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path: root/gamemode/cl_scoreboard.lua
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surface.CreateFont( "ScoreboardText", {
	font = "Tahoma",
	size = 16,
	weight = 1000,
	antialias = true,
	additive = false,
} )

surface.CreateFont( "ScoreboardSub", {
	font = "coolvetica",
	size = 24,
	weight = 500,
	antialias = true,
	additive = false,
} )

surface.CreateFont( "ScoreboardHead", {
	font = "coolvetica",
	size = 48,
	weight = 500,
	antialias = true,
	additive = false,
} )

function GM:ScoreboardShow()
	GAMEMODE.ShowScoreboard = true
end

function GM:ScoreboardHide()
	GAMEMODE.ShowScoreboard = false
end

function GM:GetTeamScoreInfo()
	local TeamInfo = {}

	for id, pl in pairs(player.GetAll()) do
		local _team = pl:Team()
		local _frags = pl:Frags()
		local _deaths = pl:Deaths()
		local _ping = pl:Ping()

		if (!TeamInfo[_team]) then
			TeamInfo[_team] = {}
			TeamInfo[_team].TeamName = team.GetName(_team)
			TeamInfo[_team].Color = team.GetColor(_team)
			TeamInfo[_team].Players = {}
		end

		local PlayerInfo = {}
		PlayerInfo.Frags = _frags
		PlayerInfo.Deaths = pl:GetNWInt("Survival") 
		PlayerInfo.Score = _frags
		PlayerInfo.Ping = _ping
		PlayerInfo.Name = pl:Nick()
		PlayerInfo.PlayerObj = pl

		if ( pl:IsAdmin() ) then PlayerInfo.Name = "[ADMIN] " .. PlayerInfo.Name end
		if ( pl:IsDeveloper() ) then PlayerInfo.Name = "[DEVELOPER] " .. pl:Nick() end
		if ( pl:GetNWBool( "AFK" ) ) then PlayerInfo.Name = PlayerInfo.Name  .. " [AFK]" end

		local insertPos = #TeamInfo[_team].Players + 1
		for idx, info in pairs(TeamInfo[_team].Players) do
			if (PlayerInfo.Frags > info.Frags) then
				insertPos = idx
				break
			elseif (PlayerInfo.Frags == info.Frags) then
				if (PlayerInfo.Deaths < info.Deaths) then
					insertPos = idx
					break
				elseif (PlayerInfo.Deaths == info.Deaths) then
					if (PlayerInfo.Name < info.Name) then
						insertPos = idx
						break
					end
				end
			end
		end
	
		table.insert( TeamInfo[ _team ].Players, insertPos, PlayerInfo )
	end

	return TeamInfo
end

function GM:HUDDrawScoreBoard()
	if ( !GAMEMODE.ShowScoreboard ) then return end

	if ( !GAMEMODE.ScoreDesign ) then
		GAMEMODE.ScoreDesign = {}
		GAMEMODE.ScoreDesign.HeaderY = 0
		GAMEMODE.ScoreDesign.Height = ScrH() / 2
	end

	local alpha = 255
	local ScoreboardInfo = self:GetTeamScoreInfo()
	local xOffset = ScrW() / 8
	local yOffset = 32
	local scrWidth = ScrW()
	local scrHeight = ScrH() - 64
	local boardWidth = scrWidth - ( 2 * xOffset )
	local boardHeight = scrHeight
	local colWidth = 75

	boardWidth = math.Clamp( boardWidth, 400, 600 )
	boardHeight = GAMEMODE.ScoreDesign.Height

	xOffset = (ScrW() - boardWidth) / 2.0
	yOffset = (ScrH() - boardHeight) / 2.0
	yOffset = yOffset - ScrH() / 4.0
	yOffset = math.Clamp( yOffset, 32, ScrH() )

	surface.SetDrawColor( 0, 0, 0, 200 )
	surface.DrawRect( xOffset, yOffset, boardWidth, boardHeight )

	surface.SetDrawColor( 0, 0, 0, 150 )
	surface.DrawOutlinedRect( xOffset, yOffset, boardWidth, boardHeight )

	surface.SetDrawColor( 0, 0, 0, 50 )
	//surface.DrawOutlinedRect( xOffset - 1, yOffset - 1, boardWidth + 2, boardHeight + 2 )

	local hostname = GetGlobalString( "ServerName" )
	local gamemodeName = GAMEMODE.Name .. " - " .. GAMEMODE.Author

	if ( string.len( hostname ) > 32 ) then
		surface.SetFont("ScoreboardSub")
	else
		surface.SetFont("ScoreboardHead")
	end

	surface.SetTextColor(255, 255, 255, 255)
	local txWidth, txHeight = surface.GetTextSize( hostname )
	local y = yOffset + 5
	surface.SetTextPos(xOffset + (boardWidth / 2) - (txWidth / 2), y)
	surface.DrawText(hostname)

	/*y = y + txHeight + 2

	surface.SetTextColor(255, 255, 255, 255)
	surface.SetFont("ScoreboardSub")
	local txWidth, txHeight = surface.GetTextSize(gamemodeName)
	surface.SetTextPos(xOffset + (boardWidth / 2) - (txWidth / 2), y)
	surface.DrawText(gamemodeName)*/

	y = y + txHeight + 4
	GAMEMODE.ScoreDesign.HeaderY = y - yOffset

	surface.SetDrawColor(0, 0, 0, 100)
	surface.DrawRect(xOffset, y - 1, boardWidth, 1)

	surface.SetDrawColor(255, 255, 255, 20)
	surface.DrawRect(xOffset + boardWidth - (colWidth * 1), y, colWidth, boardHeight - y + yOffset)

	surface.SetDrawColor(255, 255, 255, 20)
	surface.DrawRect(xOffset + boardWidth - (colWidth * 3), y, colWidth, boardHeight - y + yOffset)

	surface.SetFont("ScoreboardText")
	local txWidth, txHeight = surface.GetTextSize("W")

	surface.SetDrawColor(0, 0, 0, 100)
	surface.DrawRect(xOffset, y, boardWidth, txHeight + 6)

	y = y + 2

	surface.SetTextPos(xOffset + 16, y)
	surface.DrawText("#Name")
	surface.SetTextPos(xOffset + boardWidth - (colWidth * 3) + 8, y)
	surface.DrawText("#Score")
	surface.SetTextPos(xOffset + boardWidth - (colWidth * 2) + 8, y)
	surface.DrawText("Level")
	surface.SetTextPos(xOffset + boardWidth - (colWidth * 1) + 8, y)
	surface.DrawText("#Ping")

	y = y + txHeight + 4

	local yPosition = y
	for team, info in pairs(ScoreboardInfo) do
		local teamText = info.TeamName .. "  (" .. #info.Players .. " Players)"
		
		surface.SetFont("ScoreboardText")
		if (info.Color.r < 50 and info.Color.g < 50 and info.Color.b < 50) then surface.SetTextColor(255, 255, 255, 255) else surface.SetTextColor(0, 0, 0, 255) end

		txWidth, txHeight = surface.GetTextSize(teamText)
		surface.SetDrawColor(info.Color.r, info.Color.g, info.Color.b, 255)
		surface.DrawRect(xOffset + 1, yPosition, boardWidth - 2, txHeight + 4)
		yPosition = yPosition + 2
		surface.SetTextPos(xOffset + boardWidth / 2 - txWidth / 2, yPosition)

		surface.DrawText(teamText)
		yPosition = yPosition + txHeight + 4

		for index, plinfo in pairs(info.Players) do
			surface.SetFont("ScoreboardText")
			surface.SetTextColor(info.Color.r, info.Color.g, info.Color.b, 200)
			surface.SetTextPos(xOffset + 16, yPosition)
			txWidth, txHeight = surface.GetTextSize(plinfo.Name)

			if (plinfo.PlayerObj == LocalPlayer()) then
				surface.SetDrawColor(info.Color.r, info.Color.g, info.Color.b, 64)
				surface.DrawRect(xOffset + 1, yPosition, boardWidth - 2, txHeight + 2)
				surface.SetTextColor(info.Color.r, info.Color.g, info.Color.b, 255)
			end

			local px, py = xOffset + 16, yPosition
			local textcolor = Color(info.Color.r, info.Color.g, info.Color.b, alpha)
			local shadowcolor = Color(0, 0, 0, alpha * 0.8)

			draw.SimpleText(plinfo.Name, "ScoreboardText", px + 1, py + 1, shadowcolor)
			draw.SimpleText(plinfo.Name, "ScoreboardText", px, py, textcolor)

			px = xOffset + boardWidth - (colWidth * 3) + 8
			draw.SimpleText(plinfo.Frags, "ScoreboardText", px + 1, py + 1, shadowcolor)
			draw.SimpleText(plinfo.Frags, "ScoreboardText", px, py, textcolor)

			px = xOffset + boardWidth - (colWidth * 2) + 8
			draw.SimpleText(plinfo.Deaths, "ScoreboardText", px + 1, py + 1, shadowcolor)
			draw.SimpleText(plinfo.Deaths, "ScoreboardText", px, py, textcolor)

			px = xOffset + boardWidth - (colWidth * 1) + 8
			draw.SimpleText(plinfo.Ping, "ScoreboardText", px + 1, py + 1, shadowcolor)
			draw.SimpleText(plinfo.Ping, "ScoreboardText", px, py, textcolor)

			yPosition = yPosition + txHeight + 3
		end
	end

	yPosition = yPosition + 1

	GAMEMODE.ScoreDesign.Height = (GAMEMODE.ScoreDesign.Height * 2) + (yPosition - yOffset)
	GAMEMODE.ScoreDesign.Height = GAMEMODE.ScoreDesign.Height / 3
end