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local cmds = {}
local lp = require("localplayer")
local world = require("world")
local net = require("net")
local save = require("save")
local house = require("house")
function cmds.hints() end --A method to detour for palces to give hints
local dont_hint = false
cmds.can_look = function(...)
return true --We can always look
end
cmds.look_hint = function(...)
return {""} --We can always look
end
cmds.look = function(...)
cls()
if lp.location.is_location then
out(lp.location:get_desc())
else
out(lp.location:get_room_desc())
end
end
cmds.can_go = function(...)
return true --We can always go
end
cmds.go = function(direction)
local input = string.lower(direction)
print("got input to go",input)
set_hints(unpack(world.basic_commands))
lp:go(direction)
--local direction =
end
cmds.go_hint = function(...)
local loc = lp.location
local directions = {}
if loc.go then
for k,v in pairs(loc.go) do
directions[#directions + 1] = v[1]
end
end
return directions
end
cmds.can_goto = function(...)
return lp.in_house == nil
end
cmds.goto_hint = function(tbl)
--print("Getting goto hint")
--print("Got loc:", loc)
local places = {}
if lp.location.is_location then
for k,v in pairs(lp.location.go) do
places[#places + 1] = v[2]().name
end
if lp.location.last_houses then
for k,v in pairs(lp.location.last_houses) do
places[#places + 1] = v
end
end
end
return places
end
cmds.goto = function(...)
local place_name = table.concat({...}," ")
local pns = string.lower(place_name)
print("Place name:",place_name)
local loc = lp.location
local found_place
for k,v in pairs(lp.location.go) do
if string.lower(v[2]().name) == pns then
found_place = v[2]()
print("Found place location!",found_place.name)
break
end
end
if found_place == nil then --We haven't found what they're looking for yet
print("Did not find place name, looking further")
if net.house_exists(loc.name,place_name) then
print("Found place!",loc.name,place_name)
local place = net.get_house(loc.name,place_name)
print("Place was:",place)
found_place = place
end
end
if found_place == nil then
print("Places:")
for k,v in pairs(loc.go) do
print(k,":",v)
end
fail_hint("Could not find a place:", place_name)
return
end
print("found_place is location:",found_place.is_location)
if found_place.is_location then
print("Using lp.goto_location",found_place.name)
lp:goto_location(found_place)
elseif found_place ~= nil then
print("Using lp:goto_house")
lp:goto_house(loc.name,place_name)
end
print("Found place was",found_place)
--lp:goto_location(found_place)
end
cmds.can_settle = function(...)
return not lp.has_settled
end
cmds.settle = function(...)
cls()
out("Enter a name for your house:")
set_hints("")
dont_hint = true
command_over = function(text)
print("Got text:",text)
if net.is_name_available(text, lp.location.name) then
local nhouse = house.create_new(text)
local house_data = save.table_to_string(nhouse)
print("Made house:",house_data)
net.claim_house(lp.location.name,text,lp.id)
net.write_house(lp.id,house_data)
command_over = nil
clear_cmdbox()
cls()
out(lp.location.settle_txt)
dont_hint=false
lp:goto_house(text,false)
else
fail_hint("That name is already taken! Try another!")
end
end
world.basic_commands[#world.basic_commands] = nil
end
cmds.settle_hint = function(...)
if lp.has_settled then
return {"You have already setteled!"}
else
return {"Once you settle an area, you cannot settle again!"}
end
end
local valid_directions = {"north","south","east","west","up","down"}
local valid_directions_index = {}
for k,v in pairs(valid_directions) do valid_directions_index[v] = true end
cmds.create_room = function(direction, ...)
local name = table.concat({...}," ")
print("create_room called with", direction,name)
if not direction and name then
fail_hint("To create a room, give it a direction (north, east, up, ect.) and a name")
end
direction = string.lower(direction)
if not lp.in_house then
fail_hint("You must be in your house to create a room!")
return
end
if not valid_directions_index[direction] then
fail_hint("You can't make a room \"" .. direction .. "\". Use north, east, up, ect.")
return
end
local cur_house = lp.in_house
local cur_room = lp.location
--print("cur_house is", cur_house)
if cur_house:has_room_in_direction(cur_room,direction) then
cls()
out([[
There is already a room in this direction, would you like make a doorway to
this room instead? (yes/no)
]])
dont_hint = true
command_over = function(text)
clear_cmdbox()
if text == "yes" then
cur_house:create_doorway(cur_room,direction)
cls()
out("You created a doorway")
lp:go(direction)
else
cls()
out("You don't do anything")
end
command_over = nil
dont_hint = false
end
else
cur_house:create_room(cur_room,direction,name)
cls()
out("You create a new room " .. direction)
lp:go(direction)
end
--cur_house:create_room(cur_house,direction,name)
end
cmds.create_room_hint = function(...)
return {"create_room <direction> <room_name>"}
end
cmds.edit_room = function(field)
if field == "description" then
enable_multibox(true)
multibox:settext(lp.location.desc)
--set_editbox_multi(true)
multibox_donebut.onClick = function(self)
print("over multibut click")
local toset = multibox:gettext()
print("Setting text to ", toset)
lp.location.desc = toset
cls()
out(lp.location:get_room_desc())
enable_multibox(false)
--set_editbox_multi(false)
end
elseif field == "name" then
cls()
out("Enter the new room name")
dont_hint = true
command_over = function(text)
print("Overrideing command")
lp.location.name = text
clear_cmdbox()
cls()
out("You set the room's name to " .. text)
command_over = nil
dont_hint = false
end
end
end
cmds.edit_room_hint = function(...)
return {"edit_room (name|description)"}
end
cmds.create_item = function(...)
local itemname = table.concat({...}," ")
dont_hint = true
cls()
out("Describe the location of the item in the room")
command_over = function(text)
cls()
out("Enter a description for this item")
local item_loc = text
enable_multibox(true)
multibox_donebut.onClick = function(self)
local description = multibox:gettext()
print("Creating an item in", lp.location.name)
lp.location:add_item(itemname,description,item_loc)
cls()
out(lp.location:get_room_desc())
enable_multibox(false)
end
clear_cmdbox()
command_over = nil
dont_hint = false
end
end
cmds.create_item_hint = function(...)
return {"create_item <item_name>"}
end
cmds.edit_item = function(field,...)
local itemname = table.concat({...}," ")
local this_item
if lp.location.items == nil then
fail_hint("You can only edit items in a house")
return
end
for itemnum,item in pairs(lp.location.items) do
if item.name == itemname then
this_item = item
break
end
end
if this_item == nil then
fail_hint("Could not find an item named " .. itemname)
return
end
if field == "name" then
cls()
out("Enter a new name")
dont_hint = true
command_over = function(text)
this_item.name = text
command_over = nil
clear_cmdbox()
out(lp.location:get_room_desc())
dont_hint = false
end
elseif field == "description" then
cls()
enable_multibox(true)
multibox:settext(this_item.desc)
multibox_donebut.onClick = function(self)
local newdesc = multibox:gettext()
this_item.desc = newdesc
cls()
out(lp.location:get_room_desc())
enable_multibox(false)
end
elseif field == "location" then
cls()
out("Enter a new location")
dont_hint = true
command_over = function(text)
this_item.location = text
command_over = nil
clear_cmdbox()
out(lp.location:get_room_desc())
dont_hint = false
end
else
fail_hint("Could not edit an item's \"" .. field .. "\".")
end
end
cmds.edit_item_hint = function(...)
return {"edit_item (name|description|location) item_name"}
end
cmds.examine = function(...)
local item_name = table.concat({...}," ")
if lp.location.items then
local item_found = false
cls()
for k,item in pairs(lp.location.items) do
if item.name == item_name then
out(item.desc)
item_found = true
end
end
if not item_found then
fail_hint("You couldn't find a " .. item_name .. " to examine")
end
else
fail_hint("You couldn't find anything to examine")
end
end
cmds.examine_hint = function(...)
local itemlist = {}
for k,item in pairs(lp.location.items) do
itemlist[#itemlist + 1] = item.name
end
return itemlist
end
cmds.save = function(...)
print("in_house:",lp.in_house)
print("owns:",lp.owns)
if (not lp.in_house) or (not lp.owns) then
fail_hint("You can only save when you're in your house.")
return
end
--lp.in_house["in"] = nil
local housedata = save.table_to_string(lp.in_house)
net.write_house(lp.id,housedata)
cls()
out("House saved!")
print("House data is", housedata)
end
cmds.save_hint = function(...)
return {"Save your house!"}
end
cmds.destroy_room = function(direction)
direction = string.lower(direction)
if not lp.in_house or not lp.owns then
fail_hint("You can only destory rooms in your own house.")
return
end
lp.in_house:destroy_room(lp.location,direction)
cls()
out(lp.location:get_room_desc())
print("Room destroyed!")
end
cmds.destroy_room_hint = function(...)
return {"destroy_room <direction>"}
end
add_cmdbox_hook(function(cmdbox)
local text = cmdbox:gettext()
if text == "go south" and (not lp.location.is_location) and (lp.location.south == "exit") and (lp.owns) then
set_hints("Don't forget to save before exiting your house!")
end
end)
add_cmdbox_hook(function(cmdbox)
if dont_hint then return end
local text = cmdbox:gettext()
if string.find(text,"^[^%s]*$") then --Does not have a root command yet
local cmd_set = {}
for k,v in pairs(world.basic_commands) do
cmd_set[k] = v
end
if lp.owns and lp.in_house then
print("We own this place, adding extra commands")
cmd_set[#cmd_set + 1] = "create_room"
cmd_set[#cmd_set + 1] = "edit_room"
cmd_set[#cmd_set + 1] = "destroy_room"
cmd_set[#cmd_set + 1] = "create_item"
cmd_set[#cmd_set + 1] = "edit_item"
cmd_set[#cmd_set + 1] = "destroy_item"
cmd_set[#cmd_set + 1] = "save"
end
if (not lp.location.is_location) and (lp.location.items) then
cmd_set[#cmd_set + 1] = "examine"
else
cmd_set[#cmd_set + 1] = "goto"
end
set_hints(unpack(cmd_set))
else
local root = string.match(text,"^([^%s]+)%s.+")
print("root is:")
if cmds[root] then
local hints = cmds[root .. "_hint"]()
assert(type(hints) == "table","Tried to set hints not a table!")
set_hints(unpack(hints))
end
end
end)
--Hint if we've typed the name of a command
add_cmdbox_hook(function(cmdbox)
local text = cmdbox:gettext()
if cmds[text] and cmds[text .. "_hint"] and cmds["can_" .. text] then
print("Hint command")
local hints = cmds[text .. "_hint"]()
set_hints(unpack(hints))
end
end)
return cmds
|