diff options
Diffstat (limited to 'client/data/loc_city.lua')
| -rw-r--r-- | client/data/loc_city.lua | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/client/data/loc_city.lua b/client/data/loc_city.lua new file mode 100644 index 0000000..02fce53 --- /dev/null +++ b/client/data/loc_city.lua @@ -0,0 +1,39 @@ +local locations = require("locations") +local world = require("world") + +local location = { + name = "City", + goto_txt = [[ +You wander through the winding roads that lead up to the great stone walls +around the City of Beginnings. You pass under a portcullis to find yourself +on the main road, the streets lined with novices that decided to settle down +in the first location they found themselves in. +]], + desc = [[The city of Beginnings is a city filled with novice players. +There are stone walls tower around the outside perimeter of the city, protecting +the homes inside from the elements. + +The city only exists thanks to new players waking up and deciding to settle +down immediately. If you choose to settle down here, you will inevitable +be cramped in by other players, lost in the winding roads of the city. + +Mountains loom in the distance to the north +Open fields lie to the east. +There is a beach along the nearby ocean to the south. +There is a dense forest to the West. +]], + settle_txt = [[ +You make your way through the streets until you chance on a narrow plot, squeezed +between two other houses. The road in front of the plot is poorly paved, and the +houses on either side are dilapidated. +]], + houses = {}, + go = { + {"north", function() return world.locations["Mountains"] end}, + {"east", function() return world.locations["Fields"] end}, + {"south", function() return world.locations["Beach"] end}, + {"west", function() return world.locations["Forest"] end} + } +} + +locations.add_location(location) |
