )
if ( name != "CHudHealth" && name != "CHudBattery" ) then
return true
end
end
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