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/* Authors!
The Stranded Team!
jA_cOp, prop_dynamic, Chewgum, Wokkel, robotboy655
Additional content by
Djarex, Scott, Apickx
*/
//Make sure that this is the gamemode folder name
GM.GAMEMODE_FOLDER_NAME = "gmstranded"
if (GMS == nil) then GMS = {} end
//If you're experienceing network latency, lowering this might help. If too low, might cause graphical errors on the client when displaying resources
//max:32
GMS.NETINT_BITCOUNT = 16
//NPC's that drop loot balls
GMS.LootableNPCs = {
"npc_antlion",
"npc_antlionguard",
"npc_crow",
"npc_seagull",
"npc_pigeon",
"npc_zombie"
}
//SteamID's of any developers, this list should be empty on production servers!
GMS.Developers = {
"STEAM_0:0:0" //the single-player steamid
}
GMS.AllowedStools = {
"percision",
"axis",
"ballsocket",
"elastic",
"precision_align",
"gms_rope",
"weld",
"Winch",
"lamp",
"light",
"nocollide",
"remover",
"colour",
"material",
}
--[[
GMS.ProhibitedStools = {
"hydraulic",
"motor",
"muscle",
"nail",
"pulley",
"slider",
"balloon",
"rope", // We use gms_rope
"button",
"duplicator",
"dynamite",
"emitter",
"hoverball",
"ignite",
"keepupright",
"magnetise",
//"nocollide",
"physprop",
"spawner",
"thruster",
"turret",
"wheel",
"eyeposer",
"faceposer",
"finger",
"inflator",
"statue",
"trails",
"camera",
"paint",
"rtcamera",
"rb655_lightsaber"
}
]]
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