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path: root/gamemode/itemsystem/items/aaaItemExample.lua
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--This file is to help developers add new items to the game

ITEM = {}

--The name of this item
ITEM.Name = "An Example"

--A description that shows up when hovering over the item in the inventory
ITEM.Description = "Why did I even write this? No one will ever read it!"

--The icon that this item uses, relative to the gmsurvival/content/materials directory
ITEM.Icon = "test.png"

--If this item has "unique data", for example batteries that run out of charge
ITEM.UniqueData = false

--A table of strings to functions that show up when the player clicks the item in their inventory.
--The you may also use strings to tables of strings to functions (and so on) to make drop-down menus.
--Example:
--[[
ITEM.Actions = {
  "Click me!" = functions(player) print("I was clicked!") end
  "Or me!" = functions(player) print("I was clicked by " .. player:Name()) end
  "Drop down" = {
    "This is an item in a drop down" = function(player) print("Drop1") end
    "Drop downs can have more drop downs!" = {
      "Drop2" = function(player) print("Drop2") end
      "Drop3" = function(player) print("Drop3") end
    }
  }
}
]]
ITEM.Actions = {}

--Be sure to register when everything is said and done!
GMS.RegisterResource(ITEM)