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path: root/gamemode/spp/sh_cppi.lua
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function CPPI:GetName()
	return "Simple Prop Protection"
end

function CPPI:GetVersion()
	return SPropProtection.Version
end

function CPPI:GetInterfaceVersion()
	return 1.1
end

function CPPI:GetNameFromUID( uid )
	return CPPI_NOTIMPLEMENTED
end

local Player = FindMetaTable( "Player" )
if ( !Player ) then print( "EXTREME ERROR 1" ) return end

function Player:CPPIGetFriends()
	if ( SERVER ) then
		local Table = {}
		for k, v in pairs( player.GetAll() ) do
			if ( table.HasValue( SPropProtection[ self:SteamID() ], v:SteamID() ) ) then table.insert( Table, v ) end
		end
		return Table
	else
		return CPPI_NOTIMPLEMENTED
	end
end

local Entity = FindMetaTable( "Entity" )
if ( !Entity ) then print( "EXTREME ERROR 2" ) return end

function Entity:CPPIGetOwner()
	local Player = self:GetNetworkedEntity( "OwnerObj", false )
	if ( SERVER ) then Player = SPropProtection[ "Props" ][ self:EntIndex() ][ 3 ] end
	if ( !IsValid( Player ) ) then return nil, CPPI_NOTIMPLEMENTED end
	local UID = CPPI_NOTIMPLEMENTED
	if ( SERVER ) then UID = Player:UniqueID() end
	return Player, UID
end

if ( SERVER ) then
	function Entity:CPPISetOwner( ply )
		if ( !IsValid( ply ) or !ply:IsPlayer() ) then return false end
		return SPropProtection.PlayerMakePropOwner( ply, self )
	end

	function Entity:CPPISetOwnerUID( uid )
		if ( !uid ) then return false end
		local ply = player.GetByUniqueID( tostring( uid ) )
		if ( !ply ) then return false end
		return SPropProtection.PlayerMakePropOwner( ply, self )
	end

	function Entity:CPPICanTool( ply, toolmode )
		if ( !IsValid( ply ) or !ply:IsPlayer() or !toolmode ) then return false end
		return SPropProtection.PlayerCanTouch( ply, self )
	end

	function Entity:CPPICanPhysgun( ply )
		if ( !IsValid( ply ) or !ply:IsPlayer() ) then return false end
		if ( SPropProtection.PhysGravGunPickup( ply, self ) == false ) then return false end
		return true
	end

	function Entity:CPPICanPickup( ply )
		if ( !IsValid( ply ) or !ply:IsPlayer() ) then return false end
		if ( SPropProtection.PhysGravGunPickup( ply, self ) == false ) then return false end
		return true
	end

	function Entity:CPPICanPunt(ply)
		if ( !IsValid( ply ) or !ply:IsPlayer() ) then return false end
		if ( SPropProtection.PhysGravGunPickup( ply, self ) == false ) then return false end
		return true
	end
end

hook.Add( "Initialize", "CPPIInitGM", function()
	function GAMEMODE:CPPIAssignOwnership( ply, ent )
	end
	function GAMEMODE:CPPIFriendsChanged( ply, ent )
	end
end )