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path: root/gamemode/craftablesystem/gunlabs/smggunlab.lua
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/* SMG Gun Lab */
local COMBI = {}

COMBI.Name = "SMG Gun Lab"
COMBI.Description = "For making Assault weapons."

COMBI.Req = {}
COMBI.Req["Silver"] = 200
COMBI.Req["Maple"] = 200

COMBI.Results = "gms_smggunlab"
COMBI.Texture = "gms_icons/gms_none.png"
COMBI.BuildSiteModel = "models/props_wasteland/controlroom_storagecloset001a.mdl"

GMS.RegisterCombi( COMBI, "Structures" )

/*HL2 Smg */
local COMBI = {}

COMBI.Name = "HL2 Machine Gun"
COMBI.Description = "Just a simple Machine Gun."
COMBI.Entity = "gms_smggunlab"

COMBI.Req = {}
COMBI.Req["Copper Gunslide"] = 1
COMBI.Req["Copper Gungrip"] = 1
COMBI.Req["Copper Gunbarrel"] = 1
COMBI.Req["Copper Gunmagazine"] = 1

COMBI.SkillReq = {}
COMBI.SkillReq["Weapon_Crafting"] = 15
COMBI.SkillReq["Hunting"] = 15

COMBI.Texture = "gms_icons/weapon_smg1.png"
COMBI.SwepClass = "weapon_smg1"

GMS.RegisterCombi( COMBI, "gms_smggunlab" )

/*---------------------------------M9K stuff------------------------------*/

/* M9k P90 */
local COMBI = {}

COMBI.Name = "P90"
COMBI.Description = "A refined version of an SMG"
COMBI.Entity = "gms_smggunlab"

COMBI.Req = {}
COMBI.Req["Tech Gunslide"] = 1
COMBI.Req["Tech Gungrip"] = 1
COMBI.Req["Tech Gunbarrel"] = 1
COMBI.Req["Tech Gunmagazine"] = 1

COMBI.SkillReq = {}
COMBI.SkillReq["Weapon_Crafting"] = 25
COMBI.SkillReq["Hunting"] = 20

COMBI.Texture = "gms_icons/gms_weapon.png"
COMBI.SwepClass = "m9k_smgp90"

GMS.RegisterCombi( COMBI, "gms_smggunlab" )

/* M9k Magdul PDR */
local COMBI = {}

COMBI.Name = "Magdul PDR"
COMBI.Description = "A refined version of an SMG"
COMBI.Entity = "gms_smggunlab"

COMBI.Req = {}
COMBI.Req["Silver Gunslide"] = 1
COMBI.Req["Silver Gungrip"] = 1
COMBI.Req["Silver Gunbarrel"] = 1
COMBI.Req["Silver Gunmagazine"] = 1

COMBI.SkillReq = {}
COMBI.SkillReq["Weapon_Crafting"] = 35
COMBI.SkillReq["Hunting"] = 30

COMBI.Texture = "gms_icons/gms_weapon.png"
COMBI.SwepClass = "m9k_magpulpdr"

GMS.RegisterCombi( COMBI, "gms_smggunlab" )



/* M9k MP90 */
local COMBI = {}

COMBI.Name = "MP90"
COMBI.Description = "A refined version of an SMG"
COMBI.Entity = "gms_smggunlab"

COMBI.Req = {}
COMBI.Req["Gold Gunslide"] = 1
COMBI.Req["Gold Gungrip"] = 1
COMBI.Req["Gold Gunbarrel"] = 1
COMBI.Req["Gold Gunmagazine"] = 1

COMBI.SkillReq = {}
COMBI.SkillReq["Weapon_Crafting"] = 45
COMBI.SkillReq["Hunting"] = 40

COMBI.Texture = "gms_icons/gms_weapon.png"
COMBI.SwepClass = "m9k_mp9"

GMS.RegisterCombi( COMBI, "gms_smggunlab" )

 /*FN FAL*/
local COMBI = {}

COMBI.Name = "FN FAL"
COMBI.Description = "Fairly advanced Assault rifle, Pressing E and R at the same time will turn the gun between Automatic and Single shot."
COMBI.Entity = "gms_smggunlab"

COMBI.Req = {}
COMBI.Req["Steel Gunslide"] = 1
COMBI.Req["Steel Gungrip"] = 1
COMBI.Req["Steel Gunbarrel"] = 1
COMBI.Req["Steel Gunmagazine"] = 1

COMBI.SkillReq = {}
COMBI.SkillReq["Weapon_Crafting"] = 60
COMBI.SkillReq["Hunting"] = 50

COMBI.Texture = "gms_icons/gms_weapon.png"
COMBI.SwepClass = "m9k_fal"

GMS.RegisterCombi( COMBI, "gms_smggunlab" )

/* M9k KRISS Vector */
local COMBI = {}

COMBI.Name = "KRISS Vector"
COMBI.Description = "A refined version of an SMG"
COMBI.Entity = "gms_smggunlab"

COMBI.Req = {}
COMBI.Req["Steel Gunslide"] = 1
COMBI.Req["Steel Gungrip"] = 1
COMBI.Req["Steel Gunbarrel"] = 1
COMBI.Req["Steel Gunmagazine"] = 1
COMBI.Req["Steel Reflex Scope"] = 1

COMBI.SkillReq = {}
COMBI.SkillReq["Weapon_Crafting"] = 50
COMBI.SkillReq["Hunting"] = 45

COMBI.Texture = "gms_icons/gms_weapon.png"
COMBI.SwepClass = "m9k_vector"

GMS.RegisterCombi( COMBI, "gms_smggunlab" )

/* M9k MP7  */
local COMBI = {}

COMBI.Name = "MP7"
COMBI.Description = "A refined version of an SMG"
COMBI.Entity = "gms_smggunlab"

COMBI.Req = {}
COMBI.Req["Steel Gunslide"] = 1
COMBI.Req["Steel Gungrip"] = 1
COMBI.Req["Steel Gunbarrel"] = 1
COMBI.Req["Steel Gunmagazine"] = 1
COMBI.Req["Steel Weapon Scope"] = 1

COMBI.SkillReq = {}
COMBI.SkillReq["Weapon_Crafting"] = 60
COMBI.SkillReq["Hunting"] = 50

COMBI.Texture = "gms_icons/gms_weapon.png"
COMBI.SwepClass = "m9k_mp7"

GMS.RegisterCombi( COMBI, "gms_smggunlab" )

/* M9k Honey Badger  */
local COMBI = {}

COMBI.Name = "Honey Badger"
COMBI.Description = "A refined version of an SMG"
COMBI.Entity = "gms_smggunlab"

COMBI.Req = {}
COMBI.Req["Platinum Gunslide"] = 1
COMBI.Req["Platinum Gungrip"] = 1
COMBI.Req["Platinum Gunbarrel"] = 1
COMBI.Req["Platinum Gunmagazine"] = 1
COMBI.Req["Platinum Weapon Scope"] = 1

COMBI.SkillReq = {}
COMBI.SkillReq["Weapon_Crafting"] = 70
COMBI.SkillReq["Hunting"] = 60

COMBI.Texture = "gms_icons/gms_weapon.png"
COMBI.SwepClass = "m9k_honeybadger"

GMS.RegisterCombi( COMBI, "gms_smggunlab" )

/* Smg ammo */
local COMBI = {}

COMBI.Name = "SMG Ammo"
COMBI.Description = "If you wanna keep using the smg, you'll need this"
COMBI.Entity = "gms_smggunlab"

COMBI.Req = {}
COMBI.Req["Iron"] = 50
COMBI.Req["Gunpowder"] = 25

COMBI.SkillReq = {}
COMBI.SkillReq["Weapon_Crafting"] = 15

COMBI.Texture = "gms_icons/item_ammo_smg1.png"
COMBI.SwepClass = "item_ammo_smg1_large"

GMS.RegisterCombi( COMBI, "gms_smggunlab" )

/* Assault Rifle Ammo */
local COMBI = {}

COMBI.Name = "Assault Rifle Ammo"
COMBI.Description = "If you wanna keep using your Assault Rifle weapons you'll need this"
COMBI.Entity = "gms_cedargunlab"

COMBI.Req = {}
COMBI.Req["Iron"] = 10
COMBI.Req["Gunpowder"] = 5

COMBI.SkillReq = {}
COMBI.SkillReq["Weapon_Crafting"] = 50

COMBI.Texture = "gms_icons/item_ammo_smg1.png"
COMBI.SwepClass = "item_ammo_ar2_large"

GMS.RegisterCombi( COMBI, "gms_smggunlab" )