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path: root/gamemode/itemsystem/common.lua
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--This file holds a bunch of common functions that happen in items. They're seperated out here so that they're easy to change if there's a bug somewhere.

--Freezes the player, creates the loading bar, and calls ondone when the timer is up.
function startProcessGeneric(player, string, time, ondone)
  if(player.InProcess) then
    self.Owner:SendMessage("You can't do that much at once!", 3, Color(255, 255, 255, 255))
    return
  end
  player.InProcess = true
  player:Freeze(true)
  player:MakeProcessBar( string, time, false )
  timer.Create( "process", time, 1, function()
    player:Freeze(false)
    player.InProcess = false
    player:StopProcessBar()
    ondone()
  end)
end

if(SERVER) then
  util.AddNetworkString( "gms_dropresources" )
end
function genericDropResource(player, resource, ammount)
  if(CLIENT) then
    net.Start("gms_dropresources")
    net.WriteString(resource)
    net.WriteInt(ammount,GMS.NETINT_BITCOUNT)
    net.SendToServer()
  end
  if(SERVER) then
    if(player.Resources[resource] <= ammount) then
      player:SendMessage("You don't have that many to drop!", 3, Color(255, 255, 255, 255))
      return
    end
    local res = ply:GetResource( Type )

    if ( ammount > res ) then
      ammount = res
    end
    ply:DropResource( Type, int )
    ply:DecResource( Type, int )
  end
end
net.Receive( "gms_dropresources", function(len,pl)
  genericDropResource(pl,net.ReadString(),net.ReadInt(GMS.NETINT_BITCOUNT))
end)