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path: root/gamemode/itemsystem/items/bananaseeds.lua
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--Seeds you can plant that will grow into banana trees.

ITEM = {}

ITEM.Name = "Banana Seeds"
ITEM.Description = "Something you can plant!"
ITEM.Icon = "items/seed_banana.png"
ITEM.UniqueData = false


--Things needed to make something plantable
ITEM.GrowTime = 1
ITEM.OnGrow = function(self, aor, owner)
  local plant = GAMEMODE.MakeGenericPlant( owner, self:GetPos() + Vector( 0, 0, -3 ), "models/props/de_dust/du_palm_tree01_skybx.mdl" )
  plant.Children = 0

  local num = 1
  if ( IsValid( ply ) && ply:HasUnlock( "Adept_Farmer" ) ) then num = num + math.random( 0, 1 ) end
  if ( IsValid( ply ) && ply:HasUnlock( "Expert_Farmer" ) ) then num = num + math.random( 0, 2 ) end

  for i = 1, num do
    GAMEMODE.MakeGenericPlantChild( owner, self:GetPos() + Vector( math.random( -7, 7 ), math.random( -7, 7 ), math.random( 48, 55 ) ), "models/props/cs_italy/bananna_bunch.mdl", plant )
  end
end
genericMakePlantable(ITEM)
genericMakeDroppable(ITEM)

GMS.RegisterResource(ITEM)