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| author | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
|---|---|---|
| committer | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
| commit | 71e94ee161447b84c0eaabf6567f8fa62262cd3e (patch) | |
| tree | 391064cc6173a6fe75069af2fdc1978af12f623e /bin/Win32-VisualStudio | |
| download | irrlicht-master.tar.gz irrlicht-master.tar.bz2 irrlicht-master.zip | |
Diffstat (limited to 'bin/Win32-VisualStudio')
32 files changed, 25 insertions, 0 deletions
diff --git a/bin/Win32-VisualStudio/01.HelloWorld.exe b/bin/Win32-VisualStudio/01.HelloWorld.exe Binary files differnew file mode 100644 index 0000000..a635bb9 --- /dev/null +++ b/bin/Win32-VisualStudio/01.HelloWorld.exe diff --git a/bin/Win32-VisualStudio/02.Quake3Map.exe b/bin/Win32-VisualStudio/02.Quake3Map.exe Binary files differnew file mode 100644 index 0000000..eb4045a --- /dev/null +++ b/bin/Win32-VisualStudio/02.Quake3Map.exe diff --git a/bin/Win32-VisualStudio/03.CustomSceneNode.exe b/bin/Win32-VisualStudio/03.CustomSceneNode.exe Binary files differnew file mode 100644 index 0000000..45d85d0 --- /dev/null +++ b/bin/Win32-VisualStudio/03.CustomSceneNode.exe diff --git a/bin/Win32-VisualStudio/04.Movement.exe b/bin/Win32-VisualStudio/04.Movement.exe Binary files differnew file mode 100644 index 0000000..9497eb3 --- /dev/null +++ b/bin/Win32-VisualStudio/04.Movement.exe diff --git a/bin/Win32-VisualStudio/05.UserInterface.exe b/bin/Win32-VisualStudio/05.UserInterface.exe Binary files differnew file mode 100644 index 0000000..4bf8c61 --- /dev/null +++ b/bin/Win32-VisualStudio/05.UserInterface.exe diff --git a/bin/Win32-VisualStudio/06.2DGraphics.exe b/bin/Win32-VisualStudio/06.2DGraphics.exe Binary files differnew file mode 100644 index 0000000..088ba0f --- /dev/null +++ b/bin/Win32-VisualStudio/06.2DGraphics.exe diff --git a/bin/Win32-VisualStudio/07.Collision.exe b/bin/Win32-VisualStudio/07.Collision.exe Binary files differnew file mode 100644 index 0000000..5075e25 --- /dev/null +++ b/bin/Win32-VisualStudio/07.Collision.exe diff --git a/bin/Win32-VisualStudio/08.SpecialFx.exe b/bin/Win32-VisualStudio/08.SpecialFx.exe Binary files differnew file mode 100644 index 0000000..5a25dc0 --- /dev/null +++ b/bin/Win32-VisualStudio/08.SpecialFx.exe diff --git a/bin/Win32-VisualStudio/09.MeshViewer.exe b/bin/Win32-VisualStudio/09.MeshViewer.exe Binary files differnew file mode 100644 index 0000000..69d1615 --- /dev/null +++ b/bin/Win32-VisualStudio/09.MeshViewer.exe diff --git a/bin/Win32-VisualStudio/10.Shaders.exe b/bin/Win32-VisualStudio/10.Shaders.exe Binary files differnew file mode 100644 index 0000000..e555d04 --- /dev/null +++ b/bin/Win32-VisualStudio/10.Shaders.exe diff --git a/bin/Win32-VisualStudio/11.PerPixelLighting.exe b/bin/Win32-VisualStudio/11.PerPixelLighting.exe Binary files differnew file mode 100644 index 0000000..bd4da72 --- /dev/null +++ b/bin/Win32-VisualStudio/11.PerPixelLighting.exe diff --git a/bin/Win32-VisualStudio/12.TerrainRendering.exe b/bin/Win32-VisualStudio/12.TerrainRendering.exe Binary files differnew file mode 100644 index 0000000..26dc2a1 --- /dev/null +++ b/bin/Win32-VisualStudio/12.TerrainRendering.exe diff --git a/bin/Win32-VisualStudio/13.RenderToTexture.exe b/bin/Win32-VisualStudio/13.RenderToTexture.exe Binary files differnew file mode 100644 index 0000000..67d4cfe --- /dev/null +++ b/bin/Win32-VisualStudio/13.RenderToTexture.exe diff --git a/bin/Win32-VisualStudio/14.Win32Window.exe b/bin/Win32-VisualStudio/14.Win32Window.exe Binary files differnew file mode 100644 index 0000000..5cd3f79 --- /dev/null +++ b/bin/Win32-VisualStudio/14.Win32Window.exe diff --git a/bin/Win32-VisualStudio/15.LoadIrrFile.exe b/bin/Win32-VisualStudio/15.LoadIrrFile.exe Binary files differnew file mode 100644 index 0000000..7c31bfc --- /dev/null +++ b/bin/Win32-VisualStudio/15.LoadIrrFile.exe diff --git a/bin/Win32-VisualStudio/16.Quake3MapShader.exe b/bin/Win32-VisualStudio/16.Quake3MapShader.exe Binary files differnew file mode 100644 index 0000000..9392eaa --- /dev/null +++ b/bin/Win32-VisualStudio/16.Quake3MapShader.exe diff --git a/bin/Win32-VisualStudio/17.HelloWorld_Mobile.exe b/bin/Win32-VisualStudio/17.HelloWorld_Mobile.exe Binary files differnew file mode 100644 index 0000000..01f468a --- /dev/null +++ b/bin/Win32-VisualStudio/17.HelloWorld_Mobile.exe diff --git a/bin/Win32-VisualStudio/18.SplitScreen.exe b/bin/Win32-VisualStudio/18.SplitScreen.exe Binary files differnew file mode 100644 index 0000000..bab9e55 --- /dev/null +++ b/bin/Win32-VisualStudio/18.SplitScreen.exe diff --git a/bin/Win32-VisualStudio/19.MouseAndJoystick.exe b/bin/Win32-VisualStudio/19.MouseAndJoystick.exe Binary files differnew file mode 100644 index 0000000..444b083 --- /dev/null +++ b/bin/Win32-VisualStudio/19.MouseAndJoystick.exe diff --git a/bin/Win32-VisualStudio/20.ManagedLights.exe b/bin/Win32-VisualStudio/20.ManagedLights.exe Binary files differnew file mode 100644 index 0000000..a803995 --- /dev/null +++ b/bin/Win32-VisualStudio/20.ManagedLights.exe diff --git a/bin/Win32-VisualStudio/21.Quake3Explorer.exe b/bin/Win32-VisualStudio/21.Quake3Explorer.exe Binary files differnew file mode 100644 index 0000000..a8f7bb2 --- /dev/null +++ b/bin/Win32-VisualStudio/21.Quake3Explorer.exe diff --git a/bin/Win32-VisualStudio/22.MaterialViewer.exe b/bin/Win32-VisualStudio/22.MaterialViewer.exe Binary files differnew file mode 100644 index 0000000..9d24670 --- /dev/null +++ b/bin/Win32-VisualStudio/22.MaterialViewer.exe diff --git a/bin/Win32-VisualStudio/23.SMeshHandling.exe b/bin/Win32-VisualStudio/23.SMeshHandling.exe Binary files differnew file mode 100644 index 0000000..728dce1 --- /dev/null +++ b/bin/Win32-VisualStudio/23.SMeshHandling.exe diff --git a/bin/Win32-VisualStudio/24.CursorControl.exe b/bin/Win32-VisualStudio/24.CursorControl.exe Binary files differnew file mode 100644 index 0000000..ae8d2e5 --- /dev/null +++ b/bin/Win32-VisualStudio/24.CursorControl.exe diff --git a/bin/Win32-VisualStudio/25.XmlHandling.exe b/bin/Win32-VisualStudio/25.XmlHandling.exe Binary files differnew file mode 100644 index 0000000..8005014 --- /dev/null +++ b/bin/Win32-VisualStudio/25.XmlHandling.exe diff --git a/bin/Win32-VisualStudio/26.OcclusionQuery.exe b/bin/Win32-VisualStudio/26.OcclusionQuery.exe Binary files differnew file mode 100644 index 0000000..0f9516a --- /dev/null +++ b/bin/Win32-VisualStudio/26.OcclusionQuery.exe diff --git a/bin/Win32-VisualStudio/FontTool.exe b/bin/Win32-VisualStudio/FontTool.exe Binary files differnew file mode 100644 index 0000000..d2ea904 --- /dev/null +++ b/bin/Win32-VisualStudio/FontTool.exe diff --git a/bin/Win32-VisualStudio/GUIEditor.exe b/bin/Win32-VisualStudio/GUIEditor.exe Binary files differnew file mode 100644 index 0000000..eac4ad3 --- /dev/null +++ b/bin/Win32-VisualStudio/GUIEditor.exe diff --git a/bin/Win32-VisualStudio/Irrlicht.dll b/bin/Win32-VisualStudio/Irrlicht.dll Binary files differnew file mode 100644 index 0000000..392bd49 --- /dev/null +++ b/bin/Win32-VisualStudio/Irrlicht.dll diff --git a/bin/Win32-VisualStudio/MeshConverter.exe b/bin/Win32-VisualStudio/MeshConverter.exe Binary files differnew file mode 100644 index 0000000..3d97c2d --- /dev/null +++ b/bin/Win32-VisualStudio/MeshConverter.exe diff --git a/bin/Win32-VisualStudio/irrlicht.ico b/bin/Win32-VisualStudio/irrlicht.ico Binary files differnew file mode 100644 index 0000000..49f8eab --- /dev/null +++ b/bin/Win32-VisualStudio/irrlicht.ico diff --git a/bin/Win32-VisualStudio/readme.txt b/bin/Win32-VisualStudio/readme.txt new file mode 100644 index 0000000..d5c7b7b --- /dev/null +++ b/bin/Win32-VisualStudio/readme.txt @@ -0,0 +1,25 @@ +The Win32-VisualStudio version is currently (Irrlicht 1.8) compiled with VS 2010 using the Windows 7.1 SDK as platform toolset.
+You might get the necessary Windows Platform SDK here: http://msdn.microsoft.com/en-us/windows/bb980924.aspx
+
+To link to that Irrlicht.dll you need to set platform toolset in your VS version to the same target or re-compile the Irrlicht.dll using another platform toolset.
+
+To re-compile Irrlicht for Win32-VisualStudio:
+There are several project files for different VS versions in source/Irrlicht.
+Irrlicht10.0.sln is for VS 2010
+Irrlicht11.0.sln is for VS 2012
+Irrlicht12.0.sln is for VS 2013
+
+To compile Irrlicht + all examples and all tools check the BuildAllExamples_*.sln files in the examples folder.
+
+For newer VS versions you have update one of those projects (VS usually can do that automatically when you open an older solution file).
+
+Currently each of those solutions does set the platform toolset "Windows 7.1 SDK" (to be compatible to each other).
+You might want to change that in the project settings and set it to your current version.
+Make sure you use the same platform toolset in your application and in the engine.
+Also when compiling examples each example has to use the same platform toolset as was used for the engine.
+
+Platform should be Win32
+Configuration is by default "Release"
+But you can also chose "Debug" if you want Irrlicht with Debug information.
+Static builds are possible but you have to additionally set the _IRR_STATIC_LIB_ define in the application when linking to a static Irrlicht.lib
+
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