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print("Custom inventory loaded")
local function createPanel()
local frame = vgui.Create( "DFrame" )
frame:SetSize( 300, 300 )
frame:SetTitle( "Inventory" )
frame:MakePopup()
frame:Center()
local layout = vgui.Create( "DTileLayout", frame )
layout:SetBaseSize( 32 ) -- Tile size
layout:Dock( FILL )
//Draw a background so we can see what it's doing
--layout:SetDrawBackground( true )
--layout:SetBackgroundColor( Color( 0, 100, 100 ) )
layout:MakeDroppable( "unique_name" ) -- Allows us to rearrange children
for k, v in SortedPairs( Resources ) do
layout:Add( Label( v .. k) )
end
/*
for i = 1, 32 do
layout:Add( Label( " Label " .. i ) )
end
*/
end
local invpanel = nil
function GM:OnSpawnMenuOpen()
print("Spawn menu hooked correctly")
if(invpanel == nil) then
invpanel = createPanel()
end
end
function GM:OnSpawnMenuClose()
end
function GM:SpawnMenuEnabled()
return false
end
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