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| author | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
|---|---|---|
| committer | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
| commit | 71e94ee161447b84c0eaabf6567f8fa62262cd3e (patch) | |
| tree | 391064cc6173a6fe75069af2fdc1978af12f623e /doc/html/_i_geometry_creator_8h_source.html | |
| download | irrlicht-master.tar.gz irrlicht-master.tar.bz2 irrlicht-master.zip | |
Diffstat (limited to 'doc/html/_i_geometry_creator_8h_source.html')
| -rw-r--r-- | doc/html/_i_geometry_creator_8h_source.html | 215 |
1 files changed, 215 insertions, 0 deletions
diff --git a/doc/html/_i_geometry_creator_8h_source.html b/doc/html/_i_geometry_creator_8h_source.html new file mode 100644 index 0000000..c8b59ef --- /dev/null +++ b/doc/html/_i_geometry_creator_8h_source.html @@ -0,0 +1,215 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml"> +<head> +<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> +<title>Irrlicht 3D Engine: IGeometryCreator.h Source File</title> + +<link href="tabs.css" rel="stylesheet" type="text/css"/> +<link href="doxygen.css" rel="stylesheet" type="text/css" /> +<link href="navtree.css" rel="stylesheet" type="text/css"/> +<script type="text/javascript" src="jquery.js"></script> +<script type="text/javascript" src="resize.js"></script> +<script type="text/javascript" src="navtree.js"></script> +<script type="text/javascript"> + $(document).ready(initResizable); +</script> +<link href="search/search.css" rel="stylesheet" type="text/css"/> +<script type="text/javascript" src="search/search.js"></script> +<script type="text/javascript"> + $(document).ready(function() { searchBox.OnSelectItem(0); }); +</script> + +</head> +<body> +<div id="top"><!-- do not remove this div! --> + + +<div id="titlearea"> +<table cellspacing="0" cellpadding="0"> + <tbody> + <tr style="height: 56px;"> + + <td id="projectlogo"><img alt="Logo" src="irrlichtlogo.png"/></td> + + + <td style="padding-left: 0.5em;"> + <div id="projectname">Irrlicht 3D Engine + + </div> + + </td> + + + + + <td> <div id="MSearchBox" class="MSearchBoxInactive"> + <span class="left"> + <img id="MSearchSelect" src="search/mag_sel.png" + onmouseover="return searchBox.OnSearchSelectShow()" + onmouseout="return searchBox.OnSearchSelectHide()" + alt=""/> + <input type="text" id="MSearchField" value="Search" accesskey="S" + onfocus="searchBox.OnSearchFieldFocus(true)" + onblur="searchBox.OnSearchFieldFocus(false)" + onkeyup="searchBox.OnSearchFieldChange(event)"/> + </span><span class="right"> + <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a> + </span> + </div> +</td> + + + </tr> + </tbody> +</table> +</div> + +<!-- Generated by Doxygen 1.7.5.1 --> +<script type="text/javascript"> +var searchBox = new SearchBox("searchBox", "search",false,'Search'); +</script> +<script type="text/javascript" src="dynsections.js"></script> +</div> +<div id="side-nav" class="ui-resizable side-nav-resizable"> + <div id="nav-tree"> + <div id="nav-tree-contents"> + </div> + </div> + <div id="splitbar" style="-moz-user-select:none;" + class="ui-resizable-handle"> + </div> +</div> +<script type="text/javascript"> + initNavTree('_i_geometry_creator_8h.html',''); +</script> +<div id="doc-content"> +<div class="header"> + <div class="headertitle"> +<div class="title">IGeometryCreator.h</div> </div> +</div> +<div class="contents"> +<a href="_i_geometry_creator_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span> +<a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span> +<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span> +<a name="l00004"></a>00004 +<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_GEOMETRY_CREATOR_H_INCLUDED__</span> +<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_GEOMETRY_CREATOR_H_INCLUDED__</span> +<a name="l00007"></a>00007 <span class="preprocessor"></span> +<a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_reference_counted_8h.html">IReferenceCounted.h</a>"</span> +<a name="l00009"></a>00009 <span class="preprocessor">#include "<a class="code" href="_i_mesh_8h.html">IMesh.h</a>"</span> +<a name="l00010"></a>00010 <span class="preprocessor">#include "<a class="code" href="_i_image_8h.html">IImage.h</a>"</span> +<a name="l00011"></a>00011 +<a name="l00012"></a>00012 <span class="keyword">namespace </span>irr +<a name="l00013"></a>00013 { +<a name="l00014"></a>00014 <span class="keyword">namespace </span>video +<a name="l00015"></a>00015 { +<a name="l00016"></a>00016 <span class="keyword">class </span>IVideoDriver; +<a name="l00017"></a>00017 <span class="keyword">class </span>SMaterial; +<a name="l00018"></a>00018 } +<a name="l00019"></a>00019 +<a name="l00020"></a>00020 <span class="keyword">namespace </span>scene +<a name="l00021"></a>00021 { +<a name="l00022"></a>00022 +<a name="l00024"></a>00024 +<a name="l00025"></a><a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html">00025</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html" title="Helper class for creating geometry on the fly.">IGeometryCreator</a> : <span class="keyword">public</span> <a class="code" href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine.">IReferenceCounted</a> +<a name="l00026"></a>00026 { +<a name="l00027"></a>00027 <span class="keyword">public</span>: +<a name="l00028"></a>00028 +<a name="l00030"></a>00030 +<a name="l00034"></a>00034 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#a43a1310362ad8e682c21375b2b9de39b" title="Creates a simple cube mesh.">createCubeMesh</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& size=<a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(5.f,5.f,5.f)) <span class="keyword">const</span> =0; +<a name="l00035"></a>00035 +<a name="l00037"></a>00037 +<a name="l00046"></a>00046 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#a85cb5d4271a1ef4ba1706b15f70ae391" title="Create a pseudo-random mesh representing a hilly terrain.">createHillPlaneMesh</a>( +<a name="l00047"></a>00047 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2d<f32></a>& tileSize, +<a name="l00048"></a>00048 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html">core::dimension2d<u32></a>& tileCount, +<a name="l00049"></a>00049 <a class="code" href="classirr_1_1video_1_1_s_material.html" title="Struct for holding parameters for a material renderer.">video::SMaterial</a>* material, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> hillHeight, +<a name="l00050"></a>00050 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2d<f32></a>& countHills, +<a name="l00051"></a>00051 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2d<f32></a>& textureRepeatCount) <span class="keyword">const</span> =0; +<a name="l00052"></a>00052 +<a name="l00054"></a>00054 +<a name="l00061"></a><a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#a74015f4a06e078e964ccd2a004aad7d1">00061</a> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#a74015f4a06e078e964ccd2a004aad7d1" title="Create a simple rectangular textured plane mesh.">createPlaneMesh</a>( +<a name="l00062"></a>00062 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2d<f32></a>& tileSize, +<a name="l00063"></a>00063 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html">core::dimension2d<u32></a>& tileCount=<a class="code" href="classirr_1_1core_1_1dimension2d.html">core::dimension2du</a>(1,1), +<a name="l00064"></a>00064 <a class="code" href="classirr_1_1video_1_1_s_material.html" title="Struct for holding parameters for a material renderer.">video::SMaterial</a>* material=0, +<a name="l00065"></a>00065 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2df</a>& textureRepeatCount=<a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2df</a>(1.f,1.f))<span class="keyword"> const</span> +<a name="l00066"></a>00066 <span class="keyword"> </span>{ +<a name="l00067"></a>00067 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#a85cb5d4271a1ef4ba1706b15f70ae391" title="Create a pseudo-random mesh representing a hilly terrain.">createHillPlaneMesh</a>(tileSize, tileCount, material, 0.f, <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2df</a>(), textureRepeatCount); +<a name="l00068"></a>00068 } +<a name="l00069"></a>00069 +<a name="l00071"></a>00071 +<a name="l00086"></a>00086 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#a7cf8a80a7d76d91ab9a2a1d5f63d4eea" title="Create a terrain mesh from an image representing a heightfield.">createTerrainMesh</a>(<a class="code" href="classirr_1_1video_1_1_i_image.html" title="Interface for software image data.">video::IImage</a>* texture, +<a name="l00087"></a>00087 <a class="code" href="classirr_1_1video_1_1_i_image.html" title="Interface for software image data.">video::IImage</a>* heightmap, +<a name="l00088"></a>00088 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2d<f32></a>& stretchSize, +<a name="l00089"></a>00089 <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> maxHeight, <a class="code" href="classirr_1_1video_1_1_i_video_driver.html" title="Interface to driver which is able to perform 2d and 3d graphics functions.">video::IVideoDriver</a>* driver, +<a name="l00090"></a>00090 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html">core::dimension2d<u32></a>& defaultVertexBlockSize, +<a name="l00091"></a>00091 <span class="keywordtype">bool</span> debugBorders=<span class="keyword">false</span>) <span class="keyword">const</span> =0; +<a name="l00092"></a>00092 +<a name="l00094"></a>00094 +<a name="l00107"></a>00107 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#aba5b1b9a614c211eeb7a9f88d8e3ec50" title="Create an arrow mesh, composed of a cylinder and a cone.">createArrowMesh</a>(<span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> tesselationCylinder = 4, +<a name="l00108"></a>00108 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> tesselationCone = 8, <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> height = 1.f, +<a name="l00109"></a>00109 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> cylinderHeight = 0.6f, <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> widthCylinder = 0.05f, +<a name="l00110"></a>00110 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> widthCone = 0.3f, <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> colorCylinder = 0xFFFFFFFF, +<a name="l00111"></a>00111 <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> colorCone = 0xFFFFFFFF) <span class="keyword">const</span> =0; +<a name="l00112"></a>00112 +<a name="l00113"></a>00113 +<a name="l00115"></a>00115 +<a name="l00121"></a>00121 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#ab97eb5f80cc08b4611cd56a968a98521" title="Create a sphere mesh.">createSphereMesh</a>(<a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> radius = 5.f, +<a name="l00122"></a>00122 <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> polyCountX = 16, <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> polyCountY = 16) <span class="keyword">const</span> =0; +<a name="l00123"></a>00123 +<a name="l00125"></a>00125 +<a name="l00134"></a>00134 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#a87143de278ac305bc37dc905e800f5f8" title="Create a cylinder mesh.">createCylinderMesh</a>(<a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> radius, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> length, +<a name="l00135"></a>00135 <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> tesselation, +<a name="l00136"></a>00136 <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>& color=<a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>(0xffffffff), +<a name="l00137"></a>00137 <span class="keywordtype">bool</span> closeTop=<span class="keyword">true</span>, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> oblique=0.f) <span class="keyword">const</span> =0; +<a name="l00138"></a>00138 +<a name="l00140"></a>00140 +<a name="l00149"></a>00149 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#af532c8fb5558cf274181eb81220db85b" title="Create a cone mesh.">createConeMesh</a>(<a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> radius, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> length, <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> tesselation, +<a name="l00150"></a>00150 <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>& colorTop=<a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>(0xffffffff), +<a name="l00151"></a>00151 <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>& colorBottom=<a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>(0xffffffff), +<a name="l00152"></a>00152 <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> oblique=0.f) <span class="keyword">const</span> =0; +<a name="l00153"></a>00153 +<a name="l00155"></a>00155 +<a name="l00164"></a>00164 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#a4f4e4a3c266698c375d14c1e19a91407" title="Create a volume light mesh.">createVolumeLightMesh</a>( +<a name="l00165"></a>00165 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> subdivideU=32, <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> subdivideV=32, +<a name="l00166"></a>00166 <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> footColor = 0xffffffff, +<a name="l00167"></a>00167 <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> tailColor = 0xffffffff, +<a name="l00168"></a>00168 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> lpDistance = 8.f, +<a name="l00169"></a>00169 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& lightDim = <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(1.f,1.2f,1.f)) <span class="keyword">const</span> =0; +<a name="l00170"></a>00170 }; +<a name="l00171"></a>00171 +<a name="l00172"></a>00172 +<a name="l00173"></a>00173 } <span class="comment">// end namespace scene</span> +<a name="l00174"></a>00174 } <span class="comment">// end namespace irr</span> +<a name="l00175"></a>00175 +<a name="l00176"></a>00176 <span class="preprocessor">#endif // __I_GEOMETRY_CREATOR_H_INCLUDED__</span> +<a name="l00177"></a>00177 <span class="preprocessor"></span> +</pre></div></div> +</div> + <div id="nav-path" class="navpath"> + <ul> + <li class="navelem"><a class="el" href="_i_geometry_creator_8h.html">IGeometryCreator.h</a> </li> +<!-- window showing the filter options --> +<div id="MSearchSelectWindow" + onmouseover="return searchBox.OnSearchSelectShow()" + onmouseout="return searchBox.OnSearchSelectHide()" + onkeydown="return searchBox.OnSearchSelectKey(event)"> +<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark"> </span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark"> </span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(9)"><span class="SelectionMark"> </span>Friends</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(10)"><span class="SelectionMark"> </span>Defines</a></div> + +<!-- iframe showing the search results (closed by default) --> +<div id="MSearchResultsWindow"> +<iframe src="javascript:void(0)" frameborder="0" + name="MSearchResults" id="MSearchResults"> +</iframe> +</div> + + + <li class="footer"> +<a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht +Engine</a> Documentation © 2003-2012 by Nikolaus Gebhardt. 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