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| author | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
|---|---|---|
| committer | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
| commit | 71e94ee161447b84c0eaabf6567f8fa62262cd3e (patch) | |
| tree | 391064cc6173a6fe75069af2fdc1978af12f623e /doc/html/_scene_parameters_8h.html | |
| download | irrlicht-71e94ee161447b84c0eaabf6567f8fa62262cd3e.tar.gz irrlicht-71e94ee161447b84c0eaabf6567f8fa62262cd3e.tar.bz2 irrlicht-71e94ee161447b84c0eaabf6567f8fa62262cd3e.zip | |
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diff --git a/doc/html/_scene_parameters_8h.html b/doc/html/_scene_parameters_8h.html new file mode 100644 index 0000000..50709ce --- /dev/null +++ b/doc/html/_scene_parameters_8h.html @@ -0,0 +1,162 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml"> +<head> +<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> +<title>Irrlicht 3D Engine: SceneParameters.h File Reference</title> + +<link href="tabs.css" rel="stylesheet" type="text/css"/> +<link href="doxygen.css" rel="stylesheet" type="text/css" /> +<link href="navtree.css" rel="stylesheet" type="text/css"/> +<script type="text/javascript" src="jquery.js"></script> +<script type="text/javascript" src="resize.js"></script> +<script type="text/javascript" src="navtree.js"></script> +<script type="text/javascript"> + $(document).ready(initResizable); +</script> +<link href="search/search.css" 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<div class="headertitle"> +<div class="title">SceneParameters.h File Reference</div> </div> +</div> +<div class="contents"> + +<p>Header file containing all scene parameters for modifying mesh loading etc. +<a href="#details">More...</a></p> + +<p><a href="_scene_parameters_8h_source.html">Go to the source code of this file.</a></p> +<h2><a name="namespaces"></a> +Namespaces</h2> +<ul> +<li>namespace <a class="el" href="namespaceirr.html">irr</a> +<dl class="el"><dd class="mdescRight"><p>Everything in the Irrlicht Engine can be found in this namespace. </p> +<br/></dl><li>namespace <a class="el" href="namespaceirr_1_1scene.html">irr::scene</a> +<dl class="el"><dd class="mdescRight"><p>All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... </p> +<br/></dl></ul> +<h2><a name="var-members"></a> +Variables</h2> +<ul> +<li>const c8 *const <a class="el" href="namespaceirr_1_1scene.html#ab585d23bc2a3d02cd368d8bfd0b1414a">irr::scene::ALLOW_ZWRITE_ON_TRANSPARENT</a> = "Allow_ZWrite_On_Transparent" +<dl class="el"><dd class="mdescRight">Name of the parameter for changing how Irrlicht handles the ZWrite flag for transparent (blending) materials. <a href="#ab585d23bc2a3d02cd368d8bfd0b1414a"></a><br/></dl><li>const c8 *const <a class="el" href="namespaceirr_1_1scene.html#a0a190773ebdbed9f134b17d496fc526a">irr::scene::B3D_LOADER_IGNORE_MIPMAP_FLAG</a> = "B3D_IgnoreMipmapFlag" +<dl class="el"><dd class="mdescRight">Flag to ignore the b3d file's mipmapping flag. <a href="#a0a190773ebdbed9f134b17d496fc526a"></a><br/></dl><li>const c8 *const <a class="el" href="namespaceirr_1_1scene.html#acaad1f28c235751815637948cc845c15">irr::scene::B3D_TEXTURE_PATH</a> = "B3D_TexturePath" +<dl class="el"><dd class="mdescRight">Name of the parameter for changing the texture path of the built-in b3d loader. <a href="#acaad1f28c235751815637948cc845c15"></a><br/></dl><li>const c8 *const <a class="el" href="namespaceirr_1_1scene.html#a157681b3ef101a801ce278e6f21de946">irr::scene::COLLADA_CREATE_SCENE_INSTANCES</a> = "COLLADA_CreateSceneInstances" +<dl class="el"><dd class="mdescRight">Name of the parameter specifying the COLLADA mesh loading mode. <a href="#a157681b3ef101a801ce278e6f21de946"></a><br/></dl><li>const c8 *const <a class="el" href="namespaceirr_1_1scene.html#aecf002b9e14bd101b455632e1c260a8d">irr::scene::CSM_TEXTURE_PATH</a> = "CSM_TexturePath" +<dl class="el"><dd class="mdescRight">Name of the parameter for changing the texture path of the built-in csm loader. <a href="#aecf002b9e14bd101b455632e1c260a8d"></a><br/></dl><li>const c8 *const <a class="el" href="namespaceirr_1_1scene.html#a767a12984dbf7a4f0917993d748d1350">irr::scene::DEBUG_NORMAL_COLOR</a> = "DEBUG_Normal_Color" +<dl class="el"><dd class="mdescRight">Name of the parameter for setting the color of debug normals. <a href="#a767a12984dbf7a4f0917993d748d1350"></a><br/></dl><li>const c8 *const <a class="el" href="namespaceirr_1_1scene.html#a19153395855d08302b70dcfa9247eb51">irr::scene::DEBUG_NORMAL_LENGTH</a> = "DEBUG_Normal_Length" +<dl class="el"><dd class="mdescRight">Name of the parameter for setting the length of debug normals. <a href="#a19153395855d08302b70dcfa9247eb51"></a><br/></dl><li>const c8 *const <a class="el" href="namespaceirr_1_1scene.html#afd6e025453e80983de80371dc56718ef">irr::scene::DMF_ALPHA_CHANNEL_REF</a> = "DMF_AlphaRef" +<dl class="el"><dd class="mdescRight">Name of the parameter for setting reference value of alpha in transparent materials. <a href="#afd6e025453e80983de80371dc56718ef"></a><br/></dl><li>const c8 *const <a class="el" href="namespaceirr_1_1scene.html#acdc1ddd0bfeb4118a5d8f3ea953717f6">irr::scene::DMF_FLIP_ALPHA_TEXTURES</a> = "DMF_FlipAlpha" +<dl class="el"><dd class="mdescRight">Name of the parameter for choose to flip or not tga files. <a href="#acdc1ddd0bfeb4118a5d8f3ea953717f6"></a><br/></dl><li>const c8 *const <a class="el" href="namespaceirr_1_1scene.html#ae996d826263cf504dd0260d0a096b0d0">irr::scene::DMF_IGNORE_MATERIALS_DIRS</a> = "DMF_IgnoreMaterialsDir" +<dl class="el"><dd class="mdescRight">Name of the parameter for preserving DMF textures dir structure with built-in DMF loader. <a href="#ae996d826263cf504dd0260d0a096b0d0"></a><br/></dl><li>const c8 *const <a class="el" href="namespaceirr_1_1scene.html#a2a6e8bd33eaec1815e3e16a59c269fb5">irr::scene::DMF_TEXTURE_PATH</a> = "DMF_TexturePath" +<dl class="el"><dd class="mdescRight">Name of the parameter for changing the texture path of the built-in DMF loader. <a href="#a2a6e8bd33eaec1815e3e16a59c269fb5"></a><br/></dl><li>const c8 *const <a class="el" href="namespaceirr_1_1scene.html#a7a3f4a75d85bd2b3f6bc4dd58f3ce585">irr::scene::IRR_SCENE_MANAGER_IS_EDITOR</a> = "IRR_Editor" +<dl class="el"><dd class="mdescRight">Flag set as parameter when the scene manager is used as editor. <a href="#a7a3f4a75d85bd2b3f6bc4dd58f3ce585"></a><br/></dl><li>const c8 *const <a class="el" href="namespaceirr_1_1scene.html#a1d81a2ac8866dfa4a0ff3bdece327f75">irr::scene::LMTS_TEXTURE_PATH</a> = "LMTS_TexturePath" +<dl class="el"><dd class="mdescRight">Name of the parameter for changing the texture path of the built-in lmts loader. <a href="#a1d81a2ac8866dfa4a0ff3bdece327f75"></a><br/></dl><li>const c8 *const <a class="el" href="namespaceirr_1_1scene.html#a54eb9ea68ba13b4689444f8d34e338b9">irr::scene::MY3D_TEXTURE_PATH</a> = "MY3D_TexturePath" +<dl class="el"><dd class="mdescRight">Name of the parameter for changing the texture path of the built-in my3d loader. <a href="#a54eb9ea68ba13b4689444f8d34e338b9"></a><br/></dl><li>const c8 *const <a class="el" href="namespaceirr_1_1scene.html#afb0c389302c1e7ad39f83d558dbb2699">irr::scene::OBJ_LOADER_IGNORE_GROUPS</a> = "OBJ_IgnoreGroups" +<dl class="el"><dd class="mdescRight">Flag to avoid loading group structures in .obj files. <a href="#afb0c389302c1e7ad39f83d558dbb2699"></a><br/></dl><li>const c8 *const <a class="el" href="namespaceirr_1_1scene.html#ac7d5a31e2146062ddbde288115bb6c7b">irr::scene::OBJ_LOADER_IGNORE_MATERIAL_FILES</a> = "OBJ_IgnoreMaterialFiles" +<dl class="el"><dd class="mdescRight">Flag to avoid loading material .mtl file for .obj files. <a href="#ac7d5a31e2146062ddbde288115bb6c7b"></a><br/></dl><li>const c8 *const <a class="el" href="namespaceirr_1_1scene.html#a12d0b16f969fdaaf7c2161a0c7152b54">irr::scene::OBJ_TEXTURE_PATH</a> = "OBJ_TexturePath" +<dl class="el"><dd class="mdescRight">Name of the parameter for changing the texture path of the built-in obj loader. <a href="#a12d0b16f969fdaaf7c2161a0c7152b54"></a><br/></dl></ul> +<hr/><a name="details" id="details"></a><h2>Detailed Description</h2> +<div class="textblock"><p>Header file containing all scene parameters for modifying mesh loading etc. </p> +<p>This file includes all parameter names which can be set using ISceneManager::getParameters() to modify the behavior of plugins and mesh loaders. </p> + +<p>Definition in file <a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>.</p> +</div></div> +</div> + <div id="nav-path" class="navpath"> + <ul> + <li class="navelem"><a class="el" href="_scene_parameters_8h.html">SceneParameters.h</a> </li> +<!-- window showing the filter options --> +<div id="MSearchSelectWindow" + onmouseover="return searchBox.OnSearchSelectShow()" + onmouseout="return searchBox.OnSearchSelectHide()" + onkeydown="return searchBox.OnSearchSelectKey(event)"> +<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Namespaces</a><a 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