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path: root/gamemode/craftablesystem/misc/advtransmutator.lua
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/* Advanced Transmutator */
local COMBI = {}

COMBI.Name = "Advanced Transmutator"
COMBI.Description = "For transmutating wood."

COMBI.Req = {}
COMBI.Req["Gold"] = 35
COMBI.Req["Maple"] = 30

COMBI.Results = "gms_advancedtransmutator"
COMBI.Texture = "gms_icons/gms_none.png"
COMBI.BuildSiteModel = "models/props_wasteland/kitchen_fridge001a.mdl"

GMS.RegisterCombi( COMBI, "Structures" )

/*Teak*/
local COMBI = {}

COMBI.Name = "All Teak"
COMBI.Description = "This type of wood can be used to make more advanced machinery."
COMBI.Entity = "gms_advancedtransmutator"

COMBI.Req = {}
COMBI.Req["Maple"] = 1
COMBI.Req["Gold"] = 1

COMBI.Results = {}
COMBI.Results["Teak"] = 2

COMBI.AllSmelt = true
COMBI.Max = 200

GMS.RegisterCombi( COMBI, "gms_advancedtransmutator" )

------------------------------------------------------------------------

local COMBI = {}

COMBI.Name = "All Mahogany"
COMBI.Description = "This type of wood can be used to make more advanced machinery."
COMBI.Entity = "gms_advancedtransmutator"

COMBI.Req = {}
COMBI.Req["Teak"] = 1
COMBI.Req["Steel"] = 1

COMBI.Results = {}
COMBI.Results["Mahogany"] = 2

COMBI.AllSmelt = true
COMBI.Max = 200

GMS.RegisterCombi( COMBI, "gms_advancedtransmutator" )

------------------------------------------------------------------------

local COMBI = {}

COMBI.Name = "All Elm"
COMBI.Description = "This type of wood can be used to make more advanced machinery."
COMBI.Entity = "gms_advancedtransmutator"

COMBI.Req = {}
COMBI.Req["Mahogany"] = 1
COMBI.Req["Platinum"] = 1

COMBI.Results = {}
COMBI.Results["Elm"] = 2

COMBI.AllSmelt = true
COMBI.Max = 200

GMS.RegisterCombi( COMBI, "gms_advancedtransmutator" )