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+<div class="title">IGeometryCreator.h</div> </div>
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+<div class="contents">
+<a href="_i_geometry_creator_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span>
+<a name="l00002"></a>00002 <span class="comment">// This file is part of the &quot;Irrlicht Engine&quot;.</span>
+<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
+<a name="l00004"></a>00004
+<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_GEOMETRY_CREATOR_H_INCLUDED__</span>
+<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_GEOMETRY_CREATOR_H_INCLUDED__</span>
+<a name="l00007"></a>00007 <span class="preprocessor"></span>
+<a name="l00008"></a>00008 <span class="preprocessor">#include &quot;<a class="code" href="_i_reference_counted_8h.html">IReferenceCounted.h</a>&quot;</span>
+<a name="l00009"></a>00009 <span class="preprocessor">#include &quot;<a class="code" href="_i_mesh_8h.html">IMesh.h</a>&quot;</span>
+<a name="l00010"></a>00010 <span class="preprocessor">#include &quot;<a class="code" href="_i_image_8h.html">IImage.h</a>&quot;</span>
+<a name="l00011"></a>00011
+<a name="l00012"></a>00012 <span class="keyword">namespace </span>irr
+<a name="l00013"></a>00013 {
+<a name="l00014"></a>00014 <span class="keyword">namespace </span>video
+<a name="l00015"></a>00015 {
+<a name="l00016"></a>00016 <span class="keyword">class </span>IVideoDriver;
+<a name="l00017"></a>00017 <span class="keyword">class </span>SMaterial;
+<a name="l00018"></a>00018 }
+<a name="l00019"></a>00019
+<a name="l00020"></a>00020 <span class="keyword">namespace </span>scene
+<a name="l00021"></a>00021 {
+<a name="l00022"></a>00022
+<a name="l00024"></a>00024
+<a name="l00025"></a><a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html">00025</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html" title="Helper class for creating geometry on the fly.">IGeometryCreator</a> : <span class="keyword">public</span> <a class="code" href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine.">IReferenceCounted</a>
+<a name="l00026"></a>00026 {
+<a name="l00027"></a>00027 <span class="keyword">public</span>:
+<a name="l00028"></a>00028
+<a name="l00030"></a>00030
+<a name="l00034"></a>00034 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#a43a1310362ad8e682c21375b2b9de39b" title="Creates a simple cube mesh.">createCubeMesh</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; size=<a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(5.f,5.f,5.f)) <span class="keyword">const</span> =0;
+<a name="l00035"></a>00035
+<a name="l00037"></a>00037
+<a name="l00046"></a>00046 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#a85cb5d4271a1ef4ba1706b15f70ae391" title="Create a pseudo-random mesh representing a hilly terrain.">createHillPlaneMesh</a>(
+<a name="l00047"></a>00047 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2d&lt;f32&gt;</a>&amp; tileSize,
+<a name="l00048"></a>00048 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html">core::dimension2d&lt;u32&gt;</a>&amp; tileCount,
+<a name="l00049"></a>00049 <a class="code" href="classirr_1_1video_1_1_s_material.html" title="Struct for holding parameters for a material renderer.">video::SMaterial</a>* material, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> hillHeight,
+<a name="l00050"></a>00050 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2d&lt;f32&gt;</a>&amp; countHills,
+<a name="l00051"></a>00051 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2d&lt;f32&gt;</a>&amp; textureRepeatCount) <span class="keyword">const</span> =0;
+<a name="l00052"></a>00052
+<a name="l00054"></a>00054
+<a name="l00061"></a><a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#a74015f4a06e078e964ccd2a004aad7d1">00061</a> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#a74015f4a06e078e964ccd2a004aad7d1" title="Create a simple rectangular textured plane mesh.">createPlaneMesh</a>(
+<a name="l00062"></a>00062 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2d&lt;f32&gt;</a>&amp; tileSize,
+<a name="l00063"></a>00063 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html">core::dimension2d&lt;u32&gt;</a>&amp; tileCount=<a class="code" href="classirr_1_1core_1_1dimension2d.html">core::dimension2du</a>(1,1),
+<a name="l00064"></a>00064 <a class="code" href="classirr_1_1video_1_1_s_material.html" title="Struct for holding parameters for a material renderer.">video::SMaterial</a>* material=0,
+<a name="l00065"></a>00065 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2df</a>&amp; textureRepeatCount=<a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2df</a>(1.f,1.f))<span class="keyword"> const</span>
+<a name="l00066"></a>00066 <span class="keyword"> </span>{
+<a name="l00067"></a>00067 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#a85cb5d4271a1ef4ba1706b15f70ae391" title="Create a pseudo-random mesh representing a hilly terrain.">createHillPlaneMesh</a>(tileSize, tileCount, material, 0.f, <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2df</a>(), textureRepeatCount);
+<a name="l00068"></a>00068 }
+<a name="l00069"></a>00069
+<a name="l00071"></a>00071
+<a name="l00086"></a>00086 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#a7cf8a80a7d76d91ab9a2a1d5f63d4eea" title="Create a terrain mesh from an image representing a heightfield.">createTerrainMesh</a>(<a class="code" href="classirr_1_1video_1_1_i_image.html" title="Interface for software image data.">video::IImage</a>* texture,
+<a name="l00087"></a>00087 <a class="code" href="classirr_1_1video_1_1_i_image.html" title="Interface for software image data.">video::IImage</a>* heightmap,
+<a name="l00088"></a>00088 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2d&lt;f32&gt;</a>&amp; stretchSize,
+<a name="l00089"></a>00089 <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> maxHeight, <a class="code" href="classirr_1_1video_1_1_i_video_driver.html" title="Interface to driver which is able to perform 2d and 3d graphics functions.">video::IVideoDriver</a>* driver,
+<a name="l00090"></a>00090 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html">core::dimension2d&lt;u32&gt;</a>&amp; defaultVertexBlockSize,
+<a name="l00091"></a>00091 <span class="keywordtype">bool</span> debugBorders=<span class="keyword">false</span>) <span class="keyword">const</span> =0;
+<a name="l00092"></a>00092
+<a name="l00094"></a>00094
+<a name="l00107"></a>00107 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#aba5b1b9a614c211eeb7a9f88d8e3ec50" title="Create an arrow mesh, composed of a cylinder and a cone.">createArrowMesh</a>(<span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> tesselationCylinder = 4,
+<a name="l00108"></a>00108 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> tesselationCone = 8, <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> height = 1.f,
+<a name="l00109"></a>00109 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> cylinderHeight = 0.6f, <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> widthCylinder = 0.05f,
+<a name="l00110"></a>00110 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> widthCone = 0.3f, <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> colorCylinder = 0xFFFFFFFF,
+<a name="l00111"></a>00111 <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> colorCone = 0xFFFFFFFF) <span class="keyword">const</span> =0;
+<a name="l00112"></a>00112
+<a name="l00113"></a>00113
+<a name="l00115"></a>00115
+<a name="l00121"></a>00121 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#ab97eb5f80cc08b4611cd56a968a98521" title="Create a sphere mesh.">createSphereMesh</a>(<a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> radius = 5.f,
+<a name="l00122"></a>00122 <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> polyCountX = 16, <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> polyCountY = 16) <span class="keyword">const</span> =0;
+<a name="l00123"></a>00123
+<a name="l00125"></a>00125
+<a name="l00134"></a>00134 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#a87143de278ac305bc37dc905e800f5f8" title="Create a cylinder mesh.">createCylinderMesh</a>(<a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> radius, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> length,
+<a name="l00135"></a>00135 <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> tesselation,
+<a name="l00136"></a>00136 <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>&amp; color=<a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>(0xffffffff),
+<a name="l00137"></a>00137 <span class="keywordtype">bool</span> closeTop=<span class="keyword">true</span>, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> oblique=0.f) <span class="keyword">const</span> =0;
+<a name="l00138"></a>00138
+<a name="l00140"></a>00140
+<a name="l00149"></a>00149 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#af532c8fb5558cf274181eb81220db85b" title="Create a cone mesh.">createConeMesh</a>(<a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> radius, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> length, <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> tesselation,
+<a name="l00150"></a>00150 <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>&amp; colorTop=<a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>(0xffffffff),
+<a name="l00151"></a>00151 <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>&amp; colorBottom=<a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>(0xffffffff),
+<a name="l00152"></a>00152 <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> oblique=0.f) <span class="keyword">const</span> =0;
+<a name="l00153"></a>00153
+<a name="l00155"></a>00155
+<a name="l00164"></a>00164 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_geometry_creator.html#a4f4e4a3c266698c375d14c1e19a91407" title="Create a volume light mesh.">createVolumeLightMesh</a>(
+<a name="l00165"></a>00165 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> subdivideU=32, <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> subdivideV=32,
+<a name="l00166"></a>00166 <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> footColor = 0xffffffff,
+<a name="l00167"></a>00167 <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> tailColor = 0xffffffff,
+<a name="l00168"></a>00168 <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> lpDistance = 8.f,
+<a name="l00169"></a>00169 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; lightDim = <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(1.f,1.2f,1.f)) <span class="keyword">const</span> =0;
+<a name="l00170"></a>00170 };
+<a name="l00171"></a>00171
+<a name="l00172"></a>00172
+<a name="l00173"></a>00173 } <span class="comment">// end namespace scene</span>
+<a name="l00174"></a>00174 } <span class="comment">// end namespace irr</span>
+<a name="l00175"></a>00175
+<a name="l00176"></a>00176 <span class="preprocessor">#endif // __I_GEOMETRY_CREATOR_H_INCLUDED__</span>
+<a name="l00177"></a>00177 <span class="preprocessor"></span>
+</pre></div></div>
+</div>
+ <div id="nav-path" class="navpath">
+ <ul>
+ <li class="navelem"><a class="el" href="_i_geometry_creator_8h.html">IGeometryCreator.h</a> </li>
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+ onmouseover="return searchBox.OnSearchSelectShow()"
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