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--The resources produced from a gunchunks workbench, somewhat cleverly condensed here.
local materials = {
"Copper",
"Iron",
"Tech",
"Silver",
"Gold",
"Steel",
"Platinum",
}
local gunparts = {
"Gunslide",
"Gunbarrel",
"Gungrip",
"Gunmagazine",
"Weapon Scope",
"Reflex Scope",
}
for k,v in pairs(materials) do
for i,j in pairs(gunparts) do
local ITEM = {}
ITEM.Name = v .. " " .. j
ITEM.Description = "A part of a weapon!"
local filename = string.Replace(v .. " " .. j," ","_")
local directory = "items/weaponparts/" .. filename .. ".png"
ITEM.Icon = directory
ITEM.UniqueData = false
genericMakeDroppable(ITEM)
GMS.RegisterResource(ITEM)
end
end
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