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authorMirrorbot <mirrorbot@cogarr.net>2025-12-27 17:53:06 -0600
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+<a href="#pub-methods">Public Member Functions</a> </div>
+ <div class="headertitle">
+<div class="title">irr::IEventReceiver Class Reference</div> </div>
+</div>
+<div class="contents">
+<!-- doxytag: class="irr::IEventReceiver" -->
+<p>Interface of an object which can receive events.
+ <a href="classirr_1_1_i_event_receiver.html#details">More...</a></p>
+
+<p><code>#include &lt;<a class="el" href="_i_event_receiver_8h_source.html">IEventReceiver.h</a>&gt;</code></p>
+<div id="dynsection-0" onclick="return toggleVisibility(this)" class="dynheader closed" style="cursor:pointer;">
+ <img id="dynsection-0-trigger" src="closed.png" alt="+"/> Inheritance diagram for irr::IEventReceiver:</div>
+<div id="dynsection-0-summary" class="dynsummary" style="display:block;">
+</div>
+<div id="dynsection-0-content" class="dyncontent" style="display:none;">
+ <div class="center">
+ <img src="classirr_1_1_i_event_receiver.png" usemap="#irr::IEventReceiver_map" alt=""/>
+ <map id="irr::IEventReceiver_map" name="irr::IEventReceiver_map">
+<area href="classirr_1_1gui_1_1_i_g_u_i_element.html" title="Base class of all GUI elements." alt="irr::gui::IGUIElement" shape="rect" coords="0,56,293,80"/>
+<area href="classirr_1_1scene_1_1_i_camera_scene_node.html" title="Scene Node which is a (controlable) camera." alt="irr::scene::ICameraSceneNode" shape="rect" coords="303,56,596,80"/>
+<area href="classirr_1_1scene_1_1_i_scene_node_animator.html" title="Animates a scene node. Can animate position, rotation, material, and so on." alt="irr::scene::ISceneNodeAnimator" shape="rect" coords="606,56,899,80"/>
+<area href="classirr_1_1gui_1_1_i_g_u_i_button.html" title="GUI Button interface." alt="irr::gui::IGUIButton" shape="rect" coords="303,112,596,136"/>
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+<area href="classirr_1_1gui_1_1_i_g_u_i_color_select_dialog.html" title="Standard color chooser dialog." alt="irr::gui::IGUIColorSelectDialog" shape="rect" coords="303,224,596,248"/>
+<area href="classirr_1_1gui_1_1_i_g_u_i_combo_box.html" title="Combobox widget." alt="irr::gui::IGUIComboBox" shape="rect" coords="303,280,596,304"/>
+<area href="classirr_1_1gui_1_1_i_g_u_i_context_menu.html" title="GUI Context menu interface." alt="irr::gui::IGUIContextMenu" shape="rect" coords="303,336,596,360"/>
+<area href="classirr_1_1gui_1_1_i_g_u_i_edit_box.html" title="Single line edit box for editing simple text." alt="irr::gui::IGUIEditBox" shape="rect" coords="303,392,596,416"/>
+<area href="classirr_1_1gui_1_1_i_g_u_i_file_open_dialog.html" title="Standard file chooser dialog." alt="irr::gui::IGUIFileOpenDialog" shape="rect" coords="303,448,596,472"/>
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+<area href="classirr_1_1gui_1_1_i_g_u_i_scroll_bar.html" title="Default scroll bar GUI element." alt="irr::gui::IGUIScrollBar" shape="rect" coords="303,728,596,752"/>
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+<area href="classirr_1_1gui_1_1_i_g_u_i_tab_control.html" title="A standard tab control." alt="irr::gui::IGUITabControl" shape="rect" coords="303,952,596,976"/>
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+<area href="classirr_1_1gui_1_1_i_g_u_i_window.html" title="Default moveable window GUI element with border, caption and close icons." alt="irr::gui::IGUIWindow" shape="rect" coords="303,1176,596,1200"/>
+<area href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html" title="Special scene node animator for FPS cameras." alt="irr::scene::ISceneNodeAnimatorCameraFPS" shape="rect" coords="909,112,1202,136"/>
+<area href="classirr_1_1scene_1_1_i_scene_node_animator_camera_maya.html" title="Special scene node animator for Maya-style cameras." alt="irr::scene::ISceneNodeAnimatorCameraMaya" shape="rect" coords="909,168,1202,192"/>
+<area href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html" title="Special scene node animator for doing automatic collision detection and response." alt="irr::scene::ISceneNodeAnimatorCollisionResponse" shape="rect" coords="909,224,1202,248"/>
+</map>
+ </div></div>
+
+<p><a href="classirr_1_1_i_event_receiver-members.html">List of all members.</a></p>
+<h2><a name="pub-methods"></a>
+Public Member Functions</h2>
+<ul>
+<li>virtual <a class="el" href="classirr_1_1_i_event_receiver.html#a4ec011612f02017d95654cf5b5d567b6">~IEventReceiver</a> ()
+<dl class="el"><dd class="mdescRight">Destructor. <a href="#a4ec011612f02017d95654cf5b5d567b6"></a><br/></dl><li>virtual bool <a class="el" href="classirr_1_1_i_event_receiver.html#a571f744ceffc3b4fe8a81f529163eb97">OnEvent</a> (const <a class="el" href="structirr_1_1_s_event.html">SEvent</a> &amp;event)=0
+<dl class="el"><dd class="mdescRight">Called if an event happened. <a href="#a571f744ceffc3b4fe8a81f529163eb97"></a><br/></dl></ul>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<div class="textblock"><p>Interface of an object which can receive events. </p>
+<p>Many of the engine's classes inherit <a class="el" href="classirr_1_1_i_event_receiver.html" title="Interface of an object which can receive events.">IEventReceiver</a> so they are able to process events. Events usually start at a postEventFromUser function and are passed down through a chain of event receivers until OnEvent returns true. See <a class="el" href="namespaceirr.html#ac9eed96e06e85ce3c86fcbbbe9e48a0c" title="Enumeration for all event types there are.">irr::EEVENT_TYPE</a> for a description of where each type of event starts, and the path it takes through the system. </p>
+
+<p>Definition at line <a class="el" href="_i_event_receiver_8h_source.html#l00433">433</a> of file <a class="el" href="_i_event_receiver_8h_source.html">IEventReceiver.h</a>.</p>
+</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" id="a4ec011612f02017d95654cf5b5d567b6"></a><!-- doxytag: member="irr::IEventReceiver::~IEventReceiver" ref="a4ec011612f02017d95654cf5b5d567b6" args="()" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">virtual irr::IEventReceiver::~IEventReceiver </td>
+ <td>(</td>
+ <td class="paramname"></td><td>)</td>
+ <td><code> [inline, virtual]</code></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>Destructor. </p>
+
+<p>Definition at line <a class="el" href="_i_event_receiver_8h_source.html#l00438">438</a> of file <a class="el" href="_i_event_receiver_8h_source.html">IEventReceiver.h</a>.</p>
+
+</div>
+</div>
+<hr/><h2>Member Function Documentation</h2>
+<a class="anchor" id="a571f744ceffc3b4fe8a81f529163eb97"></a><!-- doxytag: member="irr::IEventReceiver::OnEvent" ref="a571f744ceffc3b4fe8a81f529163eb97" args="(const SEvent &amp;event)=0" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">virtual bool irr::IEventReceiver::OnEvent </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="structirr_1_1_s_event.html">SEvent</a> &amp;&#160;</td>
+ <td class="paramname"><em>event</em></td><td>)</td>
+ <td><code> [pure virtual]</code></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>Called if an event happened. </p>
+<p>Please take care that you should only return 'true' when you want to _prevent_ Irrlicht from processing the event any further. So 'true' does mean that an event is completely done. Therefore your return value for all unprocessed events should be 'false'. </p>
+<dl class="return"><dt><b>Returns:</b></dt><dd>True if the event was processed. </dd></dl>
+
+<p>Implemented in <a class="el" href="classirr_1_1gui_1_1_i_g_u_i_element.html#a54b1799e21722d9e6ce5b8e4bdb2e80a">irr::gui::IGUIElement</a>, <a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#af27145518f43a17f803cdea086f68f3c">irr::scene::ICameraSceneNode</a>, and <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html#aca20b841bb586cd9654464b001a7b6aa">irr::scene::ISceneNodeAnimator</a>.</p>
+
+</div>
+</div>
+<hr/>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="_i_event_receiver_8h_source.html">IEventReceiver.h</a></li>
+</ul>
+</div>
+</div>
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