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| author | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
|---|---|---|
| committer | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
| commit | 71e94ee161447b84c0eaabf6567f8fa62262cd3e (patch) | |
| tree | 391064cc6173a6fe75069af2fdc1978af12f623e /doc/html/_c_mesh_buffer_8h_source.html | |
| download | irrlicht-master.tar.gz irrlicht-master.tar.bz2 irrlicht-master.zip | |
Diffstat (limited to 'doc/html/_c_mesh_buffer_8h_source.html')
| -rw-r--r-- | doc/html/_c_mesh_buffer_8h_source.html | 377 |
1 files changed, 377 insertions, 0 deletions
diff --git a/doc/html/_c_mesh_buffer_8h_source.html b/doc/html/_c_mesh_buffer_8h_source.html new file mode 100644 index 0000000..2e05450 --- /dev/null +++ b/doc/html/_c_mesh_buffer_8h_source.html @@ -0,0 +1,377 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml"> +<head> +<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> +<title>Irrlicht 3D Engine: CMeshBuffer.h Source File</title> + +<link href="tabs.css" rel="stylesheet" type="text/css"/> +<link href="doxygen.css" rel="stylesheet" type="text/css" /> +<link href="navtree.css" rel="stylesheet" type="text/css"/> +<script type="text/javascript" src="jquery.js"></script> +<script type="text/javascript" src="resize.js"></script> +<script type="text/javascript" src="navtree.js"></script> +<script type="text/javascript"> + $(document).ready(initResizable); +</script> +<link href="search/search.css" rel="stylesheet" type="text/css"/> +<script type="text/javascript" src="search/search.js"></script> +<script type="text/javascript"> + $(document).ready(function() { searchBox.OnSelectItem(0); }); +</script> + +</head> +<body> +<div id="top"><!-- do not remove this div! --> + + +<div id="titlearea"> +<table cellspacing="0" cellpadding="0"> + <tbody> + <tr style="height: 56px;"> + + <td id="projectlogo"><img alt="Logo" src="irrlichtlogo.png"/></td> + + + <td style="padding-left: 0.5em;"> + <div id="projectname">Irrlicht 3D Engine + + </div> + + </td> + + + + + <td> <div id="MSearchBox" class="MSearchBoxInactive"> + <span class="left"> + <img id="MSearchSelect" src="search/mag_sel.png" + onmouseover="return searchBox.OnSearchSelectShow()" + onmouseout="return searchBox.OnSearchSelectHide()" + alt=""/> + <input type="text" id="MSearchField" value="Search" accesskey="S" + onfocus="searchBox.OnSearchFieldFocus(true)" + onblur="searchBox.OnSearchFieldFocus(false)" + onkeyup="searchBox.OnSearchFieldChange(event)"/> + </span><span class="right"> + <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a> + </span> + </div> +</td> + + + </tr> + </tbody> +</table> +</div> + +<!-- Generated by Doxygen 1.7.5.1 --> +<script type="text/javascript"> +var searchBox = new SearchBox("searchBox", "search",false,'Search'); +</script> +<script type="text/javascript" src="dynsections.js"></script> +</div> +<div id="side-nav" class="ui-resizable side-nav-resizable"> + <div id="nav-tree"> + <div id="nav-tree-contents"> + </div> + </div> + <div id="splitbar" style="-moz-user-select:none;" + class="ui-resizable-handle"> + </div> +</div> +<script type="text/javascript"> + initNavTree('_c_mesh_buffer_8h.html',''); +</script> +<div id="doc-content"> +<div class="header"> + <div class="headertitle"> +<div class="title">CMeshBuffer.h</div> </div> +</div> +<div class="contents"> +<a href="_c_mesh_buffer_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span> +<a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span> +<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span> +<a name="l00004"></a>00004 +<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __T_MESH_BUFFER_H_INCLUDED__</span> +<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __T_MESH_BUFFER_H_INCLUDED__</span> +<a name="l00007"></a>00007 <span class="preprocessor"></span> +<a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="irr_array_8h.html">irrArray.h</a>"</span> +<a name="l00009"></a>00009 <span class="preprocessor">#include "<a class="code" href="_i_mesh_buffer_8h.html">IMeshBuffer.h</a>"</span> +<a name="l00010"></a>00010 +<a name="l00011"></a>00011 <span class="keyword">namespace </span>irr +<a name="l00012"></a>00012 { +<a name="l00013"></a>00013 <span class="keyword">namespace </span>scene +<a name="l00014"></a>00014 { +<a name="l00016"></a>00016 <span class="keyword">template</span> <<span class="keyword">class</span> T> +<a name="l00017"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html">00017</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html" title="Template implementation of the IMeshBuffer interface.">CMeshBuffer</a> : <span class="keyword">public</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_buffer.html" title="Struct for holding a mesh with a single material.">IMeshBuffer</a> +<a name="l00018"></a>00018 { +<a name="l00019"></a>00019 <span class="keyword">public</span>: +<a name="l00021"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#aa2a6fa9d2f7b23fad0d8a86c74a56944">00021</a> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#aa2a6fa9d2f7b23fad0d8a86c74a56944" title="Default constructor for empty meshbuffer.">CMeshBuffer</a>():<a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a1568cf5f23d1236c69f11c8ac9dc213a">ChangedID_Vertex</a>(1),<a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a4ac363d63be1f1e641f21e17d15e32f8">ChangedID_Index</a>(1),<a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#af69f379242352b5a03bb135c02611909" title="hardware mapping hint">MappingHint_Vertex</a>(<a class="code" href="namespaceirr_1_1scene.html#ac7d8ee8d77da75f2580bb9bb17231c27a6eaae9a4147dfc68ce11fa12b9ce3c0d" title="Don't store on the hardware.">EHM_NEVER</a>), <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a004d4d41c6e8d232c6e3d9c3896dd8ab">MappingHint_Index</a>(<a class="code" href="namespaceirr_1_1scene.html#ac7d8ee8d77da75f2580bb9bb17231c27a6eaae9a4147dfc68ce11fa12b9ce3c0d" title="Don't store on the hardware.">EHM_NEVER</a>) +<a name="l00022"></a>00022 { +<a name="l00023"></a>00023 <span class="preprocessor"> #ifdef _DEBUG</span> +<a name="l00024"></a>00024 <span class="preprocessor"></span> <a class="code" href="classirr_1_1_i_reference_counted.html#a704c5042d399fe8cd3bdd65a0559002a" title="Sets the debug name of the object.">setDebugName</a>(<span class="stringliteral">"SMeshBuffer"</span>); +<a name="l00025"></a>00025 <span class="preprocessor"> #endif</span> +<a name="l00026"></a>00026 <span class="preprocessor"></span> } +<a name="l00027"></a>00027 +<a name="l00028"></a>00028 +<a name="l00030"></a>00030 +<a name="l00031"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a42d91d41c39878c83336dd06831187cc">00031</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_material.html" title="Struct for holding parameters for a material renderer.">video::SMaterial</a>& <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a42d91d41c39878c83336dd06831187cc" title="Get material of this meshbuffer.">getMaterial</a>()<span class="keyword"> const</span> +<a name="l00032"></a>00032 <span class="keyword"> </span>{ +<a name="l00033"></a>00033 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a0b04ea5a95cda0b914f5ca5bd01283ab" title="Material for this meshbuffer.">Material</a>; +<a name="l00034"></a>00034 } +<a name="l00035"></a>00035 +<a name="l00036"></a>00036 +<a name="l00038"></a>00038 +<a name="l00039"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#af69e8356b4525a3fee1ddbf188d81e8a">00039</a> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1video_1_1_s_material.html" title="Struct for holding parameters for a material renderer.">video::SMaterial</a>& <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a42d91d41c39878c83336dd06831187cc" title="Get material of this meshbuffer.">getMaterial</a>() +<a name="l00040"></a>00040 { +<a name="l00041"></a>00041 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a0b04ea5a95cda0b914f5ca5bd01283ab" title="Material for this meshbuffer.">Material</a>; +<a name="l00042"></a>00042 } +<a name="l00043"></a>00043 +<a name="l00044"></a>00044 +<a name="l00046"></a>00046 +<a name="l00047"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a8220e76257c4746c968eb9eb71713047">00047</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">void</span>* <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a8220e76257c4746c968eb9eb71713047" title="Get pointer to vertices.">getVertices</a>()<span class="keyword"> const</span> +<a name="l00048"></a>00048 <span class="keyword"> </span>{ +<a name="l00049"></a>00049 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a7dcab02671df7d62fadb0d996474d853" title="Vertices of this buffer.">Vertices</a>.<a class="code" href="classirr_1_1core_1_1array.html#a8bf5bc844936a56632038524942f89f1" title="Gets a const pointer to the array.">const_pointer</a>(); +<a name="l00050"></a>00050 } +<a name="l00051"></a>00051 +<a name="l00052"></a>00052 +<a name="l00054"></a>00054 +<a name="l00055"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a9173c9d0c6f32890ab75dc501aaf5be6">00055</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span>* <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a8220e76257c4746c968eb9eb71713047" title="Get pointer to vertices.">getVertices</a>() +<a name="l00056"></a>00056 { +<a name="l00057"></a>00057 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a7dcab02671df7d62fadb0d996474d853" title="Vertices of this buffer.">Vertices</a>.<a class="code" href="classirr_1_1core_1_1array.html#a7b29797486e1c2ab3e7821082dab998c" title="Gets a pointer to the array.">pointer</a>(); +<a name="l00058"></a>00058 } +<a name="l00059"></a>00059 +<a name="l00060"></a>00060 +<a name="l00062"></a>00062 +<a name="l00063"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a4535a85451d43f93000f5a55cda3a393">00063</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a4535a85451d43f93000f5a55cda3a393" title="Get number of vertices.">getVertexCount</a>()<span class="keyword"> const</span> +<a name="l00064"></a>00064 <span class="keyword"> </span>{ +<a name="l00065"></a>00065 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a7dcab02671df7d62fadb0d996474d853" title="Vertices of this buffer.">Vertices</a>.<a class="code" href="classirr_1_1core_1_1array.html#abc592bab637d54799b6c86d6d0e8adf8" title="Get number of occupied elements of the array.">size</a>(); +<a name="l00066"></a>00066 } +<a name="l00067"></a>00067 +<a name="l00069"></a>00069 +<a name="l00070"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a3eea9885015ea8eb8e793abe9afdd145">00070</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1video.html#af152a1edea2579f0517e0049525acb55">video::E_INDEX_TYPE</a> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a3eea9885015ea8eb8e793abe9afdd145" title="Get type of index data which is stored in this meshbuffer.">getIndexType</a>()<span class="keyword"> const</span> +<a name="l00071"></a>00071 <span class="keyword"> </span>{ +<a name="l00072"></a>00072 <span class="keywordflow">return</span> <a class="code" href="namespaceirr_1_1video.html#af152a1edea2579f0517e0049525acb55a1c79610ea1191e124887efa16626f299">video::EIT_16BIT</a>; +<a name="l00073"></a>00073 } +<a name="l00074"></a>00074 +<a name="l00076"></a>00076 +<a name="l00077"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#ac95d7940255edc90a9a8fbe5322ef7d3">00077</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#ae9f8ec82692ad3b83c21f555bfa70bcc" title="16 bit unsigned variable.">u16</a>* <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#ac95d7940255edc90a9a8fbe5322ef7d3" title="Get pointer to indices.">getIndices</a>()<span class="keyword"> const</span> +<a name="l00078"></a>00078 <span class="keyword"> </span>{ +<a name="l00079"></a>00079 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a298043df538ddcedc6586e20723b0665" title="Indices into the vertices of this buffer.">Indices</a>.<a class="code" href="classirr_1_1core_1_1array.html#a8bf5bc844936a56632038524942f89f1" title="Gets a const pointer to the array.">const_pointer</a>(); +<a name="l00080"></a>00080 } +<a name="l00081"></a>00081 +<a name="l00082"></a>00082 +<a name="l00084"></a>00084 +<a name="l00085"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a34a85f4868776d4cf312cdece5326c89">00085</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#ae9f8ec82692ad3b83c21f555bfa70bcc" title="16 bit unsigned variable.">u16</a>* <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#ac95d7940255edc90a9a8fbe5322ef7d3" title="Get pointer to indices.">getIndices</a>() +<a name="l00086"></a>00086 { +<a name="l00087"></a>00087 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a298043df538ddcedc6586e20723b0665" title="Indices into the vertices of this buffer.">Indices</a>.<a class="code" href="classirr_1_1core_1_1array.html#a7b29797486e1c2ab3e7821082dab998c" title="Gets a pointer to the array.">pointer</a>(); +<a name="l00088"></a>00088 } +<a name="l00089"></a>00089 +<a name="l00090"></a>00090 +<a name="l00092"></a>00092 +<a name="l00093"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#abf07bbeb7a347aeff9123adfd80ffaf8">00093</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#abf07bbeb7a347aeff9123adfd80ffaf8" title="Get number of indices.">getIndexCount</a>()<span class="keyword"> const</span> +<a name="l00094"></a>00094 <span class="keyword"> </span>{ +<a name="l00095"></a>00095 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a298043df538ddcedc6586e20723b0665" title="Indices into the vertices of this buffer.">Indices</a>.<a class="code" href="classirr_1_1core_1_1array.html#abc592bab637d54799b6c86d6d0e8adf8" title="Get number of occupied elements of the array.">size</a>(); +<a name="l00096"></a>00096 } +<a name="l00097"></a>00097 +<a name="l00098"></a>00098 +<a name="l00100"></a>00100 +<a name="l00101"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#ae48f37bcf492b9fd61326ba16e7672d7">00101</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1aabbox3d.html">core::aabbox3d<f32></a>& <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#ae48f37bcf492b9fd61326ba16e7672d7" title="Get the axis aligned bounding box.">getBoundingBox</a>()<span class="keyword"> const</span> +<a name="l00102"></a>00102 <span class="keyword"> </span>{ +<a name="l00103"></a>00103 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a9e16abdff220a4f7a5ffff992d3ef1d6" title="Bounding box of this meshbuffer.">BoundingBox</a>; +<a name="l00104"></a>00104 } +<a name="l00105"></a>00105 +<a name="l00106"></a>00106 +<a name="l00108"></a>00108 +<a name="l00109"></a>00109 +<a name="l00110"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#ab5a21d48a5af73f1ef880a48c3798a67">00110</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#ab5a21d48a5af73f1ef880a48c3798a67" title="Set the axis aligned bounding box.">setBoundingBox</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1aabbox3d.html">core::aabbox3df</a>& box) +<a name="l00111"></a>00111 { +<a name="l00112"></a>00112 <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a9e16abdff220a4f7a5ffff992d3ef1d6" title="Bounding box of this meshbuffer.">BoundingBox</a> = box; +<a name="l00113"></a>00113 } +<a name="l00114"></a>00114 +<a name="l00115"></a>00115 +<a name="l00117"></a>00117 +<a name="l00118"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#aad55263eaf019b090c8d1c3c5f7f4407">00118</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#aad55263eaf019b090c8d1c3c5f7f4407" title="Recalculate the bounding box.">recalculateBoundingBox</a>() +<a name="l00119"></a>00119 { +<a name="l00120"></a>00120 <span class="keywordflow">if</span> (<a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a7dcab02671df7d62fadb0d996474d853" title="Vertices of this buffer.">Vertices</a>.<a class="code" href="classirr_1_1core_1_1array.html#a1de2f5999968e104bf0ec6f057f097c2" title="Check if array is empty.">empty</a>()) +<a name="l00121"></a>00121 <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a9e16abdff220a4f7a5ffff992d3ef1d6" title="Bounding box of this meshbuffer.">BoundingBox</a>.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#afc718e96ed11aa71a30311d32bfc885a" title="Resets the bounding box to a one-point box.">reset</a>(0,0,0); +<a name="l00122"></a>00122 <span class="keywordflow">else</span> +<a name="l00123"></a>00123 { +<a name="l00124"></a>00124 <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a9e16abdff220a4f7a5ffff992d3ef1d6" title="Bounding box of this meshbuffer.">BoundingBox</a>.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#afc718e96ed11aa71a30311d32bfc885a" title="Resets the bounding box to a one-point box.">reset</a>(<a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a7dcab02671df7d62fadb0d996474d853" title="Vertices of this buffer.">Vertices</a>[0].Pos); +<a name="l00125"></a>00125 <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i=1; i<<a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a7dcab02671df7d62fadb0d996474d853" title="Vertices of this buffer.">Vertices</a>.<a class="code" href="classirr_1_1core_1_1array.html#abc592bab637d54799b6c86d6d0e8adf8" title="Get number of occupied elements of the array.">size</a>(); ++i) +<a name="l00126"></a>00126 <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a9e16abdff220a4f7a5ffff992d3ef1d6" title="Bounding box of this meshbuffer.">BoundingBox</a>.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a49e3765fd2f40a115f8f28bd74d62ccf" title="Adds a point to the bounding box.">addInternalPoint</a>(<a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a7dcab02671df7d62fadb0d996474d853" title="Vertices of this buffer.">Vertices</a>[i].Pos); +<a name="l00127"></a>00127 } +<a name="l00128"></a>00128 } +<a name="l00129"></a>00129 +<a name="l00130"></a>00130 +<a name="l00132"></a>00132 +<a name="l00133"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a7e1f73ff5cb24eacd61739c1ca37146e">00133</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1video.html#a0e3b59e025e0d0db0ed2ee0ce904deac" title="Enumeration for all vertex types there are.">video::E_VERTEX_TYPE</a> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a7e1f73ff5cb24eacd61739c1ca37146e" title="Get type of vertex data stored in this buffer.">getVertexType</a>()<span class="keyword"> const</span> +<a name="l00134"></a>00134 <span class="keyword"> </span>{ +<a name="l00135"></a>00135 <span class="keywordflow">return</span> T().getType(); +<a name="l00136"></a>00136 } +<a name="l00137"></a>00137 +<a name="l00139"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#aed4d8e0c2ab3fa0b7bd85ae10b117c40">00139</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#aed4d8e0c2ab3fa0b7bd85ae10b117c40" title="returns position of vertex i">getPosition</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i)<span class="keyword"> const</span> +<a name="l00140"></a>00140 <span class="keyword"> </span>{ +<a name="l00141"></a>00141 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a7dcab02671df7d62fadb0d996474d853" title="Vertices of this buffer.">Vertices</a>[i].Pos; +<a name="l00142"></a>00142 } +<a name="l00143"></a>00143 +<a name="l00145"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a70890de5d1014a4bf1b1f9e7819f8e9b">00145</a> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#aed4d8e0c2ab3fa0b7bd85ae10b117c40" title="returns position of vertex i">getPosition</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i) +<a name="l00146"></a>00146 { +<a name="l00147"></a>00147 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a7dcab02671df7d62fadb0d996474d853" title="Vertices of this buffer.">Vertices</a>[i].Pos; +<a name="l00148"></a>00148 } +<a name="l00149"></a>00149 +<a name="l00151"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#ad9495cd630c05e6f3165f43e74320cb7">00151</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#ad9495cd630c05e6f3165f43e74320cb7" title="returns normal of vertex i">getNormal</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i)<span class="keyword"> const</span> +<a name="l00152"></a>00152 <span class="keyword"> </span>{ +<a name="l00153"></a>00153 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a7dcab02671df7d62fadb0d996474d853" title="Vertices of this buffer.">Vertices</a>[i].Normal; +<a name="l00154"></a>00154 } +<a name="l00155"></a>00155 +<a name="l00157"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#ad8515509517384dc31e9ad46eea323a0">00157</a> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#ad9495cd630c05e6f3165f43e74320cb7" title="returns normal of vertex i">getNormal</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i) +<a name="l00158"></a>00158 { +<a name="l00159"></a>00159 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a7dcab02671df7d62fadb0d996474d853" title="Vertices of this buffer.">Vertices</a>[i].Normal; +<a name="l00160"></a>00160 } +<a name="l00161"></a>00161 +<a name="l00163"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a4245bdf8637756479c42f504362f3d06">00163</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector2d.html">core::vector2df</a>& <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a4245bdf8637756479c42f504362f3d06" title="returns texture coord of vertex i">getTCoords</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i)<span class="keyword"> const</span> +<a name="l00164"></a>00164 <span class="keyword"> </span>{ +<a name="l00165"></a>00165 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a7dcab02671df7d62fadb0d996474d853" title="Vertices of this buffer.">Vertices</a>[i].TCoords; +<a name="l00166"></a>00166 } +<a name="l00167"></a>00167 +<a name="l00169"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a50e1a283111e3aa8325a7e774f08fb27">00169</a> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1core_1_1vector2d.html">core::vector2df</a>& <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a4245bdf8637756479c42f504362f3d06" title="returns texture coord of vertex i">getTCoords</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i) +<a name="l00170"></a>00170 { +<a name="l00171"></a>00171 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a7dcab02671df7d62fadb0d996474d853" title="Vertices of this buffer.">Vertices</a>[i].TCoords; +<a name="l00172"></a>00172 } +<a name="l00173"></a>00173 +<a name="l00174"></a>00174 +<a name="l00176"></a>00176 +<a name="l00180"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a7efd85cba5d5d86bee8c2ea2fe0524d9">00180</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a7efd85cba5d5d86bee8c2ea2fe0524d9" title="Append the vertices and indices to the current buffer.">append</a>(<span class="keyword">const</span> <span class="keywordtype">void</span>* <span class="keyword">const</span> vertices, <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> numVertices, <span class="keyword">const</span> <a class="code" href="namespaceirr.html#ae9f8ec82692ad3b83c21f555bfa70bcc" title="16 bit unsigned variable.">u16</a>* <span class="keyword">const</span> indices, <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> numIndices) +<a name="l00181"></a>00181 { +<a name="l00182"></a>00182 <span class="keywordflow">if</span> (vertices == <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a8220e76257c4746c968eb9eb71713047" title="Get pointer to vertices.">getVertices</a>()) +<a name="l00183"></a>00183 <span class="keywordflow">return</span>; +<a name="l00184"></a>00184 +<a name="l00185"></a>00185 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> vertexCount = <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a4535a85451d43f93000f5a55cda3a393" title="Get number of vertices.">getVertexCount</a>(); +<a name="l00186"></a>00186 <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i; +<a name="l00187"></a>00187 +<a name="l00188"></a>00188 <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a7dcab02671df7d62fadb0d996474d853" title="Vertices of this buffer.">Vertices</a>.<a class="code" href="classirr_1_1core_1_1array.html#ada5735f409eca82b9031d993ee8b31c3" title="Reallocates the array, make it bigger or smaller.">reallocate</a>(vertexCount+numVertices); +<a name="l00189"></a>00189 <span class="keywordflow">for</span> (i=0; i<numVertices; ++i) +<a name="l00190"></a>00190 { +<a name="l00191"></a>00191 <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a7dcab02671df7d62fadb0d996474d853" title="Vertices of this buffer.">Vertices</a>.<a class="code" href="classirr_1_1core_1_1array.html#ad2c9dff8592b95c25c59f5383fc633fe" title="Adds an element at back of array.">push_back</a>(reinterpret_cast<const T*>(vertices)[i]); +<a name="l00192"></a>00192 <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a9e16abdff220a4f7a5ffff992d3ef1d6" title="Bounding box of this meshbuffer.">BoundingBox</a>.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a49e3765fd2f40a115f8f28bd74d62ccf" title="Adds a point to the bounding box.">addInternalPoint</a>(reinterpret_cast<const T*>(vertices)[i].Pos); +<a name="l00193"></a>00193 } +<a name="l00194"></a>00194 +<a name="l00195"></a>00195 <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a298043df538ddcedc6586e20723b0665" title="Indices into the vertices of this buffer.">Indices</a>.<a class="code" href="classirr_1_1core_1_1array.html#ada5735f409eca82b9031d993ee8b31c3" title="Reallocates the array, make it bigger or smaller.">reallocate</a>(<a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#abf07bbeb7a347aeff9123adfd80ffaf8" title="Get number of indices.">getIndexCount</a>()+numIndices); +<a name="l00196"></a>00196 <span class="keywordflow">for</span> (i=0; i<numIndices; ++i) +<a name="l00197"></a>00197 { +<a name="l00198"></a>00198 <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a298043df538ddcedc6586e20723b0665" title="Indices into the vertices of this buffer.">Indices</a>.<a class="code" href="classirr_1_1core_1_1array.html#ad2c9dff8592b95c25c59f5383fc633fe" title="Adds an element at back of array.">push_back</a>(indices[i]+vertexCount); +<a name="l00199"></a>00199 } +<a name="l00200"></a>00200 } +<a name="l00201"></a>00201 +<a name="l00202"></a>00202 +<a name="l00204"></a>00204 +<a name="l00209"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#af48b88e6c1bd79e6abd6a6803aa106c0">00209</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a7efd85cba5d5d86bee8c2ea2fe0524d9" title="Append the vertices and indices to the current buffer.">append</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_buffer.html" title="Struct for holding a mesh with a single material.">IMeshBuffer</a>* <span class="keyword">const</span> other) +<a name="l00210"></a>00210 { +<a name="l00211"></a>00211 <span class="comment">/*</span> +<a name="l00212"></a>00212 <span class="comment"> if (this==other)</span> +<a name="l00213"></a>00213 <span class="comment"> return;</span> +<a name="l00214"></a>00214 <span class="comment"></span> +<a name="l00215"></a>00215 <span class="comment"> const u32 vertexCount = getVertexCount();</span> +<a name="l00216"></a>00216 <span class="comment"> u32 i;</span> +<a name="l00217"></a>00217 <span class="comment"></span> +<a name="l00218"></a>00218 <span class="comment"> Vertices.reallocate(vertexCount+other->getVertexCount());</span> +<a name="l00219"></a>00219 <span class="comment"> for (i=0; i<other->getVertexCount(); ++i)</span> +<a name="l00220"></a>00220 <span class="comment"> {</span> +<a name="l00221"></a>00221 <span class="comment"> Vertices.push_back(reinterpret_cast<const T*>(other->getVertices())[i]);</span> +<a name="l00222"></a>00222 <span class="comment"> }</span> +<a name="l00223"></a>00223 <span class="comment"></span> +<a name="l00224"></a>00224 <span class="comment"> Indices.reallocate(getIndexCount()+other->getIndexCount());</span> +<a name="l00225"></a>00225 <span class="comment"> for (i=0; i<other->getIndexCount(); ++i)</span> +<a name="l00226"></a>00226 <span class="comment"> {</span> +<a name="l00227"></a>00227 <span class="comment"> Indices.push_back(other->getIndices()[i]+vertexCount);</span> +<a name="l00228"></a>00228 <span class="comment"> }</span> +<a name="l00229"></a>00229 <span class="comment"> BoundingBox.addInternalBox(other->getBoundingBox());</span> +<a name="l00230"></a>00230 <span class="comment"> */</span> +<a name="l00231"></a>00231 } +<a name="l00232"></a>00232 +<a name="l00233"></a>00233 +<a name="l00235"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a191136ee04e5d990a0f8ce8ffcb30410">00235</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1scene.html#ac7d8ee8d77da75f2580bb9bb17231c27">E_HARDWARE_MAPPING</a> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a191136ee04e5d990a0f8ce8ffcb30410" title="get the current hardware mapping hint">getHardwareMappingHint_Vertex</a>()<span class="keyword"> const</span> +<a name="l00236"></a>00236 <span class="keyword"> </span>{ +<a name="l00237"></a>00237 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#af69f379242352b5a03bb135c02611909" title="hardware mapping hint">MappingHint_Vertex</a>; +<a name="l00238"></a>00238 } +<a name="l00239"></a>00239 +<a name="l00241"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a91a47ce948caeae30f8572aad42cafb8">00241</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1scene.html#ac7d8ee8d77da75f2580bb9bb17231c27">E_HARDWARE_MAPPING</a> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a91a47ce948caeae30f8572aad42cafb8" title="get the current hardware mapping hint">getHardwareMappingHint_Index</a>()<span class="keyword"> const</span> +<a name="l00242"></a>00242 <span class="keyword"> </span>{ +<a name="l00243"></a>00243 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a004d4d41c6e8d232c6e3d9c3896dd8ab">MappingHint_Index</a>; +<a name="l00244"></a>00244 } +<a name="l00245"></a>00245 +<a name="l00247"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#aa86cd9ffbe81c9f86a6096b2e5d3410e">00247</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#aa86cd9ffbe81c9f86a6096b2e5d3410e" title="set the hardware mapping hint, for driver">setHardwareMappingHint</a>( <a class="code" href="namespaceirr_1_1scene.html#ac7d8ee8d77da75f2580bb9bb17231c27">E_HARDWARE_MAPPING</a> NewMappingHint, <a class="code" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8c">E_BUFFER_TYPE</a> Buffer=<a class="code" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8ca833624730c30cffccc121fe31aa0832c" title="Change both vertex and index mapping to the same value.">EBT_VERTEX_AND_INDEX</a> ) +<a name="l00248"></a>00248 { +<a name="l00249"></a>00249 <span class="keywordflow">if</span> (Buffer==<a class="code" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8ca833624730c30cffccc121fe31aa0832c" title="Change both vertex and index mapping to the same value.">EBT_VERTEX_AND_INDEX</a> || Buffer==<a class="code" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8caee6af56d004d0171bdd3f94968be5c9d" title="Change the vertex mapping.">EBT_VERTEX</a>) +<a name="l00250"></a>00250 <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#af69f379242352b5a03bb135c02611909" title="hardware mapping hint">MappingHint_Vertex</a>=NewMappingHint; +<a name="l00251"></a>00251 <span class="keywordflow">if</span> (Buffer==<a class="code" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8ca833624730c30cffccc121fe31aa0832c" title="Change both vertex and index mapping to the same value.">EBT_VERTEX_AND_INDEX</a> || Buffer==<a class="code" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8cac94c9bb193455a5a064f2757eb797bac" title="Change the index mapping.">EBT_INDEX</a>) +<a name="l00252"></a>00252 <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a004d4d41c6e8d232c6e3d9c3896dd8ab">MappingHint_Index</a>=NewMappingHint; +<a name="l00253"></a>00253 } +<a name="l00254"></a>00254 +<a name="l00255"></a>00255 +<a name="l00257"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a7afead32226650c724f13f6f61282810">00257</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a7afead32226650c724f13f6f61282810" title="flags the mesh as changed, reloads hardware buffers">setDirty</a>(<a class="code" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8c">E_BUFFER_TYPE</a> Buffer=<a class="code" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8ca833624730c30cffccc121fe31aa0832c" title="Change both vertex and index mapping to the same value.">EBT_VERTEX_AND_INDEX</a>) +<a name="l00258"></a>00258 { +<a name="l00259"></a>00259 <span class="keywordflow">if</span> (Buffer==<a class="code" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8ca833624730c30cffccc121fe31aa0832c" title="Change both vertex and index mapping to the same value.">EBT_VERTEX_AND_INDEX</a> ||Buffer==<a class="code" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8caee6af56d004d0171bdd3f94968be5c9d" title="Change the vertex mapping.">EBT_VERTEX</a>) +<a name="l00260"></a>00260 ++<a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a1568cf5f23d1236c69f11c8ac9dc213a">ChangedID_Vertex</a>; +<a name="l00261"></a>00261 <span class="keywordflow">if</span> (Buffer==<a class="code" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8ca833624730c30cffccc121fe31aa0832c" title="Change both vertex and index mapping to the same value.">EBT_VERTEX_AND_INDEX</a> || Buffer==<a class="code" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8cac94c9bb193455a5a064f2757eb797bac" title="Change the index mapping.">EBT_INDEX</a>) +<a name="l00262"></a>00262 ++<a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a4ac363d63be1f1e641f21e17d15e32f8">ChangedID_Index</a>; +<a name="l00263"></a>00263 } +<a name="l00264"></a>00264 +<a name="l00266"></a>00266 +<a name="l00267"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a1b15609288e210b209aafff930d3011a">00267</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a1b15609288e210b209aafff930d3011a" title="Get the currently used ID for identification of changes.">getChangedID_Vertex</a>()<span class="keyword"> const </span>{<span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a1568cf5f23d1236c69f11c8ac9dc213a">ChangedID_Vertex</a>;} +<a name="l00268"></a>00268 +<a name="l00270"></a>00270 +<a name="l00271"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a05972662470c0a039183aa8003c8a022">00271</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a05972662470c0a039183aa8003c8a022" title="Get the currently used ID for identification of changes.">getChangedID_Index</a>()<span class="keyword"> const </span>{<span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a4ac363d63be1f1e641f21e17d15e32f8">ChangedID_Index</a>;} +<a name="l00272"></a>00272 +<a name="l00273"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a1568cf5f23d1236c69f11c8ac9dc213a">00273</a> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a1568cf5f23d1236c69f11c8ac9dc213a">ChangedID_Vertex</a>; +<a name="l00274"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a4ac363d63be1f1e641f21e17d15e32f8">00274</a> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a4ac363d63be1f1e641f21e17d15e32f8">ChangedID_Index</a>; +<a name="l00275"></a>00275 +<a name="l00277"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#af69f379242352b5a03bb135c02611909">00277</a> <a class="code" href="namespaceirr_1_1scene.html#ac7d8ee8d77da75f2580bb9bb17231c27">E_HARDWARE_MAPPING</a> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#af69f379242352b5a03bb135c02611909" title="hardware mapping hint">MappingHint_Vertex</a>; +<a name="l00278"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a004d4d41c6e8d232c6e3d9c3896dd8ab">00278</a> <a class="code" href="namespaceirr_1_1scene.html#ac7d8ee8d77da75f2580bb9bb17231c27">E_HARDWARE_MAPPING</a> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a004d4d41c6e8d232c6e3d9c3896dd8ab">MappingHint_Index</a>; +<a name="l00279"></a>00279 +<a name="l00281"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a0b04ea5a95cda0b914f5ca5bd01283ab">00281</a> <a class="code" href="classirr_1_1video_1_1_s_material.html" title="Struct for holding parameters for a material renderer.">video::SMaterial</a> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a0b04ea5a95cda0b914f5ca5bd01283ab" title="Material for this meshbuffer.">Material</a>; +<a name="l00283"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a7dcab02671df7d62fadb0d996474d853">00283</a> <a class="code" href="classirr_1_1core_1_1array.html">core::array<T></a> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a7dcab02671df7d62fadb0d996474d853" title="Vertices of this buffer.">Vertices</a>; +<a name="l00285"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a298043df538ddcedc6586e20723b0665">00285</a> <a class="code" href="classirr_1_1core_1_1array.html">core::array<u16></a> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a298043df538ddcedc6586e20723b0665" title="Indices into the vertices of this buffer.">Indices</a>; +<a name="l00287"></a><a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a9e16abdff220a4f7a5ffff992d3ef1d6">00287</a> <a class="code" href="classirr_1_1core_1_1aabbox3d.html">core::aabbox3d<f32></a> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a9e16abdff220a4f7a5ffff992d3ef1d6" title="Bounding box of this meshbuffer.">BoundingBox</a>; +<a name="l00288"></a>00288 }; +<a name="l00289"></a>00289 +<a name="l00291"></a><a class="code" href="namespaceirr_1_1scene.html#a76de145884afd2965d09c28d6bf89616">00291</a> <span class="keyword">typedef</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html" title="Template implementation of the IMeshBuffer interface.">CMeshBuffer<video::S3DVertex></a> <a class="code" href="namespaceirr_1_1scene.html#a76de145884afd2965d09c28d6bf89616" title="Standard meshbuffer.">SMeshBuffer</a>; +<a name="l00293"></a><a class="code" href="namespaceirr_1_1scene.html#a0e95bd297e19ab7ab7160293b53b0584">00293</a> <span class="keyword">typedef</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html" title="Template implementation of the IMeshBuffer interface.">CMeshBuffer<video::S3DVertex2TCoords></a> <a class="code" href="namespaceirr_1_1scene.html#a0e95bd297e19ab7ab7160293b53b0584" title="Meshbuffer with two texture coords per vertex, e.g. for lightmaps.">SMeshBufferLightMap</a>; +<a name="l00295"></a><a class="code" href="namespaceirr_1_1scene.html#aa8137e76f0ada61f342d3de6cf07680a">00295</a> <span class="keyword">typedef</span> <a class="code" href="classirr_1_1scene_1_1_c_mesh_buffer.html" title="Template implementation of the IMeshBuffer interface.">CMeshBuffer<video::S3DVertexTangents></a> <a class="code" href="namespaceirr_1_1scene.html#aa8137e76f0ada61f342d3de6cf07680a" title="Meshbuffer with vertices having tangents stored, e.g. for normal mapping.">SMeshBufferTangents</a>; +<a name="l00296"></a>00296 } <span class="comment">// end namespace scene</span> +<a name="l00297"></a>00297 } <span class="comment">// end namespace irr</span> +<a name="l00298"></a>00298 +<a name="l00299"></a>00299 <span class="preprocessor">#endif</span> +<a name="l00300"></a>00300 <span class="preprocessor"></span> +<a name="l00301"></a>00301 +</pre></div></div> +</div> + <div id="nav-path" class="navpath"> + <ul> + <li class="navelem"><a class="el" href="_c_mesh_buffer_8h.html">CMeshBuffer.h</a> </li> +<!-- window showing the filter options --> +<div id="MSearchSelectWindow" + onmouseover="return searchBox.OnSearchSelectShow()" + onmouseout="return searchBox.OnSearchSelectHide()" + onkeydown="return searchBox.OnSearchSelectKey(event)"> +<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark"> </span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark"> </span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(9)"><span class="SelectionMark"> </span>Friends</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(10)"><span class="SelectionMark"> </span>Defines</a></div> + +<!-- iframe showing the search results (closed by default) --> +<div id="MSearchResultsWindow"> +<iframe src="javascript:void(0)" frameborder="0" + name="MSearchResults" id="MSearchResults"> +</iframe> +</div> + + + <li class="footer"> +<a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht +Engine</a> Documentation © 2003-2012 by Nikolaus Gebhardt. 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