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--TODO:Make this plantable
ITEM = {}
ITEM.Name = "Sprouts"
ITEM.Description = "Something you can craft with!"
ITEM.Icon = "test.png"
ITEM.UniqueData = false
ITEM.GrowTime = math.random( 60, 180 )
ITEM.OnGrow = function(self, aor, owner)
local ent = ents.Create( "gms_tree" )
ent:SetPos( self:GetPos() )
ent:Spawn()
ent.GMSAutoSpawned = true
ent:SetNWString( "Owner", "World" )
end
genericMakePlantable(ITEM)
genericMakeDroppable(ITEM)
GMS.RegisterResource(ITEM)
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