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path: root/gamemode/structuresystem/structures/factory.lua
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local STRUCT = {}

STRUCT.Name = "Factory"
STRUCT.Model = "models/props_c17/factorymachine01.mdl"

STRUCT.onInitialize = function(self)
  --print("Initalize called!")
end

STRUCT.uniquedata = false

STRUCT.onUse = function(self, ply)
  if CLIENT and ply != LocalPlayer() then return end
  --print("onUse called!")
end

STRUCT.timemult = 0.5
STRUCT.skillease = 0.25

local timefunc = function(ply, num)
  local time = math.pow(num,STRUCT.timemult)*4 - math.pow(ply:GetSkill("Smelting"),STRUCT.skillease)
  return time
end

local noSkillTimeFunc = function(ply, num)
  local time = math.pow(num,STRUCT.timemult)*4 - math.pow(10,STRUCT.skillease)
  return time
end

local checkfunc = function(ply)
  return true
end

local genericRecipe = {
  ["Name"] = "Iron",
  ["Description"] = "Smelt some iron ore into iron!",
  ["Requirements"] = {["Iron Ore"] = 1},
  ["Results"] = {["Iron"] = 1},
  ["Ratio"] = {1,1},
  ["Image"] = "items/ingot_iron.png",
  ["CanCraft"] = checkfunc,
  ["Time"] = timefunc,
  ["Mults"] = {1,5,10,25},
  ["Skill"] = "Smelting",
  ["SmeltAll"] = true,
  ["MaxAmount"] = 200,
}

genericGiveRecipie(STRUCT,genericRecipe)

local genericRecipe = {
  ["Name"] = "Copper",
  ["Description"] = "Smelt some copper ore into copper!",
  ["Requirements"] = {["Copper Ore"] = 1},
  ["Results"] = {["Copper"] = 1},
  ["Ratio"] = {1,1},
  ["Image"] = "items/ingot_copper.png",
  ["CanCraft"] = checkfunc,
  ["Time"] = timefunc,
  ["Mults"] = {},
  ["Skill"] = "Smelting",
  ["SmeltAll"] = true,
  ["MaxAmount"] = 200,
}

genericGiveRecipie(STRUCT,genericRecipe)

local genericRecipe = {
  ["Name"] = "Resin",
  ["Description"] = "Extracts the resin from the wood.",
  ["Requirements"] = {["Water Bottles"] = 0.2, ["Wood"] = 3},
  ["Results"] = {["Resin"] = 0.2},
  ["Ratio"] = {1,1},
  ["Image"] = "items/resin.png",
  ["CanCraft"] = checkfunc,
  ["Time"] = noSkillTimeFunc,
  ["Mults"] = {5,10,25},
}

genericGiveRecipie(STRUCT,genericRecipe)

local genericRecipe = {
  ["Name"] = "Plastic",
  ["Description"] = "Solidifies the Resin, creating a natural plastic.",
  ["Requirements"] = {["Resin"] = 1},
  ["Results"] = {["Plastic"] = 1},
  ["Ratio"] = {1,1},
  ["Image"] = "items/plastic.png",
  ["CanCraft"] = checkfunc,
  ["Time"] = noSkillTimeFunc,
  ["Mults"] = {10,25},
}

genericGiveRecipie(STRUCT,genericRecipe)

local genericRecipe = {
  ["Name"] = "Glass",
  ["Description"] = "Heats sand to form glass.",
  ["Requirements"] = {["Sand"] = 2.5},
  ["Results"] = {["Glass"] = 1},
  ["Ratio"] = {0.8,1},
  ["Image"] = "items/glass.png",
  ["CanCraft"] = checkfunc,
  ["Time"] = noSkillTimeFunc,
  ["Mults"] = {10,25,50},
  ["Skill"] = "Weapon_Crafting",
}

genericGiveRecipie(STRUCT,genericRecipe)

local genericRecipe = {
  ["Name"] = "Sand",
  ["Description"] = "Crushes stone to sand.",
  ["Requirements"] = {["Stone"] = 1},
  ["Results"] = {["Sand"] = 1},
  ["Ratio"] = {1,1},
  ["Image"] = "items/sand.png",
  ["CanCraft"] = checkfunc,
  ["Time"] = noSkillTimeFunc,
  ["Mults"] = {10,25,50},
  ["Skill"] = "Weapon_Crafting",
}

genericGiveRecipie(STRUCT,genericRecipe)

genericMakeCrafting(STRUCT)

registerStructure(STRUCT)