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| author | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
|---|---|---|
| committer | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
| commit | 71e94ee161447b84c0eaabf6567f8fa62262cd3e (patch) | |
| tree | 391064cc6173a6fe75069af2fdc1978af12f623e /doc/html/classirr_1_1scene_1_1_i_skinned_mesh-members.html | |
| download | irrlicht-master.tar.gz irrlicht-master.tar.bz2 irrlicht-master.zip | |
Diffstat (limited to 'doc/html/classirr_1_1scene_1_1_i_skinned_mesh-members.html')
| -rw-r--r-- | doc/html/classirr_1_1scene_1_1_i_skinned_mesh-members.html | 161 |
1 files changed, 161 insertions, 0 deletions
diff --git a/doc/html/classirr_1_1scene_1_1_i_skinned_mesh-members.html b/doc/html/classirr_1_1scene_1_1_i_skinned_mesh-members.html new file mode 100644 index 0000000..82bd649 --- /dev/null +++ b/doc/html/classirr_1_1scene_1_1_i_skinned_mesh-members.html @@ -0,0 +1,161 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml"> +<head> +<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> +<title>Irrlicht 3D Engine: Member List</title> + +<link href="tabs.css" rel="stylesheet" type="text/css"/> +<link href="doxygen.css" rel="stylesheet" type="text/css" /> +<link href="navtree.css" rel="stylesheet" type="text/css"/> +<script type="text/javascript" src="jquery.js"></script> +<script type="text/javascript" src="resize.js"></script> +<script type="text/javascript" src="navtree.js"></script> +<script type="text/javascript"> + $(document).ready(initResizable); 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onblur="searchBox.OnSearchFieldFocus(false)" + onkeyup="searchBox.OnSearchFieldChange(event)"/> + </span><span class="right"> + <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a> + </span> + </div> +</td> + + + </tr> + </tbody> +</table> +</div> + +<!-- Generated by Doxygen 1.7.5.1 --> +<script type="text/javascript"> +var searchBox = new SearchBox("searchBox", "search",false,'Search'); +</script> +<script type="text/javascript" src="dynsections.js"></script> +</div> +<div id="side-nav" class="ui-resizable side-nav-resizable"> + <div id="nav-tree"> + <div id="nav-tree-contents"> + </div> + </div> + <div id="splitbar" style="-moz-user-select:none;" + class="ui-resizable-handle"> + </div> +</div> +<script type="text/javascript"> + initNavTree('classirr_1_1scene_1_1_i_skinned_mesh.html',''); +</script> +<div id="doc-content"> +<div class="header"> + <div class="headertitle"> +<div class="title">irr::scene::ISkinnedMesh Member List</div> </div> +</div> +<div class="contents"> +This is the complete list of members for <a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a>, including all inherited members.<table> + <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a713edfbc7f3e9394487882156dc6fe2f">addJoint</a>(SJoint *parent=0)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#abc55b0dc2c1e80ef5fa4cab8e17b76af">addMeshBuffer</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a4441937c52c1fdf3d2bbaeff1406716d">addPositionKey</a>(SJoint *joint)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#ab5d41c1fc22de5d7cb9c376d2a873ab9">addRotationKey</a>(SJoint *joint)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a3601a01c99594fe8db3cccaec89df7d6">addScaleKey</a>(SJoint *joint)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a6b79ee2544eb0ffe8501c06fd347ea89">addWeight</a>(SJoint *joint)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a5cbb9dad48413636f9e9c2ac9201cfae">animateMesh</a>(f32 frame, f32 blend)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#ae63f3f1a74bf38c4b5113e3a5b96c0f3">convertMeshToTangents</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#afb169a857e0d2cdb96b8821cb9bff17a">drop</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a83549df06904513c439c92e34b424b02">finalize</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a4fcdc38666f24a092191668ff909936f">getAllJoints</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a8dcc5dc083cd93a349acd0a2e01da539">getAllJoints</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html#acb4249295319c8240d5bedc167417435">getAnimationSpeed</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html">irr::scene::IAnimatedMesh</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html#ada6ecee9cbebed8bb67fd92872552ea0">getBoundingBox</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html">irr::scene::IMesh</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a768e697e55d496e396b3acc5003d2bea">getDebugName</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html#a2ec99aba081e9f37802e8ea9cd65629b">getFrameCount</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html">irr::scene::IAnimatedMesh</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a7715fb82ffec225d2fd9b8aa860e3c38">getJointCount</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#ab28aed78a7e2eeaa20ba7eb0eb082ba4">getJointName</a>(u32 number) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#ace7288f54490d017efebe24c3eb46ab8">getJointNumber</a>(const c8 *name) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html#adccb39fee83bed36a464cf7b96f3a0ca">getMesh</a>(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html">irr::scene::IAnimatedMesh</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html#a2cd1a04b396235101f426befba0c5b82">getMeshBuffer</a>(u32 nr) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html">irr::scene::IMesh</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html#a9573dace82efb01ba1f35f9cc28a4ced">getMeshBuffer</a>(const video::SMaterial &material) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html">irr::scene::IMesh</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html#a2ebed0bdae2d6537c36b0b7ac831edb8">getMeshBufferCount</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html">irr::scene::IMesh</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a5c46b784d6e8b7479e6f630377ab42ef">getMeshBuffers</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html#a227b7899a59ff22b73b953d54c8b17b7">getMeshType</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html">irr::scene::IAnimatedMesh</a></td><td><code> [inline, virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a198560456588db46331f06eda909a399">getReferenceCount</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a2b7a035532e5f409ca9482dab79185f4">grab</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a8411682018e68a2752d4c82675c71040">IReferenceCounted</a>()</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a2131a8693a84e29036ffff69955a2ec1">isStatic</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html#a5eb1b09d96547dbd273d489e58d62658">setAnimationSpeed</a>(f32 fps)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html">irr::scene::IAnimatedMesh</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html#a0aee3b5bc5d31ce996becc069f65e642">setBoundingBox</a>(const core::aabbox3df &box)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html">irr::scene::IMesh</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a704c5042d399fe8cd3bdd65a0559002a">setDebugName</a>(const c8 *newName)</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline, protected]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html#a496534cd4813d520d887785720f66c9b">setDirty</a>(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html">irr::scene::IMesh</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html#a1de908b8e67c28bdac546e8599043dfe">setHardwareMappingHint</a>(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html">irr::scene::IMesh</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a42ff192210ffc61a4c9fe8184b466b17">setHardwareSkinning</a>(bool on)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#afbb087c018dac08007ff5d22c6fe86b9">setInterpolationMode</a>(E_INTERPOLATION_MODE mode)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html#a56e034b671f52653d6c91e0ffa42febd">setMaterialFlag</a>(video::E_MATERIAL_FLAG flag, bool newvalue)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html">irr::scene::IMesh</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a3bd5dd1429c13bce259557875a5bbe7d">skinMesh</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a19f264883a006d68b44f8b81d8ff5927">updateNormalsWhenAnimating</a>(bool on)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a1d7d56472adeb21aada79c361bf142be">useAnimationFrom</a>(const ISkinnedMesh *mesh)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a78abc75801cbb13d9db0955b3c07251c">~IReferenceCounted</a>()</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline, virtual]</code></td></tr> +</table></div> +</div> + <div id="nav-path" class="navpath"> + <ul> +<!-- window showing the filter options --> +<div id="MSearchSelectWindow" + onmouseover="return searchBox.OnSearchSelectShow()" + onmouseout="return searchBox.OnSearchSelectHide()" + onkeydown="return searchBox.OnSearchSelectKey(event)"> +<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" 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