summaryrefslogtreecommitdiff
path: root/gamemode/resources.lua
blob: 17179d8db412f5c951e1a146330290c97a32f515 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
//Loads all the reources into cache.

function addResourceFolder(folderpath,recursive)
    local files, directories = file.find(folderpath .. "*", "GAME")
    if(recursive) then
        for k,v in pairs(directories) do
            addResourceFolder(folderpath..v,recursive)
        end
    end
    for k,v in pairs(files) do
        resource.AddFile(v)
    end
end

addResourceFolder("models/weapons/")
addResourceFolder("materials/models/weapons/")
addResourceFolder("materials/gm_forest/")

resource.AddFile( "models/gm_forest/tree_oak1.mdl" )
resource.AddFile( "sound/citizen_beaten1.wav" )
resource.AddFile( "sound/citizen_beaten4.wav" )
resource.AddFile( "sound/citizen_beaten5.wav" )
resource.AddFile( "sound/cough1.wav" )
resource.AddFile( "sound/cough2.wav" )
resource.AddFile( "sound/cough3.wav" )
resource.AddFile( "sound/cough4.wav" )


/*------------------------ Models ------------------------*/
/*
resource.AddFile( "models/weapons/v_fists.mdl" )
resource.AddFile( "models/weapons/w_fists.mdl" )
resource.AddFile( "models/weapons/v_shovel.mdl" )
resource.AddFile( "models/weapons/w_shovel.mdl" )
resource.AddFile( "models/weapons/v_copper_pickaxe.mdl" )
resource.AddFile( "models/weapons/w_copper_pickaxe.mdl" )
resource.AddFile( "models/weapons/v_iron_pickaxe.mdl" )
resource.AddFile( "models/weapons/w_iron_pickaxe.mdl" )
resource.AddFile( "models/weapons/v_stone_pickaxe.mdl" )
resource.AddFile( "models/weapons/w_stone_pickaxe.mdl" )
resource.AddFile( "models/weapons/v_copper_hatchet.mdl" )
resource.AddFile( "models/weapons/v_iron_hatchet.mdl" )
resource.AddFile( "models/weapons/v_stone_hatchet.mdl" )
resource.AddFile( "models/weapons/w_copper_hatchet.mdl" )
resource.AddFile( "models/weapons/w_iron_hatchet.mdl" )
resource.AddFile( "models/weapons/w_stone_hatchet.mdl" )

resource.AddFile( "models/gm_forest/tree_oak1.mdl" )

/*------------------------ Materials ------------------------*/
/*
resource.AddFile( "materials/models/weapons/shovel/shovel1.vmt" )
resource.AddFile( "materials/models/weapons/shovel/shovel1.vtf" )
resource.AddFile( "materials/models/weapons/shovel/shovel1_n.vtf" )
resource.AddFile( "materials/models/weapons/shovel/shovel2.vmt" )
resource.AddFile( "materials/models/weapons/shovel/shovel2.vtf" )
resource.AddFile( "materials/models/weapons/shovel/shovel2_n.vtf" )
resource.AddFile( "materials/models/weapons/shovel/shovel3.vmt" )
resource.AddFile( "materials/models/weapons/shovel/shovel3.vtf" )
resource.AddFile( "materials/models/weapons/shovel/shovel3_n.vtf" )
resource.AddFile( "materials/models/weapons/pickaxe/copper/copper.vtf" )
resource.AddFile( "materials/models/weapons/pickaxe/copper/copper_n.vtf" )
resource.AddFile( "materials/models/weapons/pickaxe/copper/pickaxe01.vmt" )
resource.AddFile( "materials/models/weapons/pickaxe/stone/pickaxe01.vmt" )
resource.AddFile( "materials/models/weapons/pickaxe/stone/stone.vtf" )
resource.AddFile( "materials/models/weapons/pickaxe/stone/stone_n.vtf" )
resource.AddFile( "materials/models/weapons/pickaxe/iron/iron.vtf" )
resource.AddFile( "materials/models/weapons/pickaxe/iron/iron_n.vtf" )
resource.AddFile( "materials/models/weapons/pickaxe/iron/pickaxe01.vmt" )
resource.AddFile( "materials/models/weapons/hatchet/copper/axe.vmt" )
resource.AddFile( "materials/models/weapons/hatchet/copper/Copper.vtf" )
resource.AddFile( "materials/models/weapons/hatchet/copper/Copper_n.vtf" )
resource.AddFile( "materials/models/weapons/hatchet/stone/axe.vmt" )
resource.AddFile( "materials/models/weapons/hatchet/stone/stone.vtf" )
resource.AddFile( "materials/models/weapons/hatchet/stone/stone_n.vtf" )
resource.AddFile( "materials/models/weapons/hatchet/iron/axe.vmt" )
resource.AddFile( "materials/models/weapons/hatchet/iron/iron.vtf" )
resource.AddFile( "materials/models/weapons/hatchet/iron/iron_n.vtf" )
resource.AddFile( "materials/models/weapons/hands.vmt" )
resource.AddFile( "materials/models/weapons/hands.vtf" )
resource.AddFile( "materials/models/weapons/hands_normal.vtf" )

resource.AddFile( "materials/gm_forest/oak_brk.vmt" )
resource.AddFile( "materials/gm_forest/brg_eik_brn2.vmt" )
resource.AddFile( "materials/gm_forest/brg_eik_brn2.vtf" )

/*------------------------ Sounds ------------------------*/
/*
resource.AddFile( "sound/citizen_beaten1.wav" )
resource.AddFile( "sound/citizen_beaten4.wav" )
resource.AddFile( "sound/citizen_beaten5.wav" )
resource.AddFile( "sound/cough1.wav" )
resource.AddFile( "sound/cough2.wav" )
resource.AddFile( "sound/cough3.wav" )
resource.AddFile( "sound/cough4.wav" )