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/* High-Tech Lab */
local COMBI = {}
COMBI.Name = "High Tech Gun Lab"
COMBI.Description = "For making snipers and misc. weapons."
COMBI.Req = {}
COMBI.Req["Gold"] = 250
COMBI.Req["Teak"] = 250
COMBI.Req["Steel"] = 150
COMBI.Results = "gms_hightechgunlab"
COMBI.Texture = "gms_icons/gms_none.png"
COMBI.BuildSiteModel = "models/props_wasteland/laundry_washer003.mdl"
GMS.RegisterCombi( COMBI, "Structures" )
/* M9k Winchester */
local COMBI = {}
COMBI.Name = "Winchester Rifle"
COMBI.Description = "A refined version of an Assault Rifle"
COMBI.Entity = "gms_hightechgunlab"
COMBI.Req = {}
COMBI.Req["Platinum Gunslide"] = 1
COMBI.Req["Platinum Gungrip"] = 1
COMBI.Req["Platinum Gunbarrel"] = 1
COMBI.Req["Platinum Gunmagazine"] = 1
COMBI.Req["Platinum Weapon Scope"] = 1
COMBI.Req["Steel"] = 100
COMBI.SkillReq = {}
COMBI.SkillReq["Weapon_Crafting"] = 90
COMBI.SkillReq["Hunting"] = 70
COMBI.Texture = "gms_icons/gms_weapon.png"
COMBI.SwepClass = "m9k_winchester73"
GMS.RegisterCombi( COMBI, "gms_hightechgunlab" )
/* M9k Vikhr */
local COMBI = {}
COMBI.Name = "Vikhr Rifle"
COMBI.Description = "A refined version of an Assault Rifle"
COMBI.Entity = "gms_hightechgunlab"
COMBI.Req = {}
COMBI.Req["Platinum Gunslide"] = 1
COMBI.Req["Platinum Gungrip"] = 1
COMBI.Req["Platinum Gunbarrel"] = 1
COMBI.Req["Platinum Gunmagazine"] = 1
COMBI.Req["Platinum Weapon Scope"] = 1
COMBI.Req["Steel"] = 100
COMBI.SkillReq = {}
COMBI.SkillReq["Weapon_Crafting"] = 100
COMBI.SkillReq["Hunting"] = 70
COMBI.Texture = "gms_icons/gms_weapon.png"
COMBI.SwepClass = "m9k_vikhr"
GMS.RegisterCombi( COMBI, "gms_hightechgunlab" )
/* M9k Remington Sniper */
local COMBI = {}
COMBI.Name = "Remington Sniper"
COMBI.Description = "A refined version of a Sniper Rifle"
COMBI.Entity = "gms_hightechgunlab"
COMBI.Req = {}
COMBI.Req["Platinum Gunslide"] = 1
COMBI.Req["Platinum Gungrip"] = 1
COMBI.Req["Platinum Gunbarrel"] = 1
COMBI.Req["Platinum Gunmagazine"] = 1
COMBI.Req["Platinum Weapon Scope"] = 1
COMBI.Req["Platinum"] = 150
COMBI.SkillReq = {}
COMBI.SkillReq["Weapon_Crafting"] = 150
COMBI.SkillReq["Hunting"] = 70
COMBI.Texture = "gms_icons/gms_weapon.png"
COMBI.SwepClass = "m9k_remington7615p"
GMS.RegisterCombi( COMBI, "gms_hightechgunlab" )
/* M9k SVT Sniper */
local COMBI = {}
COMBI.Name = "SVT Sniper"
COMBI.Description = "A refined version of a Sniper Rifle"
COMBI.Entity = "gms_hightechgunlab"
COMBI.Req = {}
COMBI.Req["Platinum Gunslide"] = 1
COMBI.Req["Platinum Gungrip"] = 1
COMBI.Req["Platinum Gunbarrel"] = 1
COMBI.Req["Platinum Gunmagazine"] = 1
COMBI.Req["Platinum Weapon Scope"] = 1
COMBI.Req["Platinum"] = 200
COMBI.SkillReq = {}
COMBI.SkillReq["Weapon_Crafting"] = 180
COMBI.SkillReq["Hunting"] = 100
COMBI.Texture = "gms_icons/gms_weapon.png"
COMBI.SwepClass = "m9k_svt40"
GMS.RegisterCombi( COMBI, "gms_hightechgunlab" )
/* Winchester Ammo */
local COMBI = {}
COMBI.Name = "Winchester Ammo"
COMBI.Description = "If you wanna keep using your Winchester you'll need this"
COMBI.Entity = "gms_hightechgunlab"
COMBI.Req = {}
COMBI.Req["Iron"] = 10
COMBI.Req["Gunpowder"] = 5
COMBI.SkillReq = {}
COMBI.SkillReq["Weapon_Crafting"] = 50
COMBI.Texture = "gms_icons/item_ammo_smg1.png"
COMBI.SwepClass = "m9k_ammo_winchester"
GMS.RegisterCombi( COMBI, "gms_hightechgunlab" )
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