diff options
Diffstat (limited to 'client/data/loc_fields.lua')
| -rw-r--r-- | client/data/loc_fields.lua | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/client/data/loc_fields.lua b/client/data/loc_fields.lua index 38ca6bf..c4bdbd9 100644 --- a/client/data/loc_fields.lua +++ b/client/data/loc_fields.lua @@ -1,28 +1,28 @@ -local locations = require("locations") -local world = require("world") - -local location = { - name = "Fields", - goto_txt = [[ -You take the path out of the city towards the open fields to the east. You -pass over rolling hills and sparse farmland. There's nothing around here! - ]], - desc = [[ -The fields are an rural area. Small farmhouses and toolsheds dot the -landscape. The occasional crop plot is planted in neat rows. You see cows -grazing on a nearby hills. There are small saplings growing out of the ground -at random intervals. - -There is a path to the City of Beginnings to the west -]], - settle_txt = [[ -You keep walking through the rolling hills until you can barely see the closest -houses to you, and mark out a plot in the mud with sticks. -]], - houses = {}, - go = { - {"west", function() return world.locations["City"] end}, - } -} - -locations.add_location(location) +local locations = require("locations")
+local world = require("world")
+
+local location = {
+ name = "Fields",
+ goto_txt = [[
+You take the path out of the city towards the open fields to the east. You
+pass over rolling hills and sparse farmland. There's nothing around here!
+ ]],
+ desc = [[
+The fields are an rural area. Small farmhouses and toolsheds dot the
+landscape. The occasional crop plot is planted in neat rows. You see cows
+grazing on a nearby hills. There are small saplings growing out of the ground
+at random intervals.
+
+There is a path to the City of Beginnings to the west
+]],
+ settle_txt = [[
+You keep walking through the rolling hills until you can barely see the closest
+houses to you, and mark out a plot in the mud with sticks.
+]],
+ houses = {},
+ go = {
+ {"west", function() return world.locations["City"] end},
+ }
+}
+
+locations.add_location(location)
|
