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path: root/gamemode/itemsystem/loaditems.lua
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GMS.Resources = {}
function GMS.RegisterResource( tbl )
  local sname = string.Replace(tbl.Name, " ", "_")
  print("Registering " .. sname)
	GMS.Resources[sname] = tbl
end

function GMS.GetItemByName(name)
  if(GMS.Resources[name]) then
    return GMS.Resources[name]
  else
    print("Resource " .. name .. " does not exist! This might be a bug!")
  end
end