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concommand.Add( "gms_admin_maketree", function( ply )
if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end
local tr = ply:TraceFromEyes( 10000 )
GAMEMODE.MakeTree( tr.HitPos )
end )
concommand.Add( "gms_admin_makerock", function( ply )
if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end
local tr = ply:TraceFromEyes( 10000 )
GAMEMODE.MakeGenericPlant( ply, tr.HitPos, GMS.RockModels[ math.random( 1, #GMS.RockModels ) ], true )
end )
concommand.Add( "gms_admin_makefood", function( ply )
if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end
local tr = ply:TraceFromEyes( 10000 )
local ent = ents.Create( "prop_physics" )
ent:SetAngles( Angle( 0, math.random( 1, 360 ), 0 ) )
ent:SetModel( GMS.EdibleModels[math.random( 1, #GMS.EdibleModels )] )
ent:SetPos( tr.HitPos + Vector( 0, 0, 10 ) )
ent:Spawn()
SPropProtection.PlayerMakePropOwner( ply, ent )
end )
concommand.Add( "gms_admin_makeantlionbarrow", function( ply, cmd, args )
if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end
if ( !args[1] ) then ply:SendMessage( "Specify max antlions!", 3, Color( 200, 0, 0, 255 ) ) return end
local tr = ply:TraceFromEyes( 10000 )
local ent = ents.Create( "gms_antlionbarrow" )
ent:SetPos( tr.HitPos )
ent:Spawn()
ent:SetNetworkedString( "Owner", "World" )
ent:SetKeyValue( "MaxAntlions", args[1] )
end )
concommand.Add( "gms_admin_makeplant", function( ply, cmd, args )
if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end
local tr = ply:TraceFromEyes( 10000 )
local typ = tonumber( args[ 1 ] ) or math.random( 1, 5 )
local pos = tr.HitPos
if ( typ == 1 ) then
GAMEMODE.MakeMelon( pos, math.random( 1, 3 ), ply )
elseif ( typ == 2 ) then
GAMEMODE.MakeBanana( pos, math.random( 1, 3 ), ply )
elseif ( typ == 3 ) then
GAMEMODE.MakeOrange( pos, math.random( 1, 3 ), ply )
elseif ( typ == 4 ) then
GAMEMODE.MakeBush( pos, ply )
elseif ( typ == 5 ) then
GAMEMODE.MakeGrain( pos, ply )
end
end )
concommand.Add( "gms_admin_populatearea", function( ply, cmd, args )
if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end
if ( !args[1] or !args[2] or !args[3] ) then ply:SendMessage( "You need to specify <type> <amount> <radius>", 3, Color( 200, 0, 0, 255 ) ) return end
for k, v in pairs( player.GetAll() ) do
v:SendMessage( "Populating area...", 3, Color( 255, 255, 255, 255 ) )
end
--Population time
local Amount = tonumber( args[2] ) or 10
local info = {}
info.Amount = Amount
if ( Amount > 200 ) then
ply:SendMessage( "Auto-capped at 200 props.", 3, Color( 200, 0, 0, 255 ) )
info.Amount = 200
end
local Type = args[1]
local Amount = info.Amount
local Radius = tonumber( args[3] ) or 1000
--Find playertrace
local plytrace = ply:TraceFromEyes( 10000 )
for i = 1, Amount do
info.pos = plytrace.HitPos + Vector( math.random( -Radius, Radius ), math.random( -Radius, Radius ), 1000 )
info.Retries = 50
--Find pos in world
while ( util.IsInWorld( info.pos ) == false and info.Retries > 0 ) do
info.pos = plytrace.HitPos + Vector( math.random( -Radius, Radius ), math.random( -Radius, Radius ), 1000 )
info.Retries = info.Retries - 1
end
--Find ground
local trace = {}
trace.start = info.pos
trace.endpos = trace.start + Vector( 0, 0, -100000 )
trace.mask = MASK_SOLID_BRUSHONLY
local groundtrace = util.TraceLine( trace )
--Assure space
local nearby = ents.FindInSphere( groundtrace.HitPos, 200 )
info.HasSpace = true
for k, v in pairs( nearby ) do
if ( v:IsProp() ) then
info.HasSpace = false
end
end
--Find sky
local trace = {}
trace.start = groundtrace.HitPos
trace.endpos = trace.start + Vector( 0, 0, 100000 )
local skytrace = util.TraceLine( trace )
--Find water?
local trace = {}
trace.start = groundtrace.HitPos
trace.endpos = trace.start + Vector( 0, 0, 1 )
trace.mask = MASK_WATER
local watertrace = util.TraceLine( trace )
--All a go, make entity
if ( Type == "Trees" ) then
if ( info.HasSpace and skytrace.HitSky and !watertrace.Hit and ( groundtrace.MatType == MAT_DIRT or groundtrace.MatType == MAT_GRASS or groundtrace.MatType == MAT_SAND ) ) then
GAMEMODE.MakeTree( groundtrace.HitPos )
end
elseif ( Type == "Rocks" ) then
if ( !watertrace.Hit and ( groundtrace.MatType == MAT_DIRT or groundtrace.MatType == MAT_GRASS or groundtrace.MatType == MAT_SAND ) ) then
local ent = ents.Create( "prop_physics" )
ent:SetAngles( Angle( 0, math.random( 1, 360 ), 0 ) )
ent:SetModel( GMS.RockModels[math.random( 1, #GMS.RockModels )] )
ent:SetPos( groundtrace.HitPos )
ent:Spawn()
ent:SetNetworkedString( "Owner", "World" )
ent:Fadein()
ent.PhysgunDisabled = true
ent:GetPhysicsObject():EnableMotion( false )
end
elseif ( Type == "Random_Plant" and info.HasSpace ) then
if ( !watertrace.Hit and ( groundtrace.MatType == MAT_DIRT or groundtrace.MatType == MAT_GRASS or groundtrace.MatType == MAT_SAND ) ) then
local typ = math.random( 1, 5 )
local pos = groundtrace.HitPos
if ( typ == 1 ) then
GAMEMODE.MakeMelon( pos,math.random( 1, 2 ), ply )
elseif ( typ == 2 ) then
GAMEMODE.MakeBanana( pos,math.random( 1, 2 ), ply )
elseif ( typ == 3 ) then
GAMEMODE.MakeOrange( pos,math.random( 1, 2 ), ply )
elseif ( typ == 4 ) then
GAMEMODE.MakeBush( pos, ply )
elseif ( typ == 5 ) then
GAMEMODE.MakeGrain( pos, ply )
end
end
end
end
--Finished
for k, v in pairs( player.GetAll() ) do
v:SendMessage( "Done!", 3, Color( 255, 255, 255, 255 ) )
end
end )
concommand.Add( "gms_admin_clearmap", function( ply )
if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end
for k, v in pairs( ents.GetAll() ) do
if ( v:IsRockModel() or v:IsTreeModel() ) then
for k, tbl in pairs( GAMEMODE.RisingProps ) do
if ( tbl.Entity == v ) then
table.remove( GAMEMODE.RisingProps, k )
end
end
for k, tbl in pairs( GAMEMODE.SinkingProps ) do
if ( tbl.Entity == v ) then
table.remove( GAMEMODE.SinkingProps, k )
end
end
for k, ent in pairs( GAMEMODE.FadingInProps ) do
if ( ent == v ) then
table.remove( GAMEMODE.FadingInProps, k )
end
end
v:Fadeout()
end
end
for k, v in pairs( player.GetAll() ) do v:SendMessage( "Cleared map.", 3, Color( 255, 255, 255, 255 ) ) end
end )
concommand.Add( "gms_admin_saveallcharacters", function( ply )
if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end
for k, v in pairs( player.GetAll() ) do
v:SaveCharacter()
end
ply:SendMessage( "Saved characters on all current players.", 3, Color( 255, 255, 255, 255 ) )
end )
function GM.ADropResource( ply, cmd, args )
if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end
if ( args == nil or args[1] == nil ) then ply:SendMessage( "You need to at least give a resource type!", 3, Color( 200, 0, 0, 255 ) ) return end
args[1] = string.Capitalize( args[1] )
if ( args[2] == nil or string.lower( args[2] ) == "all" ) then args[2] = tostring( ply:GetResource( args[1] ) ) end
if ( tonumber( args[2] ) <= 0 ) then ply:SendMessage( "No zeros/negatives!", 3, Color( 200, 0, 0, 255 ) ) return end
local int = tonumber( args[2] )
local Type = args[1]
ply:DropResource( Type, int )
ply:SendMessage( "Dropped " .. string.Replace( Type, "_", " " ) .. " ( " .. int .. "x )", 3, Color( 10, 200, 10, 255 ) )
end
concommand.Add( "gms_ADropResources", GM.ADropResource )
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