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path: root/gamemode/itemsystem/items/baits.lua
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ITEM = {}

ITEM.Name = "Baits"
ITEM.Description = "Something you can plant!"
ITEM.Icon = "test.png"
ITEM.UniqueData = false

local drop1 = function(player)
  print("Drop 1 called")
end

local dropall = function(player)
  print("Drop all called")
end

local dropx = function(player)
  print("Drop x called")
end

ITEM.Actions = {}
ITEM.Actions["Drop"] = {}
ITEM.Actions["Drop"]["Drop 1"] = drop1
ITEM.Actions["Drop"]["Drop all"] = dropall
ITEM.Actions["Drop"]["Drop X"] = dropx

GMS.RegisterResource(ITEM)