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--The berry item, you can eat it to restore some hunger and thirst
ITEM = {}
ITEM.Name = "Berries"
ITEM.Description = "A delicious edible!"
ITEM.Icon = "items/berries.png"
ITEM.UniqueData = false
if(SERVER) then
util.AddNetworkString( "gms_eatberry" )
end
local eat_client = function(ln, player)
net.Start("gms_eatberry")
net.SendToServer()
end
local finishedeating = function(player)
player:DecResource( "Berries", 1 )
player:SendMessage( "You're a little less hungry and thirsty now.", 3, Color( 10, 200, 10, 255 ) )
--Set hunger and thirst
player:SetFood(math.Clamp(player.Hunger+100,0,1000))
player:SetThirst(math.Clamp(player.Thirst+100,0,1000))
end
local eat = function(ln, player)
if(player.Resources["Berries"] <= 0) then
player:SendMessage( "You don't have enough to do that!", 3, Color( 10, 200, 10, 255 ) )
return
end
startProcessGeneric(player,"Eating some berries",3,finishedeating)
end
net.Receive( "gms_eatberry", eat)
ITEM.Actions = {}
genericMakeDroppable(ITEM)
ITEM.Actions["Eat Berry"] = eat_client
ITEM.GrowTime = math.random( 60, 180 )
ITEM.OnGrow = function(self, aor, owner)
GAMEMODE.MakeGenericPlant( owner, self:GetPos() + Vector( math.random( -10, 10 ), math.random( -10, 10 ), 16 ), "models/props/pi_shrub.mdl" )
end
genericMakePlantable(ITEM)
GMS.RegisterResource(ITEM)
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