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--This file holds a bunch of common functions that happen in items. They're seperated out here so that they're easy to change if there's a bug somewhere.
--Freezes the player, creates the loading bar, and calls ondone when the timer is up.
function startProcessGeneric(player, string, time, ondone)
if(player.InProcess) then
self.Owner:SendMessage("You can't do that much at once!", 3, Color(255, 255, 255, 255))
return
end
player.InProcess = true
player:Freeze(true)
player:MakeProcessBar( string, time, false )
timer.Create( "process", time, 1, function()
player:Freeze(false)
player.InProcess = false
player:StopProcessBar()
ondone()
end)
end
if(SERVER) then
util.AddNetworkString( "gms_dropresources" )
end
function genericDropResource(player, resource, ammount)
if(CLIENT) then
net.Start("gms_dropresources")
net.WriteString(resource)
net.WriteInt(ammount,GMS.NETINT_BITCOUNT)
net.SendToServer()
end
if(SERVER) then
if(player.Resources[resource] <= ammount) then
player:SendMessage("You don't have that many to drop!", 3, Color(255, 255, 255, 255))
return
end
local res = ply:GetResource( Type )
if ( ammount > res ) then
ammount = res
end
ply:DropResource( Type, int )
ply:DecResource( Type, int )
end
end
net.Receive( "gms_dropresources", function(len,pl)
genericDropResource(pl,net.ReadString(),net.ReadInt(GMS.NETINT_BITCOUNT))
end)
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