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| author | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
|---|---|---|
| committer | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
| commit | 71e94ee161447b84c0eaabf6567f8fa62262cd3e (patch) | |
| tree | 391064cc6173a6fe75069af2fdc1978af12f623e /bin/Win64-VisualStudio/readme.txt | |
| download | irrlicht-71e94ee161447b84c0eaabf6567f8fa62262cd3e.tar.gz irrlicht-71e94ee161447b84c0eaabf6567f8fa62262cd3e.tar.bz2 irrlicht-71e94ee161447b84c0eaabf6567f8fa62262cd3e.zip | |
Diffstat (limited to 'bin/Win64-VisualStudio/readme.txt')
| -rw-r--r-- | bin/Win64-VisualStudio/readme.txt | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/bin/Win64-VisualStudio/readme.txt b/bin/Win64-VisualStudio/readme.txt new file mode 100644 index 0000000..063b5e7 --- /dev/null +++ b/bin/Win64-VisualStudio/readme.txt @@ -0,0 +1,24 @@ +The Win64-VisualStudio version is currently (Irrlicht 1.8) compiled with VS 2010 using the Windows 7.1 SDK as platform toolset.
+You might get the necessary Windows Platform SDK here: http://msdn.microsoft.com/en-us/windows/bb980924.aspx
+
+To link to that Irrlicht.dll you need to set platform toolset in your VS version to the same target or re-compile the Irrlicht.dll using another platform toolset.
+
+To re-compile Irrlicht for Win32-VisualStudio:
+There are several project files for different VS versions in source/Irrlicht.
+Irrlicht10.0.sln is for VS 2010
+Irrlicht11.0.sln is for VS 2012
+Irrlicht12.0.sln is for VS 2013
+
+To compile Irrlicht + all examples and all tools check the BuildAllExamples_*.sln files in the examples folder.
+
+For newer VS versions you have update one of those projects (VS usually can do that automatically when you open an older solution file).
+
+Currently each of those solutions does set the platform toolset "Windows 7.1 SDK" (to be compatible to each other).
+You might want to change that in the project settings and set it to your current version.
+Make sure you use the same platform toolset in your application and in the engine.
+Also when compiling examples each example has to use the same platform toolset as was used for the engine.
+
+Platform should be Win64
+Configuration is by default "Release"
+But you can also chose "Debug" if you want Irrlicht with Debug information.
+Static builds are possible but you have to additionally set the _IRR_STATIC_LIB_ define in the application when linking to a static Irrlicht.lib
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