summaryrefslogtreecommitdiff
path: root/doc/html/classes.html
diff options
context:
space:
mode:
authorMirrorbot <mirrorbot@cogarr.net>2025-12-27 17:53:06 -0600
committerMirrorbot <mirrorbot@cogarr.net>2025-12-27 17:53:06 -0600
commit71e94ee161447b84c0eaabf6567f8fa62262cd3e (patch)
tree391064cc6173a6fe75069af2fdc1978af12f623e /doc/html/classes.html
downloadirrlicht-master.tar.gz
irrlicht-master.tar.bz2
irrlicht-master.zip
Inital commitHEADmaster
Diffstat (limited to 'doc/html/classes.html')
-rw-r--r--doc/html/classes.html192
1 files changed, 192 insertions, 0 deletions
diff --git a/doc/html/classes.html b/doc/html/classes.html
new file mode 100644
index 0000000..f460d54
--- /dev/null
+++ b/doc/html/classes.html
@@ -0,0 +1,192 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<title>Irrlicht 3D Engine: Class Index</title>
+
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<link href="doxygen.css" rel="stylesheet" type="text/css" />
+<link href="navtree.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="jquery.js"></script>
+<script type="text/javascript" src="resize.js"></script>
+<script type="text/javascript" src="navtree.js"></script>
+<script type="text/javascript">
+ $(document).ready(initResizable);
+</script>
+<link href="search/search.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="search/search.js"></script>
+<script type="text/javascript">
+ $(document).ready(function() { searchBox.OnSelectItem(0); });
+</script>
+
+</head>
+<body>
+<div id="top"><!-- do not remove this div! -->
+
+
+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+
+ <td id="projectlogo"><img alt="Logo" src="irrlichtlogo.png"/></td>
+
+
+ <td style="padding-left: 0.5em;">
+ <div id="projectname">Irrlicht 3D Engine
+
+ </div>
+
+ </td>
+
+
+
+
+ <td> <div id="MSearchBox" class="MSearchBoxInactive">
+ <span class="left">
+ <img id="MSearchSelect" src="search/mag_sel.png"
+ onmouseover="return searchBox.OnSearchSelectShow()"
+ onmouseout="return searchBox.OnSearchSelectHide()"
+ alt=""/>
+ <input type="text" id="MSearchField" value="Search" accesskey="S"
+ onfocus="searchBox.OnSearchFieldFocus(true)"
+ onblur="searchBox.OnSearchFieldFocus(false)"
+ onkeyup="searchBox.OnSearchFieldChange(event)"/>
+ </span><span class="right">
+ <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
+ </span>
+ </div>
+</td>
+
+
+ </tr>
+ </tbody>
+</table>
+</div>
+
+<!-- Generated by Doxygen 1.7.5.1 -->
+<script type="text/javascript">
+var searchBox = new SearchBox("searchBox", "search",false,'Search');
+</script>
+<script type="text/javascript" src="dynsections.js"></script>
+</div>
+<div id="side-nav" class="ui-resizable side-nav-resizable">
+ <div id="nav-tree">
+ <div id="nav-tree-contents">
+ </div>
+ </div>
+ <div id="splitbar" style="-moz-user-select:none;"
+ class="ui-resizable-handle">
+ </div>
+</div>
+<script type="text/javascript">
+ initNavTree('classes.html','');
+</script>
+<div id="doc-content">
+<div class="header">
+ <div class="headertitle">
+<div class="title">Class Index</div> </div>
+</div>
+<div class="contents">
+<div class="qindex"><a class="qindex" href="#letter_A">A</a>&#160;|&#160;<a class="qindex" href="#letter_C">C</a>&#160;|&#160;<a class="qindex" href="#letter_D">D</a>&#160;|&#160;<a class="qindex" href="#letter_F">F</a>&#160;|&#160;<a class="qindex" href="#letter_I">I</a>&#160;|&#160;<a class="qindex" href="#letter_L">L</a>&#160;|&#160;<a class="qindex" href="#letter_M">M</a>&#160;|&#160;<a class="qindex" href="#letter_N">N</a>&#160;|&#160;<a class="qindex" href="#letter_P">P</a>&#160;|&#160;<a class="qindex" href="#letter_Q">Q</a>&#160;|&#160;<a class="qindex" href="#letter_R">R</a>&#160;|&#160;<a class="qindex" href="#letter_S">S</a>&#160;|&#160;<a class="qindex" href="#letter_T">T</a>&#160;|&#160;<a class="qindex" href="#letter_V">V</a>&#160;|&#160;<a class="qindex" href="#letter_X">X</a></div>
+<table style="margin: 10px;" align="center" width="95%" border="0" cellspacing="0" cellpadding="0">
+<tr><td rowspan="2" valign="bottom"><a name="letter_A"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;A&#160;&#160;</div></td></tr></table>
+</td><td valign="top"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_context_menu.html">IGUIContextMenu</a> (<a class="el" href="namespaceirr_1_1gui.html">irr::gui</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_particle_gravity_affector.html">IParticleGravityAffector</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_N"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;N&#160;&#160;</div></td></tr></table>
+</td><td valign="top"><a class="el" href="structirr_1_1scene_1_1_s_m_d3_vertex.html">SMD3Vertex</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_edit_box.html">IGUIEditBox</a> (<a class="el" href="namespaceirr_1_1gui.html">irr::gui</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_particle_mesh_emitter.html">IParticleMeshEmitter</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1scene_1_1_s_mesh.html">SMesh</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1core_1_1aabbox3d.html">aabbox3d</a> (<a class="el" href="namespaceirr_1_1core.html">irr::core</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_element.html">IGUIElement</a> (<a class="el" href="namespaceirr_1_1gui.html">irr::gui</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_particle_ring_emitter.html">IParticleRingEmitter</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_noiser.html">Noiser</a> (<a class="el" href="namespaceirr_1_1scene_1_1quake3.html">irr::scene::quake3</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_modifier_function.html">SModifierFunction</a> (<a class="el" href="namespaceirr_1_1scene_1_1quake3.html">irr::scene::quake3</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1core_1_1map_1_1_access_class.html">map::AccessClass</a> (<a class="el" href="namespaceirr_1_1core.html">irr::core</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_element_factory.html">IGUIElementFactory</a> (<a class="el" href="namespaceirr_1_1gui.html">irr::gui</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_particle_rotation_affector.html">IParticleRotationAffector</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_P"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;P&#160;&#160;</div></td></tr></table>
+</td><td valign="top"><a class="el" href="structirr_1_1_s_event_1_1_s_mouse_input.html">SEvent::SMouseInput</a> (<a class="el" href="namespaceirr.html">irr</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1core_1_1array.html">array</a> (<a class="el" href="namespaceirr_1_1core.html">irr::core</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_environment.html">IGUIEnvironment</a> (<a class="el" href="namespaceirr_1_1gui.html">irr::gui</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_particle_sphere_emitter.html">IParticleSphereEmitter</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1io_1_1_s_named_path.html">SNamedPath</a> (<a class="el" href="namespaceirr_1_1io.html">irr::io</a>)&#160;&#160;&#160;</td></tr>
+<tr><td rowspan="2" valign="bottom"><a name="letter_C"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;C&#160;&#160;</div></td></tr></table>
+</td><td valign="top"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_file_open_dialog.html">IGUIFileOpenDialog</a> (<a class="el" href="namespaceirr_1_1gui.html">irr::gui</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_particle_system_scene_node.html">IParticleSystemSceneNode</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1core_1_1map_1_1_parent_first_iterator.html">map::ParentFirstIterator</a> (<a class="el" href="namespaceirr_1_1core.html">irr::core</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1video_1_1_s_override_material.html">SOverrideMaterial</a> (<a class="el" href="namespaceirr_1_1video.html">irr::video</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_font.html">IGUIFont</a> (<a class="el" href="namespaceirr_1_1gui.html">irr::gui</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_q3_level_mesh.html">IQ3LevelMesh</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1core_1_1map_1_1_parent_last_iterator.html">map::ParentLastIterator</a> (<a class="el" href="namespaceirr_1_1core.html">irr::core</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1scene_1_1_s_particle.html">SParticle</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1scene_1_1_c_dynamic_mesh_buffer.html">CDynamicMeshBuffer</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_font_bitmap.html">IGUIFontBitmap</a> (<a class="el" href="namespaceirr_1_1gui.html">irr::gui</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1_i_randomizer.html">IRandomizer</a> (<a class="el" href="namespaceirr.html">irr</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1core_1_1plane3d.html">plane3d</a> (<a class="el" href="namespaceirr_1_1core.html">irr::core</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_position_key.html">ISkinnedMesh::SPositionKey</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1scene_1_1_c_index_buffer.html">CIndexBuffer</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_image.html">IGUIImage</a> (<a class="el" href="namespaceirr_1_1gui.html">irr::gui</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1io_1_1_i_read_file.html">IReadFile</a> (<a class="el" href="namespaceirr_1_1io.html">irr::io</a>)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_Q"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;Q&#160;&#160;</div></td></tr></table>
+</td><td valign="top"><a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_rotation_key.html">ISkinnedMesh::SRotationKey</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1core_1_1_c_matrix4.html">CMatrix4</a> (<a class="el" href="namespaceirr_1_1core.html">irr::core</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_image_list.html">IGUIImageList</a> (<a class="el" href="namespaceirr_1_1gui.html">irr::gui</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1_i_reference_counted.html">IReferenceCounted</a> (<a class="el" href="namespaceirr.html">irr</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_scale_key.html">ISkinnedMesh::SScaleKey</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1scene_1_1_c_mesh_buffer.html">CMeshBuffer</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_in_out_fader.html">IGUIInOutFader</a> (<a class="el" href="namespaceirr_1_1gui.html">irr::gui</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1video_1_1_i_render_target.html">IRenderTarget</a> (<a class="el" href="namespaceirr_1_1video.html">irr::video</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter.html">Q3LevelLoadParameter</a> (<a class="el" href="namespaceirr_1_1scene_1_1quake3.html">irr::scene::quake3</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html">SSharedMeshBuffer</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1core_1_1map_1_1_const_iterator.html">map::ConstIterator</a> (<a class="el" href="namespaceirr_1_1core.html">irr::core</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_list_box.html">IGUIListBox</a> (<a class="el" href="namespaceirr_1_1gui.html">irr::gui</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1core_1_1irr_allocator.html">irrAllocator</a> (<a class="el" href="namespaceirr_1_1core.html">irr::core</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1core_1_1quaternion.html">quaternion</a> (<a class="el" href="namespaceirr_1_1core.html">irr::core</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">SSkinMeshBuffer</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1core_1_1list_1_1_const_iterator.html">list::ConstIterator</a> (<a class="el" href="namespaceirr_1_1core.html">irr::core</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_mesh_viewer.html">IGUIMeshViewer</a> (<a class="el" href="namespaceirr_1_1gui.html">irr::gui</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1core_1_1irr_allocator_fast.html">irrAllocatorFast</a> (<a class="el" href="namespaceirr_1_1core.html">irr::core</a>)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_R"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;R&#160;&#160;</div></td></tr></table>
+</td><td valign="top"><a class="el" href="classirr_1_1core_1_1string.html">string</a> (<a class="el" href="namespaceirr_1_1core.html">irr::core</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1scene_1_1_c_vertex_buffer.html">CVertexBuffer</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_scroll_bar.html">IGUIScrollBar</a> (<a class="el" href="namespaceirr_1_1gui.html">irr::gui</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1_irrlicht_device.html">IrrlichtDevice</a> (<a class="el" href="namespaceirr.html">irr</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1_s_event_1_1_s_user_event.html">SEvent::SUserEvent</a> (<a class="el" href="namespaceirr.html">irr</a>)&#160;&#160;&#160;</td></tr>
+<tr><td rowspan="2" valign="bottom"><a name="letter_D"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;D&#160;&#160;</div></td></tr></table>
+</td><td valign="top"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_skin.html">IGUISkin</a> (<a class="el" href="namespaceirr_1_1gui.html">irr::gui</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_scene_collision_manager.html">ISceneCollisionManager</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1_i_timer_1_1_real_time_date.html">ITimer::RealTimeDate</a> (<a class="el" href="namespaceirr.html">irr</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_var_group.html">SVarGroup</a> (<a class="el" href="namespaceirr_1_1scene_1_1quake3.html">irr::scene::quake3</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_spin_box.html">IGUISpinBox</a> (<a class="el" href="namespaceirr_1_1gui.html">irr::gui</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_scene_loader.html">ISceneLoader</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1core_1_1rect.html">rect</a> (<a class="el" href="namespaceirr_1_1core.html">irr::core</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_var_group_list.html">SVarGroupList</a> (<a class="el" href="namespaceirr_1_1scene_1_1quake3.html">irr::scene::quake3</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1core_1_1dimension2d.html">dimension2d</a> (<a class="el" href="namespaceirr_1_1core.html">irr::core</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html">IGUISpriteBank</a> (<a class="el" href="namespaceirr_1_1gui.html">irr::gui</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">ISceneManager</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_S"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;S&#160;&#160;</div></td></tr></table>
+</td><td valign="top"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_variable.html">SVariable</a> (<a class="el" href="namespaceirr_1_1scene_1_1quake3.html">irr::scene::quake3</a>)&#160;&#160;&#160;</td></tr>
+<tr><td rowspan="2" valign="bottom"><a name="letter_F"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;F&#160;&#160;</div></td></tr></table>
+</td><td valign="top"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_static_text.html">IGUIStaticText</a> (<a class="el" href="namespaceirr_1_1gui.html">irr::gui</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_s_vertex_color_brightness_manipulator.html">SVertexColorBrightnessManipulator</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_tab.html">IGUITab</a> (<a class="el" href="namespaceirr_1_1gui.html">irr::gui</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html">ISceneNodeAnimator</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1video_1_1_s3_d_vertex.html">S3DVertex</a> (<a class="el" href="namespaceirr_1_1video.html">irr::video</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_s_vertex_color_contrast_brightness_manipulator.html">SVertexColorContrastBrightnessManipulator</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="unionirr_1_1core_1_1_float_int_union32.html">FloatIntUnion32</a> (<a class="el" href="namespaceirr_1_1core.html">irr::core</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_tab_control.html">IGUITabControl</a> (<a class="el" href="namespaceirr_1_1gui.html">irr::gui</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html">ISceneNodeAnimatorCameraFPS</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html">S3DVertex2TCoords</a> (<a class="el" href="namespaceirr_1_1video.html">irr::video</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_s_vertex_color_contrast_manipulator.html">SVertexColorContrastManipulator</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td></tr>
+<tr><td rowspan="2" valign="bottom"><a name="letter_I"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;I&#160;&#160;</div></td></tr></table>
+</td><td valign="top"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_table.html">IGUITable</a> (<a class="el" href="namespaceirr_1_1gui.html">irr::gui</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_maya.html">ISceneNodeAnimatorCameraMaya</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html">S3DVertexTangents</a> (<a class="el" href="namespaceirr_1_1video.html">irr::video</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_s_vertex_color_desaturate_to_average_manipulator.html">SVertexColorDesaturateToAverageManipulator</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_tool_bar.html">IGUIToolBar</a> (<a class="el" href="namespaceirr_1_1gui.html">irr::gui</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html">ISceneNodeAnimatorCollisionResponse</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1scene_1_1_s_animated_mesh.html">SAnimatedMesh</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_s_vertex_color_desaturate_to_lightness_manipulator.html">SVertexColorDesaturateToLightnessManipulator</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html">IAnimatedMesh</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_tree_view.html">IGUITreeView</a> (<a class="el" href="namespaceirr_1_1gui.html">irr::gui</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_factory.html">ISceneNodeAnimatorFactory</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1io_1_1_s_attribute_read_write_options.html">SAttributeReadWriteOptions</a> (<a class="el" href="namespaceirr_1_1io.html">irr::io</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_s_vertex_color_desaturate_to_luminance_manipulator.html">SVertexColorDesaturateToLuminanceManipulator</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_m_d2.html">IAnimatedMeshMD2</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_tree_view_node.html">IGUITreeViewNode</a> (<a class="el" href="namespaceirr_1_1gui.html">irr::gui</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_scene_node_factory.html">ISceneNodeFactory</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_blend_func.html">SBlendFunc</a> (<a class="el" href="namespaceirr_1_1scene_1_1quake3.html">irr::scene::quake3</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_s_vertex_color_gamma_manipulator.html">SVertexColorGammaManipulator</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_m_d3.html">IAnimatedMeshMD3</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_window.html">IGUIWindow</a> (<a class="el" href="namespaceirr_1_1gui.html">irr::gui</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_scene_user_data_serializer.html">ISceneUserDataSerializer</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1video_1_1_s_color.html">SColor</a> (<a class="el" href="namespaceirr_1_1video.html">irr::video</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_s_vertex_color_interpolate_linear_manipulator.html">SVertexColorInterpolateLinearManipulator</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html">IAnimatedMeshSceneNode</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1video_1_1_i_image.html">IImage</a> (<a class="el" href="namespaceirr_1_1video.html">irr::video</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">IShader</a> (<a class="el" href="namespaceirr_1_1scene_1_1quake3.html">irr::scene::quake3</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1video_1_1_s_colorf.html">SColorf</a> (<a class="el" href="namespaceirr_1_1video.html">irr::video</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_s_vertex_color_interpolate_quadratic_manipulator.html">SVertexColorInterpolateQuadraticManipulator</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_animation_end_call_back.html">IAnimationEndCallBack</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1video_1_1_i_image_loader.html">IImageLoader</a> (<a class="el" href="namespaceirr_1_1video.html">irr::video</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1video_1_1_i_shader_constant_set_call_back.html">IShaderConstantSetCallBack</a> (<a class="el" href="namespaceirr_1_1video.html">irr::video</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1video_1_1_s_color_h_s_l.html">SColorHSL</a> (<a class="el" href="namespaceirr_1_1video.html">irr::video</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_s_vertex_color_invert_manipulator.html">SVertexColorInvertManipulator</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1io_1_1_i_archive_loader.html">IArchiveLoader</a> (<a class="el" href="namespaceirr_1_1io.html">irr::io</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1video_1_1_i_image_writer.html">IImageWriter</a> (<a class="el" href="namespaceirr_1_1video.html">irr::video</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1quake3_1_1_i_shader_manager.html">IShaderManager</a> (<a class="el" href="namespaceirr_1_1scene_1_1quake3.html">irr::scene::quake3</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1gui_1_1_s_cursor_sprite.html">SCursorSprite</a> (<a class="el" href="namespaceirr_1_1gui.html">irr::gui</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_s_vertex_color_scale_manipulator.html">SVertexColorScaleManipulator</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1io_1_1_i_attribute_exchanging_object.html">IAttributeExchangingObject</a> (<a class="el" href="namespaceirr_1_1io.html">irr::io</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_index_buffer.html">IIndexBuffer</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_shadow_volume_scene_node.html">IShadowVolumeSceneNode</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1_s_event.html">SEvent</a> (<a class="el" href="namespaceirr.html">irr</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_s_vertex_color_set_alpha_manipulator.html">SVertexColorSetAlphaManipulator</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1io_1_1_i_attributes.html">IAttributes</a> (<a class="el" href="namespaceirr_1_1io.html">irr::io</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1io_1_1_i_irr_x_m_l_reader.html">IIrrXMLReader</a> (<a class="el" href="namespaceirr_1_1io.html">irr::io</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">ISkinnedMesh</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1video_1_1_s_exposed_video_data.html">SExposedVideoData</a> (<a class="el" href="namespaceirr_1_1video.html">irr::video</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_s_vertex_color_set_manipulator.html">SVertexColorSetManipulator</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_billboard_scene_node.html">IBillboardSceneNode</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_light_manager.html">ILightManager</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1core_1_1map_1_1_iterator.html">map::Iterator</a> (<a class="el" href="namespaceirr_1_1core.html">irr::core</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1_s_event_1_1_s_g_u_i_event.html">SEvent::SGUIEvent</a> (<a class="el" href="namespaceirr.html">irr</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_s_vertex_color_threshold_manipulator.html">SVertexColorThresholdManipulator</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_billboard_text_scene_node.html">IBillboardTextSceneNode</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_light_scene_node.html">ILightSceneNode</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1core_1_1list_1_1_iterator.html">list::Iterator</a> (<a class="el" href="namespaceirr_1_1core.html">irr::core</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1gui_1_1_s_g_u_i_sprite.html">SGUISprite</a> (<a class="el" href="namespaceirr_1_1gui.html">irr::gui</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_s_vertex_position_scale_along_normals_manipulator.html">SVertexPositionScaleAlongNormalsManipulator</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html">IBoneSceneNode</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1_i_logger.html">ILogger</a> (<a class="el" href="namespaceirr.html">irr</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_terrain_scene_node.html">ITerrainSceneNode</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1gui_1_1_s_g_u_i_sprite_frame.html">SGUISpriteFrame</a> (<a class="el" href="namespaceirr_1_1gui.html">irr::gui</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_s_vertex_position_scale_manipulator.html">SVertexPositionScaleManipulator</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html">ICameraSceneNode</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1video_1_1_i_material_renderer.html">IMaterialRenderer</a> (<a class="el" href="namespaceirr_1_1video.html">irr::video</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_text_scene_node.html">ITextSceneNode</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1_s_irrlicht_creation_parameters.html">SIrrlichtCreationParameters</a> (<a class="el" href="namespaceirr.html">irr</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_s_vertex_position_transform_manipulator.html">SVertexPositionTransformManipulator</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html">IColladaMeshWriter</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1video_1_1_i_material_renderer_services.html">IMaterialRendererServices</a> (<a class="el" href="namespaceirr_1_1video.html">irr::video</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1video_1_1_i_texture.html">ITexture</a> (<a class="el" href="namespaceirr_1_1video.html">irr::video</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_joint.html">ISkinnedMesh::SJoint</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_s_vertex_t_coords_scale_manipulator.html">SVertexTCoordsScaleManipulator</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer_names.html">IColladaMeshWriterNames</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1_i_timer.html">ITimer</a> (<a class="el" href="namespaceirr.html">irr</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1_s_event_1_1_s_joystick_event.html">SEvent::SJoystickEvent</a> (<a class="el" href="namespaceirr.html">irr</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1scene_1_1_s_view_frustum.html">SViewFrustum</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer_properties.html">IColladaMeshWriterProperties</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_mesh_buffer.html">IMeshBuffer</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_triangle_selector.html">ITriangleSelector</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1_s_joystick_info.html">SJoystickInfo</a> (<a class="el" href="namespaceirr.html">irr</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_weight.html">ISkinnedMesh::SWeight</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_collision_callback.html">ICollisionCallback</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_mesh_cache.html">IMeshCache</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_vertex_buffer.html">IVertexBuffer</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1_s_event_1_1_s_key_input.html">SEvent::SKeyInput</a> (<a class="el" href="namespaceirr.html">irr</a>)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_T"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;T&#160;&#160;</div></td></tr></table>
+</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1gui_1_1_i_cursor_control.html">ICursorControl</a> (<a class="el" href="namespaceirr_1_1gui.html">irr::gui</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_mesh_loader.html">IMeshLoader</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1scene_1_1_i_vertex_manipulator.html">IVertexManipulator</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1_s_key_map.html">SKeyMap</a> (<a class="el" href="namespaceirr.html">irr</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_dummy_transformation_scene_node.html">IDummyTransformationSceneNode</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_mesh_manipulator.html">IMeshManipulator</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1video_1_1_i_video_driver.html">IVideoDriver</a> (<a class="el" href="namespaceirr_1_1video.html">irr::video</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1video_1_1_s_light.html">SLight</a> (<a class="el" href="namespaceirr_1_1video.html">irr::video</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1core_1_1triangle3d.html">triangle3d</a> (<a class="el" href="namespaceirr_1_1core.html">irr::core</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">IDynamicMeshBuffer</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_mesh_scene_node.html">IMeshSceneNode</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1video_1_1_i_video_mode_list.html">IVideoModeList</a> (<a class="el" href="namespaceirr_1_1video.html">irr::video</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1_s_event_1_1_s_log_event.html">SEvent::SLogEvent</a> (<a class="el" href="namespaceirr.html">irr</a>)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_V"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;V&#160;&#160;</div></td></tr></table>
+</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1_i_event_receiver.html">IEventReceiver</a> (<a class="el" href="namespaceirr.html">irr</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_mesh_writer.html">IMeshWriter</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html">IVolumeLightSceneNode</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1video_1_1_s_material.html">SMaterial</a> (<a class="el" href="namespaceirr_1_1video.html">irr::video</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1io_1_1_i_file_archive.html">IFileArchive</a> (<a class="el" href="namespaceirr_1_1io.html">irr::io</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_meta_triangle_selector.html">IMetaTriangleSelector</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1io_1_1_i_write_file.html">IWriteFile</a> (<a class="el" href="namespaceirr_1_1io.html">irr::io</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1video_1_1_s_material_layer.html">SMaterialLayer</a> (<a class="el" href="namespaceirr_1_1video.html">irr::video</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1core_1_1vector2d.html">vector2d</a> (<a class="el" href="namespaceirr_1_1core.html">irr::core</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1io_1_1_i_file_list.html">IFileList</a> (<a class="el" href="namespaceirr_1_1io.html">irr::io</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="unionirr_1_1core_1_1inttofloat.html">inttofloat</a> (<a class="el" href="namespaceirr_1_1core.html">irr::core</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1io_1_1_i_x_m_l_base.html">IXMLBase</a> (<a class="el" href="namespaceirr_1_1io.html">irr::io</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1scene_1_1_s_m_d3_animation_info.html">SMD3AnimationInfo</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1core_1_1vector3d.html">vector3d</a> (<a class="el" href="namespaceirr_1_1core.html">irr::core</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1io_1_1_i_file_read_call_back.html">IFileReadCallBack</a> (<a class="el" href="namespaceirr_1_1io.html">irr::io</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1_i_o_s_operator.html">IOSOperator</a> (<a class="el" href="namespaceirr.html">irr</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1io_1_1_i_x_m_l_writer.html">IXMLWriter</a> (<a class="el" href="namespaceirr_1_1io.html">irr::io</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1scene_1_1_s_m_d3_face.html">SMD3Face</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_X"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;X&#160;&#160;</div></td></tr></table>
+</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1io_1_1_i_file_system.html">IFileSystem</a> (<a class="el" href="namespaceirr_1_1io.html">irr::io</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_particle_affector.html">IParticleAffector</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_L"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;L&#160;&#160;</div></td></tr></table>
+</td><td valign="top"><a class="el" href="structirr_1_1scene_1_1_s_m_d3_header.html">SMD3Header</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_geometry_creator.html">IGeometryCreator</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html">IParticleAnimatedMeshSceneNodeEmitter</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1scene_1_1_s_m_d3_mesh.html">SMD3Mesh</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1io_1_1xml_char.html">xmlChar</a> (<a class="el" href="namespaceirr_1_1io.html">irr::io</a>)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1video_1_1_i_g_p_u_programming_services.html">IGPUProgrammingServices</a> (<a class="el" href="namespaceirr_1_1video.html">irr::video</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html">IParticleAttractionAffector</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1core_1_1line2d.html">line2d</a> (<a class="el" href="namespaceirr_1_1core.html">irr::core</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1scene_1_1_s_m_d3_mesh_buffer.html">SMD3MeshBuffer</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td></td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_button.html">IGUIButton</a> (<a class="el" href="namespaceirr_1_1gui.html">irr::gui</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_particle_box_emitter.html">IParticleBoxEmitter</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1core_1_1line3d.html">line3d</a> (<a class="el" href="namespaceirr_1_1core.html">irr::core</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1scene_1_1_s_m_d3_mesh_header.html">SMD3MeshHeader</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td></td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_check_box.html">IGUICheckBox</a> (<a class="el" href="namespaceirr_1_1gui.html">irr::gui</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_particle_cylinder_emitter.html">IParticleCylinderEmitter</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1core_1_1list.html">list</a> (<a class="el" href="namespaceirr_1_1core.html">irr::core</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1scene_1_1_s_m_d3_quaternion_tag.html">SMD3QuaternionTag</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td></td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_color_select_dialog.html">IGUIColorSelectDialog</a> (<a class="el" href="namespaceirr_1_1gui.html">irr::gui</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_particle_emitter.html">IParticleEmitter</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_M"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;M&#160;&#160;</div></td></tr></table>
+</td><td valign="top"><a class="el" href="structirr_1_1scene_1_1_s_m_d3_quaternion_tag_list.html">SMD3QuaternionTagList</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td></td></tr>
+<tr><td valign="top"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_combo_box.html">IGUIComboBox</a> (<a class="el" href="namespaceirr_1_1gui.html">irr::gui</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classirr_1_1scene_1_1_i_particle_fade_out_affector.html">IParticleFadeOutAffector</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structirr_1_1scene_1_1_s_m_d3_tex_coord.html">SMD3TexCoord</a> (<a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>)&#160;&#160;&#160;</td><td></td></tr>
+<tr><td></td><td></td><td valign="top"><a class="el" href="classirr_1_1core_1_1map.html">map</a> (<a class="el" href="namespaceirr_1_1core.html">irr::core</a>)&#160;&#160;&#160;</td><td></td><td></td></tr>
+<tr><td></td><td></td><td></td><td></td><td></td></tr>
+</table>
+<div class="qindex"><a class="qindex" href="#letter_A">A</a>&#160;|&#160;<a class="qindex" href="#letter_C">C</a>&#160;|&#160;<a class="qindex" href="#letter_D">D</a>&#160;|&#160;<a class="qindex" href="#letter_F">F</a>&#160;|&#160;<a class="qindex" href="#letter_I">I</a>&#160;|&#160;<a class="qindex" href="#letter_L">L</a>&#160;|&#160;<a class="qindex" href="#letter_M">M</a>&#160;|&#160;<a class="qindex" href="#letter_N">N</a>&#160;|&#160;<a class="qindex" href="#letter_P">P</a>&#160;|&#160;<a class="qindex" href="#letter_Q">Q</a>&#160;|&#160;<a class="qindex" href="#letter_R">R</a>&#160;|&#160;<a class="qindex" href="#letter_S">S</a>&#160;|&#160;<a class="qindex" href="#letter_T">T</a>&#160;|&#160;<a class="qindex" href="#letter_V">V</a>&#160;|&#160;<a class="qindex" href="#letter_X">X</a></div>
+</div>
+</div>
+ <div id="nav-path" class="navpath">
+ <ul>
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+ onmouseover="return searchBox.OnSearchSelectShow()"
+ onmouseout="return searchBox.OnSearchSelectHide()"
+ onkeydown="return searchBox.OnSearchSelectKey(event)">
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(9)"><span class="SelectionMark">&#160;</span>Friends</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(10)"><span class="SelectionMark">&#160;</span>Defines</a></div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0"
+ name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+
+ <li class="footer">
+<a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht
+Engine</a> Documentation &copy; 2003-2012 by Nikolaus Gebhardt. Generated on Fri Mar 12 2021 17:21:55 for Irrlicht 3D Engine by
+<a href="http://www.doxygen.org/index.html" target="_blank">Doxygen</a> 1.7.5.1 </li>
+ </ul>
+ </div>
+
+
+</body>
+</html>