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--Lazy file transfer, loads files after the client has connected!
--[[
Uses:
GM.DebugLazyFileTransfer
Can be: true, false
GM.LazyFileTransferType
Can be: lua, http
GM.GAMEMODE_FOLDER_NAME
Should be the folder name for the gamemode
]]
if(CLIENT) then
GAMEMODE.LazyFileTransferTable = {}
end
if(SERVER) then
GM.LazyFileTransferTable = {}
util.AddNetworkString("RequestLazyFile")--Called on the client
util.AddNetworkString("SendLazyFile")--Called on the server
end
function requestLazyFile(name)
end
function addLazyFile(name)
if(CLIENT) then return end
if(GM.DebugLazyFileTransfer) then
print("Adding file to be lazily transfered:")
print(name)
end
table.insert(GM.LazyFileTransferTable,name)
end
if(SERVER) then
net.Receive( "RequestLazyFile", function(len, ply)
local partialpath = net.ReadString()
local filepath = "gamemodes/" .. GM.GAMEMODE_FOLDER_NAME .. partialpath
if(GM.DebugLazyFileTransfer) then
print("Request for lazy file recived:")
print(filepath)
end
local filedata = file.Open( filepath, 'r', "MOD" )
end)
end
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