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authorMirrorbot <mirrorbot@cogarr.net>2025-12-27 17:53:06 -0600
committerMirrorbot <mirrorbot@cogarr.net>2025-12-27 17:53:06 -0600
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+<div class="title">IGUIButton.h</div> </div>
+</div>
+<div class="contents">
+<a href="_i_g_u_i_button_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span>
+<a name="l00002"></a>00002 <span class="comment">// This file is part of the &quot;Irrlicht Engine&quot;.</span>
+<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
+<a name="l00004"></a>00004
+<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_GUI_BUTTON_H_INCLUDED__</span>
+<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_GUI_BUTTON_H_INCLUDED__</span>
+<a name="l00007"></a>00007 <span class="preprocessor"></span>
+<a name="l00008"></a>00008 <span class="preprocessor">#include &quot;<a class="code" href="_i_g_u_i_element_8h.html">IGUIElement.h</a>&quot;</span>
+<a name="l00009"></a>00009
+<a name="l00010"></a>00010 <span class="keyword">namespace </span>irr
+<a name="l00011"></a>00011 {
+<a name="l00012"></a>00012
+<a name="l00013"></a>00013 <span class="keyword">namespace </span>video
+<a name="l00014"></a>00014 {
+<a name="l00015"></a>00015 <span class="keyword">class </span>ITexture;
+<a name="l00016"></a>00016 } <span class="comment">// end namespace video</span>
+<a name="l00017"></a>00017
+<a name="l00018"></a>00018 <span class="keyword">namespace </span>gui
+<a name="l00019"></a>00019 {
+<a name="l00020"></a>00020 <span class="keyword">class </span>IGUIFont;
+<a name="l00021"></a>00021 <span class="keyword">class </span>IGUISpriteBank;
+<a name="l00022"></a>00022
+<a name="l00023"></a><a class="code" href="namespaceirr_1_1gui.html#a2520445dec46e00684645ef8053aebb5">00023</a> <span class="keyword">enum</span> <a class="code" href="namespaceirr_1_1gui.html#a2520445dec46e00684645ef8053aebb5">EGUI_BUTTON_STATE</a>
+<a name="l00024"></a>00024 {
+<a name="l00026"></a><a class="code" href="namespaceirr_1_1gui.html#a2520445dec46e00684645ef8053aebb5ae47afa6c570b82732b069b73a6060579">00026</a> <a class="code" href="namespaceirr_1_1gui.html#a2520445dec46e00684645ef8053aebb5ae47afa6c570b82732b069b73a6060579" title="The button is not pressed.">EGBS_BUTTON_UP</a>=0,
+<a name="l00028"></a><a class="code" href="namespaceirr_1_1gui.html#a2520445dec46e00684645ef8053aebb5a297a4a82fd57a1a5f68da0292ae607ca">00028</a> <a class="code" href="namespaceirr_1_1gui.html#a2520445dec46e00684645ef8053aebb5a297a4a82fd57a1a5f68da0292ae607ca" title="The button is currently pressed down.">EGBS_BUTTON_DOWN</a>,
+<a name="l00030"></a><a class="code" href="namespaceirr_1_1gui.html#a2520445dec46e00684645ef8053aebb5a2c8c78780719305dad51f330c083e355">00030</a> <a class="code" href="namespaceirr_1_1gui.html#a2520445dec46e00684645ef8053aebb5a2c8c78780719305dad51f330c083e355" title="The mouse cursor is over the button.">EGBS_BUTTON_MOUSE_OVER</a>,
+<a name="l00032"></a><a class="code" href="namespaceirr_1_1gui.html#a2520445dec46e00684645ef8053aebb5a154e2d7435276030b565196ac467b4ab">00032</a> <a class="code" href="namespaceirr_1_1gui.html#a2520445dec46e00684645ef8053aebb5a154e2d7435276030b565196ac467b4ab" title="The mouse cursor is not over the button.">EGBS_BUTTON_MOUSE_OFF</a>,
+<a name="l00034"></a><a class="code" href="namespaceirr_1_1gui.html#a2520445dec46e00684645ef8053aebb5a7af5f151c0f00be71fcd230745f0f3be">00034</a> <a class="code" href="namespaceirr_1_1gui.html#a2520445dec46e00684645ef8053aebb5a7af5f151c0f00be71fcd230745f0f3be" title="The button has the focus.">EGBS_BUTTON_FOCUSED</a>,
+<a name="l00036"></a><a class="code" href="namespaceirr_1_1gui.html#a2520445dec46e00684645ef8053aebb5a90c8ffcae65eadd3199105bdf6608c7e">00036</a> <a class="code" href="namespaceirr_1_1gui.html#a2520445dec46e00684645ef8053aebb5a90c8ffcae65eadd3199105bdf6608c7e" title="The button doesn&#39;t have the focus.">EGBS_BUTTON_NOT_FOCUSED</a>,
+<a name="l00038"></a><a class="code" href="namespaceirr_1_1gui.html#a2520445dec46e00684645ef8053aebb5aed20edf8c2114c8c1edf87aca536b685">00038</a> <a class="code" href="namespaceirr_1_1gui.html#a2520445dec46e00684645ef8053aebb5aed20edf8c2114c8c1edf87aca536b685" title="not used, counts the number of enumerated items">EGBS_COUNT</a>
+<a name="l00039"></a>00039 };
+<a name="l00040"></a>00040
+<a name="l00042"></a><a class="code" href="namespaceirr_1_1gui.html#a4c9022b413a54ce6ce5f665b252080d7">00042</a> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1gui.html#a4c9022b413a54ce6ce5f665b252080d7" title="Names for gui button state icons.">GUIButtonStateNames</a>[] =
+<a name="l00043"></a>00043 {
+<a name="l00044"></a>00044 <span class="stringliteral">&quot;buttonUp&quot;</span>,
+<a name="l00045"></a>00045 <span class="stringliteral">&quot;buttonDown&quot;</span>,
+<a name="l00046"></a>00046 <span class="stringliteral">&quot;buttonMouseOver&quot;</span>,
+<a name="l00047"></a>00047 <span class="stringliteral">&quot;buttonMouseOff&quot;</span>,
+<a name="l00048"></a>00048 <span class="stringliteral">&quot;buttonFocused&quot;</span>,
+<a name="l00049"></a>00049 <span class="stringliteral">&quot;buttonNotFocused&quot;</span>,
+<a name="l00050"></a>00050 0,
+<a name="l00051"></a>00051 0,
+<a name="l00052"></a>00052 };
+<a name="l00053"></a>00053
+<a name="l00055"></a>00055
+<a name="l00058"></a><a class="code" href="classirr_1_1gui_1_1_i_g_u_i_button.html">00058</a> <span class="keyword">class </span><a class="code" href="classirr_1_1gui_1_1_i_g_u_i_button.html" title="GUI Button interface.">IGUIButton</a> : <span class="keyword">public</span> <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_element.html" title="Base class of all GUI elements.">IGUIElement</a>
+<a name="l00059"></a>00059 {
+<a name="l00060"></a>00060 <span class="keyword">public</span>:
+<a name="l00061"></a>00061
+<a name="l00063"></a><a class="code" href="classirr_1_1gui_1_1_i_g_u_i_button.html#a9ce8f3172c2c82269c2cf6a650ccaaa8">00063</a> <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_button.html#a9ce8f3172c2c82269c2cf6a650ccaaa8" title="constructor">IGUIButton</a>(<a class="code" href="classirr_1_1gui_1_1_i_g_u_i_environment.html" title="GUI Environment. Used as factory and manager of all other GUI elements.">IGUIEnvironment</a>* environment, <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_element.html" title="Base class of all GUI elements.">IGUIElement</a>* parent, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <span class="keywordtype">id</span>, <a class="code" href="classirr_1_1core_1_1rect.html">core::rect&lt;s32&gt;</a> rectangle)
+<a name="l00064"></a>00064 : <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_element.html" title="Base class of all GUI elements.">IGUIElement</a>(<a class="code" href="namespaceirr_1_1gui.html#ae4d66df0ecf4117cdbcf9f22404bd254a6ecc34fc83c8e550cb20d0b456a24b95" title="A button (IGUIButton)">EGUIET_BUTTON</a>, environment, parent, id, rectangle) {}
+<a name="l00065"></a>00065
+<a name="l00067"></a>00067
+<a name="l00069"></a>00069 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_button.html#ab63c3536bd2eb92e9ebec8ea3a381ec1" title="Sets another skin independent font.">setOverrideFont</a>(<a class="code" href="classirr_1_1gui_1_1_i_g_u_i_font.html" title="Font interface.">IGUIFont</a>* font=0) = 0;
+<a name="l00070"></a>00070
+<a name="l00072"></a>00072
+<a name="l00073"></a>00073 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_font.html" title="Font interface.">IGUIFont</a>* <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_button.html#adbc27c7589bf22d2a7fa676401358578" title="Gets the override font (if any)">getOverrideFont</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span> = 0;
+<a name="l00074"></a>00074
+<a name="l00076"></a>00076
+<a name="l00078"></a>00078 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_font.html" title="Font interface.">IGUIFont</a>* <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_button.html#a1caa9253c284c3e3366733bf7805d762" title="Get the font which is used right now for drawing.">getActiveFont</a>() <span class="keyword">const</span> = 0;
+<a name="l00079"></a>00079
+<a name="l00081"></a>00081
+<a name="l00082"></a>00082 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_button.html#af233578beb34ba115b0197731e34a3f1" title="Sets an image which should be displayed on the button when it is in normal state.">setImage</a>(<a class="code" href="classirr_1_1video_1_1_i_texture.html" title="Interface of a Video Driver dependent Texture.">video::ITexture</a>* image=0) = 0;
+<a name="l00083"></a>00083
+<a name="l00085"></a>00085
+<a name="l00087"></a>00087 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_button.html#af233578beb34ba115b0197731e34a3f1" title="Sets an image which should be displayed on the button when it is in normal state.">setImage</a>(<a class="code" href="classirr_1_1video_1_1_i_texture.html" title="Interface of a Video Driver dependent Texture.">video::ITexture</a>* image, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1rect.html">core::rect&lt;s32&gt;</a>&amp; pos) = 0;
+<a name="l00088"></a>00088
+<a name="l00090"></a>00090
+<a name="l00093"></a>00093 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_button.html#a10389917530aa2f4a3008330c0695aad" title="Sets a background image for the button when it is in pressed state.">setPressedImage</a>(<a class="code" href="classirr_1_1video_1_1_i_texture.html" title="Interface of a Video Driver dependent Texture.">video::ITexture</a>* image=0) = 0;
+<a name="l00094"></a>00094
+<a name="l00096"></a>00096
+<a name="l00098"></a>00098 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_button.html#a10389917530aa2f4a3008330c0695aad" title="Sets a background image for the button when it is in pressed state.">setPressedImage</a>(<a class="code" href="classirr_1_1video_1_1_i_texture.html" title="Interface of a Video Driver dependent Texture.">video::ITexture</a>* image, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1rect.html">core::rect&lt;s32&gt;</a>&amp; pos) = 0;
+<a name="l00099"></a>00099
+<a name="l00101"></a>00101 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_button.html#a0570cc64a1445866a0c8123c0209c83d" title="Sets the sprite bank used by the button.">setSpriteBank</a>(<a class="code" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html" title="Sprite bank interface.">IGUISpriteBank</a>* bank=0) = 0;
+<a name="l00102"></a>00102
+<a name="l00104"></a>00104
+<a name="l00110"></a>00110 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_button.html#a26c5f05e922b0fc1b5790a001fd04b78" title="Sets the animated sprite for a specific button state.">setSprite</a>(<a class="code" href="namespaceirr_1_1gui.html#a2520445dec46e00684645ef8053aebb5">EGUI_BUTTON_STATE</a> state, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> index,
+<a name="l00111"></a>00111 <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> color=<a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>(255,255,255,255), <span class="keywordtype">bool</span> loop=<span class="keyword">false</span>) = 0;
+<a name="l00112"></a>00112
+<a name="l00114"></a>00114
+<a name="l00116"></a>00116 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_button.html#a992775637ba91f5267c4c04d5889fc6d" title="Sets if the button should behave like a push button.">setIsPushButton</a>(<span class="keywordtype">bool</span> <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_button.html#abb12a92ba70d1fe738655d04ef73734f" title="Returns whether the button is a push button.">isPushButton</a>=<span class="keyword">true</span>) = 0;
+<a name="l00117"></a>00117
+<a name="l00119"></a>00119 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_button.html#a2508fb292fab222bcebdeae0f9874348" title="Sets the pressed state of the button if this is a pushbutton.">setPressed</a>(<span class="keywordtype">bool</span> pressed=<span class="keyword">true</span>) = 0;
+<a name="l00120"></a>00120
+<a name="l00122"></a>00122 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_button.html#a2621bd10a5eb91fa14037feb9378c252" title="Returns if the button is currently pressed.">isPressed</a>() <span class="keyword">const</span> = 0;
+<a name="l00123"></a>00123
+<a name="l00125"></a>00125 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_button.html#a3d7727e7807e8b71dae6f81a44737e8a" title="Sets if the alpha channel should be used for drawing background images on the button (default is fals...">setUseAlphaChannel</a>(<span class="keywordtype">bool</span> useAlphaChannel=<span class="keyword">true</span>) = 0;
+<a name="l00126"></a>00126
+<a name="l00128"></a>00128 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_button.html#af4cb47805f2a296506b8a0b4cb65fddf" title="Returns if the alpha channel should be used for drawing background images on the button.">isAlphaChannelUsed</a>() <span class="keyword">const</span> = 0;
+<a name="l00129"></a>00129
+<a name="l00131"></a>00131 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_button.html#abb12a92ba70d1fe738655d04ef73734f" title="Returns whether the button is a push button.">isPushButton</a>() <span class="keyword">const</span> = 0;
+<a name="l00132"></a>00132
+<a name="l00134"></a>00134 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_button.html#aa6e68e5335f67472bde80b530b6d31fd" title="Sets if the button should use the skin to draw its border and button face (default is true)...">setDrawBorder</a>(<span class="keywordtype">bool</span> border=<span class="keyword">true</span>) = 0;
+<a name="l00135"></a>00135
+<a name="l00137"></a>00137 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_button.html#af2e1cee431cc5f90cede3820719625f1" title="Returns if the border and button face are being drawn using the skin.">isDrawingBorder</a>() <span class="keyword">const</span> = 0;
+<a name="l00138"></a>00138
+<a name="l00140"></a>00140 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_button.html#ae0767cb927c7974e19eaa3e5ca52bf1f" title="Sets if the button should scale the button images to fit.">setScaleImage</a>(<span class="keywordtype">bool</span> scaleImage=<span class="keyword">true</span>) = 0;
+<a name="l00141"></a>00141
+<a name="l00143"></a>00143 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1gui_1_1_i_g_u_i_button.html#af2660457dae6def0b34d4748e96c653a" title="Checks whether the button scales the used images.">isScalingImage</a>() <span class="keyword">const</span> = 0;
+<a name="l00144"></a>00144 };
+<a name="l00145"></a>00145
+<a name="l00146"></a>00146
+<a name="l00147"></a>00147 } <span class="comment">// end namespace gui</span>
+<a name="l00148"></a>00148 } <span class="comment">// end namespace irr</span>
+<a name="l00149"></a>00149
+<a name="l00150"></a>00150 <span class="preprocessor">#endif</span>
+<a name="l00151"></a>00151 <span class="preprocessor"></span>
+</pre></div></div>
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