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| author | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
|---|---|---|
| committer | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
| commit | 71e94ee161447b84c0eaabf6567f8fa62262cd3e (patch) | |
| tree | 391064cc6173a6fe75069af2fdc1978af12f623e /doc/html/classirr_1_1scene_1_1_i_light_manager.html | |
| download | irrlicht-master.tar.gz irrlicht-master.tar.bz2 irrlicht-master.zip | |
Diffstat (limited to 'doc/html/classirr_1_1scene_1_1_i_light_manager.html')
| -rw-r--r-- | doc/html/classirr_1_1scene_1_1_i_light_manager.html | 307 |
1 files changed, 307 insertions, 0 deletions
diff --git a/doc/html/classirr_1_1scene_1_1_i_light_manager.html b/doc/html/classirr_1_1scene_1_1_i_light_manager.html new file mode 100644 index 0000000..d5a3e89 --- /dev/null +++ b/doc/html/classirr_1_1scene_1_1_i_light_manager.html @@ -0,0 +1,307 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml"> +<head> +<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> +<title>Irrlicht 3D Engine: irr::scene::ILightManager Class Reference</title> + +<link href="tabs.css" rel="stylesheet" type="text/css"/> +<link href="doxygen.css" rel="stylesheet" type="text/css" /> +<link href="navtree.css" rel="stylesheet" type="text/css"/> +<script type="text/javascript" src="jquery.js"></script> +<script type="text/javascript" src="resize.js"></script> +<script type="text/javascript" src="navtree.js"></script> +<script type="text/javascript"> + 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<div class="summary"> +<a href="#pub-methods">Public Member Functions</a> </div> + <div class="headertitle"> +<div class="title">irr::scene::ILightManager Class Reference</div> </div> +</div> +<div class="contents"> +<!-- doxytag: class="irr::scene::ILightManager" --><!-- doxytag: inherits="irr::IReferenceCounted" --> +<p><a class="el" href="classirr_1_1scene_1_1_i_light_manager.html" title="ILightManager provides an interface for user applications to manipulate the list of lights in the sce...">ILightManager</a> provides an interface for user applications to manipulate the list of lights in the scene. + <a href="classirr_1_1scene_1_1_i_light_manager.html#details">More...</a></p> + +<p><code>#include <<a class="el" href="_i_light_manager_8h_source.html">ILightManager.h</a>></code></p> +<div id="dynsection-0" onclick="return toggleVisibility(this)" class="dynheader closed" style="cursor:pointer;"> + <img id="dynsection-0-trigger" src="closed.png" alt="+"/> Inheritance diagram for irr::scene::ILightManager:</div> +<div id="dynsection-0-summary" class="dynsummary" style="display:block;"> +</div> +<div id="dynsection-0-content" class="dyncontent" style="display:none;"> + <div class="center"> + <img src="classirr_1_1scene_1_1_i_light_manager.png" usemap="#irr::scene::ILightManager_map" alt=""/> + <map id="irr::scene::ILightManager_map" name="irr::scene::ILightManager_map"> +<area href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine." alt="irr::IReferenceCounted" shape="rect" coords="0,0,152,24"/> +</map> + </div></div> + +<p><a href="classirr_1_1scene_1_1_i_light_manager-members.html">List of all members.</a></p> +<h2><a name="pub-methods"></a> +Public Member Functions</h2> +<ul> +<li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_light_manager.html#aa9e6195a3a783a97f440a4b947090ab0">OnNodePostRender</a> (<a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *node)=0 +<dl class="el"><dd class="mdescRight">Called after the the node specified in <a class="el" href="classirr_1_1scene_1_1_i_light_manager.html#a23ae7bdf54613e6dd41d4138cb6f5edc" title="Called before the given scene node is rendered.">OnNodePreRender()</a> has been rendered. <a href="#aa9e6195a3a783a97f440a4b947090ab0"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_light_manager.html#a23ae7bdf54613e6dd41d4138cb6f5edc">OnNodePreRender</a> (<a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *node)=0 +<dl class="el"><dd class="mdescRight">Called before the given scene node is rendered. <a href="#a23ae7bdf54613e6dd41d4138cb6f5edc"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_light_manager.html#ac8f92f0fbd43ba9cb01b47647125a1a3">OnPostRender</a> (void)=0 +<dl class="el"><dd class="mdescRight">Called after the last scene node is rendered. <a href="#ac8f92f0fbd43ba9cb01b47647125a1a3"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_light_manager.html#a060badf09dc2f8ba8ddb148034c27817">OnPreRender</a> (<a class="el" href="classirr_1_1core_1_1array.html">core::array</a>< <a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> * > &lightList)=0 +<dl class="el"><dd class="mdescRight">Called after the scene's light list has been built, but before rendering has begun. <a href="#a060badf09dc2f8ba8ddb148034c27817"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_light_manager.html#a189edbf3a16ebb3c82e5d9f93dd2b41b">OnRenderPassPostRender</a> (<a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67f">E_SCENE_NODE_RENDER_PASS</a> renderPass)=0 +<dl class="el"><dd class="mdescRight">Called after the render pass specified in <a class="el" href="classirr_1_1scene_1_1_i_light_manager.html#a56eaec6a697659f40b4f29b681fbdfad" title="Called before a render pass begins.">OnRenderPassPreRender()</a> ends. <a href="#a189edbf3a16ebb3c82e5d9f93dd2b41b"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_light_manager.html#a56eaec6a697659f40b4f29b681fbdfad">OnRenderPassPreRender</a> (<a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67f">E_SCENE_NODE_RENDER_PASS</a> renderPass)=0 +<dl class="el"><dd class="mdescRight">Called before a render pass begins. <a href="#a56eaec6a697659f40b4f29b681fbdfad"></a><br/></dl></ul> +<hr/><a name="details" id="details"></a><h2>Detailed Description</h2> +<div class="textblock"><p><a class="el" href="classirr_1_1scene_1_1_i_light_manager.html" title="ILightManager provides an interface for user applications to manipulate the list of lights in the sce...">ILightManager</a> provides an interface for user applications to manipulate the list of lights in the scene. </p> +<p>The light list can be trimmed or re-ordered before device/ hardware lights are created, and/or individual lights can be switched on and off before or after each scene node is rendered. It is assumed that the <a class="el" href="classirr_1_1scene_1_1_i_light_manager.html" title="ILightManager provides an interface for user applications to manipulate the list of lights in the sce...">ILightManager</a> implementation will store any data that it wishes to retain, i.e. the <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html" title="The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.">ISceneManager</a> to which it is assigned, the lightList, the current render pass, and the current scene node. </p> + +<p>Definition at line <a class="el" href="_i_light_manager_8h_source.html#l00025">25</a> of file <a class="el" href="_i_light_manager_8h_source.html">ILightManager.h</a>.</p> +</div><hr/><h2>Member Function Documentation</h2> +<a class="anchor" id="aa9e6195a3a783a97f440a4b947090ab0"></a><!-- doxytag: member="irr::scene::ILightManager::OnNodePostRender" ref="aa9e6195a3a783a97f440a4b947090ab0" args="(ISceneNode *node)=0" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">virtual void irr::scene::ILightManager::OnNodePostRender </td> + <td>(</td> + <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> * </td> + <td class="paramname"><em>node</em></td><td>)</td> + <td><code> [pure virtual]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>Called after the the node specified in <a class="el" href="classirr_1_1scene_1_1_i_light_manager.html#a23ae7bdf54613e6dd41d4138cb6f5edc" title="Called before the given scene node is rendered.">OnNodePreRender()</a> has been rendered. </p> +<dl><dt><b>Parameters:</b></dt><dd> + <table class="params"> + <tr><td class="paramdir">[in]</td><td class="paramname">node,:</td><td>the scene node that has just been rendered </td></tr> + </table> + </dd> +</dl> + +</div> +</div> +<a class="anchor" id="a23ae7bdf54613e6dd41d4138cb6f5edc"></a><!-- doxytag: member="irr::scene::ILightManager::OnNodePreRender" ref="a23ae7bdf54613e6dd41d4138cb6f5edc" args="(ISceneNode *node)=0" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">virtual void irr::scene::ILightManager::OnNodePreRender </td> + <td>(</td> + <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> * </td> + <td class="paramname"><em>node</em></td><td>)</td> + <td><code> [pure virtual]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>Called before the given scene node is rendered. </p> +<dl><dt><b>Parameters:</b></dt><dd> + <table class="params"> + <tr><td class="paramdir">[in]</td><td class="paramname">node,:</td><td>the scene node that's about to be rendered </td></tr> + </table> + </dd> +</dl> + +</div> +</div> +<a class="anchor" id="ac8f92f0fbd43ba9cb01b47647125a1a3"></a><!-- doxytag: member="irr::scene::ILightManager::OnPostRender" ref="ac8f92f0fbd43ba9cb01b47647125a1a3" args="(void)=0" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">virtual void irr::scene::ILightManager::OnPostRender </td> + <td>(</td> + <td class="paramtype">void </td> + <td class="paramname"></td><td>)</td> + <td><code> [pure virtual]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>Called after the last scene node is rendered. </p> +<p>After this call returns, the lightList passed to <a class="el" href="classirr_1_1scene_1_1_i_light_manager.html#a060badf09dc2f8ba8ddb148034c27817" title="Called after the scene's light list has been built, but before rendering has begun.">OnPreRender()</a> becomes invalid. </p> + +</div> +</div> +<a class="anchor" id="a060badf09dc2f8ba8ddb148034c27817"></a><!-- doxytag: member="irr::scene::ILightManager::OnPreRender" ref="a060badf09dc2f8ba8ddb148034c27817" args="(core::array< ISceneNode * > &lightList)=0" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">virtual void irr::scene::ILightManager::OnPreRender </td> + <td>(</td> + <td class="paramtype"><a class="el" href="classirr_1_1core_1_1array.html">core::array</a>< <a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> * > & </td> + <td class="paramname"><em>lightList</em></td><td>)</td> + <td><code> [pure virtual]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>Called after the scene's light list has been built, but before rendering has begun. </p> +<p>As actual device/hardware lights are not created until the ESNRP_LIGHT render pass, this provides an opportunity for the light manager to trim or re-order the light list, before any device/hardware lights have actually been created. </p> +<dl><dt><b>Parameters:</b></dt><dd> + <table class="params"> + <tr><td class="paramname">lightList,:</td><td>the Scene Manager's light list, which the light manager may modify. This reference will remain valid until <a class="el" href="classirr_1_1scene_1_1_i_light_manager.html#ac8f92f0fbd43ba9cb01b47647125a1a3" title="Called after the last scene node is rendered.">OnPostRender()</a>. </td></tr> + </table> + </dd> +</dl> + +</div> +</div> +<a class="anchor" id="a189edbf3a16ebb3c82e5d9f93dd2b41b"></a><!-- doxytag: member="irr::scene::ILightManager::OnRenderPassPostRender" ref="a189edbf3a16ebb3c82e5d9f93dd2b41b" args="(E_SCENE_NODE_RENDER_PASS renderPass)=0" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">virtual void irr::scene::ILightManager::OnRenderPassPostRender </td> + <td>(</td> + <td class="paramtype"><a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67f">E_SCENE_NODE_RENDER_PASS</a> </td> + <td class="paramname"><em>renderPass</em></td><td>)</td> + <td><code> [pure virtual]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>Called after the render pass specified in <a class="el" href="classirr_1_1scene_1_1_i_light_manager.html#a56eaec6a697659f40b4f29b681fbdfad" title="Called before a render pass begins.">OnRenderPassPreRender()</a> ends. </p> +<dl><dt><b>Parameters:</b></dt><dd> + <table class="params"> + <tr><td class="paramdir">[in]</td><td class="paramname">renderPass,:</td><td>the render pass that has finished </td></tr> + </table> + </dd> +</dl> + +</div> +</div> +<a class="anchor" id="a56eaec6a697659f40b4f29b681fbdfad"></a><!-- doxytag: member="irr::scene::ILightManager::OnRenderPassPreRender" ref="a56eaec6a697659f40b4f29b681fbdfad" args="(E_SCENE_NODE_RENDER_PASS renderPass)=0" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">virtual void irr::scene::ILightManager::OnRenderPassPreRender </td> + <td>(</td> + <td class="paramtype"><a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67f">E_SCENE_NODE_RENDER_PASS</a> </td> + <td class="paramname"><em>renderPass</em></td><td>)</td> + <td><code> [pure virtual]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>Called before a render pass begins. </p> +<dl><dt><b>Parameters:</b></dt><dd> + <table class="params"> + <tr><td class="paramname">renderPass,:</td><td>the render pass that's about to begin </td></tr> + </table> + </dd> +</dl> + +</div> +</div> +<hr/>The documentation for this class was generated from the following file:<ul> +<li><a class="el" href="_i_light_manager_8h_source.html">ILightManager.h</a></li> +</ul> +</div> +</div> + <div id="nav-path" class="navpath"> + <ul> + <li class="navelem"><a class="el" href="namespaceirr.html">irr</a> </li> + <li class="navelem"><a class="el" href="namespaceirr_1_1scene.html">scene</a> </li> + <li class="navelem"><a class="el" href="classirr_1_1scene_1_1_i_light_manager.html">ILightManager</a> </li> +<!-- window showing the filter options --> +<div id="MSearchSelectWindow" + onmouseover="return searchBox.OnSearchSelectShow()" + onmouseout="return searchBox.OnSearchSelectHide()" + onkeydown="return searchBox.OnSearchSelectKey(event)"> +<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark"> </span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark"> </span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(9)"><span class="SelectionMark"> </span>Friends</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(10)"><span class="SelectionMark"> </span>Defines</a></div> + +<!-- iframe showing the search results (closed by default) --> +<div id="MSearchResultsWindow"> +<iframe src="javascript:void(0)" frameborder="0" + name="MSearchResults" id="MSearchResults"> +</iframe> +</div> + + + <li class="footer"> +<a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht +Engine</a> Documentation © 2003-2012 by Nikolaus Gebhardt. 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