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| author | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
|---|---|---|
| committer | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
| commit | 71e94ee161447b84c0eaabf6567f8fa62262cd3e (patch) | |
| tree | 391064cc6173a6fe75069af2fdc1978af12f623e /doc/html/classirr_1_1scene_1_1_i_skinned_mesh.html | |
| download | irrlicht-master.tar.gz irrlicht-master.tar.bz2 irrlicht-master.zip | |
Diffstat (limited to 'doc/html/classirr_1_1scene_1_1_i_skinned_mesh.html')
| -rw-r--r-- | doc/html/classirr_1_1scene_1_1_i_skinned_mesh.html | 613 |
1 files changed, 613 insertions, 0 deletions
diff --git a/doc/html/classirr_1_1scene_1_1_i_skinned_mesh.html b/doc/html/classirr_1_1scene_1_1_i_skinned_mesh.html new file mode 100644 index 0000000..ac918a8 --- /dev/null +++ b/doc/html/classirr_1_1scene_1_1_i_skinned_mesh.html @@ -0,0 +1,613 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml"> +<head> +<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> +<title>Irrlicht 3D Engine: irr::scene::ISkinnedMesh Class Reference</title> + +<link href="tabs.css" rel="stylesheet" type="text/css"/> +<link href="doxygen.css" rel="stylesheet" type="text/css" /> +<link href="navtree.css" rel="stylesheet" type="text/css"/> +<script type="text/javascript" src="jquery.js"></script> +<script type="text/javascript" src="resize.js"></script> +<script type="text/javascript" src="navtree.js"></script> +<script type="text/javascript"> + $(document).ready(initResizable); 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onblur="searchBox.OnSearchFieldFocus(false)" + onkeyup="searchBox.OnSearchFieldChange(event)"/> + </span><span class="right"> + <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a> + </span> + </div> +</td> + + + </tr> + </tbody> +</table> +</div> + +<!-- Generated by Doxygen 1.7.5.1 --> +<script type="text/javascript"> +var searchBox = new SearchBox("searchBox", "search",false,'Search'); +</script> +<script type="text/javascript" src="dynsections.js"></script> +</div> +<div id="side-nav" class="ui-resizable side-nav-resizable"> + <div id="nav-tree"> + <div id="nav-tree-contents"> + </div> + </div> + <div id="splitbar" style="-moz-user-select:none;" + class="ui-resizable-handle"> + </div> +</div> +<script type="text/javascript"> + initNavTree('classirr_1_1scene_1_1_i_skinned_mesh.html',''); +</script> +<div id="doc-content"> +<div class="header"> + <div class="summary"> +<a href="#nested-classes">Classes</a> | +<a href="#pub-methods">Public Member Functions</a> </div> + <div class="headertitle"> +<div class="title">irr::scene::ISkinnedMesh Class Reference</div> </div> +</div> +<div class="contents"> +<!-- doxytag: class="irr::scene::ISkinnedMesh" --><!-- doxytag: inherits="irr::scene::IAnimatedMesh" --> +<p>Interface for using some special functions of Skinned meshes. + <a href="classirr_1_1scene_1_1_i_skinned_mesh.html#details">More...</a></p> + +<p><code>#include <<a class="el" href="_i_skinned_mesh_8h_source.html">ISkinnedMesh.h</a>></code></p> +<div id="dynsection-0" onclick="return toggleVisibility(this)" class="dynheader closed" style="cursor:pointer;"> + <img id="dynsection-0-trigger" src="closed.png" alt="+"/> Inheritance diagram for irr::scene::ISkinnedMesh:</div> +<div id="dynsection-0-summary" class="dynsummary" style="display:block;"> +</div> +<div id="dynsection-0-content" class="dyncontent" style="display:none;"> + <div class="center"> + <img src="classirr_1_1scene_1_1_i_skinned_mesh.png" usemap="#irr::scene::ISkinnedMesh_map" alt=""/> + <map id="irr::scene::ISkinnedMesh_map" name="irr::scene::ISkinnedMesh_map"> +<area href="classirr_1_1scene_1_1_i_animated_mesh.html" title="Interface for an animated mesh." alt="irr::scene::IAnimatedMesh" shape="rect" coords="0,112,157,136"/> +<area href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object." alt="irr::scene::IMesh" shape="rect" coords="0,56,157,80"/> +<area href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine." alt="irr::IReferenceCounted" shape="rect" coords="0,0,157,24"/> +</map> + </div></div> + +<p><a href="classirr_1_1scene_1_1_i_skinned_mesh-members.html">List of all members.</a></p> +<h2><a name="nested-classes"></a> +Classes</h2> +<ul> +<li>struct <a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_joint.html">SJoint</a> +<dl class="el"><dd class="mdescRight">Joints. <a href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_joint.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_position_key.html">SPositionKey</a> +<dl class="el"><dd class="mdescRight">Animation keyframe which describes a new position. <a href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_position_key.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_rotation_key.html">SRotationKey</a> +<dl class="el"><dd class="mdescRight">Animation keyframe which describes a new rotation. <a href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_rotation_key.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_scale_key.html">SScaleKey</a> +<dl class="el"><dd class="mdescRight">Animation keyframe which describes a new scale. <a href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_scale_key.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_weight.html">SWeight</a> +<dl class="el"><dd class="mdescRight">A vertex weight. <a href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_weight.html#details">More...</a><br/></dl></ul> +<h2><a name="pub-methods"></a> +Public Member Functions</h2> +<ul> +<li>virtual <a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_joint.html">SJoint</a> * <a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a713edfbc7f3e9394487882156dc6fe2f">addJoint</a> (<a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_joint.html">SJoint</a> *parent=0)=0 +<dl class="el"><dd class="mdescRight">Adds a new joint to the mesh, access it as last one. <a href="#a713edfbc7f3e9394487882156dc6fe2f"></a><br/></dl><li>virtual <a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">SSkinMeshBuffer</a> * <a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#abc55b0dc2c1e80ef5fa4cab8e17b76af">addMeshBuffer</a> ()=0 +<dl class="el"><dd class="mdescRight">Adds a new meshbuffer to the mesh, access it as last one. <a href="#abc55b0dc2c1e80ef5fa4cab8e17b76af"></a><br/></dl><li>virtual <a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_position_key.html">SPositionKey</a> * <a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a4441937c52c1fdf3d2bbaeff1406716d">addPositionKey</a> (<a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_joint.html">SJoint</a> *joint)=0 +<dl class="el"><dd class="mdescRight">Adds a new position key to the mesh, access it as last one. <a href="#a4441937c52c1fdf3d2bbaeff1406716d"></a><br/></dl><li>virtual <a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_rotation_key.html">SRotationKey</a> * <a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#ab5d41c1fc22de5d7cb9c376d2a873ab9">addRotationKey</a> (<a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_joint.html">SJoint</a> *joint)=0 +<dl class="el"><dd class="mdescRight">Adds a new rotation key to the mesh, access it as last one. <a href="#ab5d41c1fc22de5d7cb9c376d2a873ab9"></a><br/></dl><li>virtual <a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_scale_key.html">SScaleKey</a> * <a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a3601a01c99594fe8db3cccaec89df7d6">addScaleKey</a> (<a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_joint.html">SJoint</a> *joint)=0 +<dl class="el"><dd class="mdescRight">Adds a new scale key to the mesh, access it as last one. <a href="#a3601a01c99594fe8db3cccaec89df7d6"></a><br/></dl><li>virtual <a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_weight.html">SWeight</a> * <a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a6b79ee2544eb0ffe8501c06fd347ea89">addWeight</a> (<a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_joint.html">SJoint</a> *joint)=0 +<dl class="el"><dd class="mdescRight">Adds a new weight to the mesh, access it as last one. <a href="#a6b79ee2544eb0ffe8501c06fd347ea89"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a5cbb9dad48413636f9e9c2ac9201cfae">animateMesh</a> (<a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> frame, <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> blend)=0 +<dl class="el"><dd class="mdescRight">Animates this mesh's joints based on frame input. <a href="#a5cbb9dad48413636f9e9c2ac9201cfae"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#ae63f3f1a74bf38c4b5113e3a5b96c0f3">convertMeshToTangents</a> ()=0 +<dl class="el"><dd class="mdescRight">converts the vertex type of all meshbuffers to tangents. <a href="#ae63f3f1a74bf38c4b5113e3a5b96c0f3"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a83549df06904513c439c92e34b424b02">finalize</a> ()=0 +<dl class="el"><dd class="mdescRight">loaders should call this after populating the mesh <a href="#a83549df06904513c439c92e34b424b02"></a><br/></dl><li>virtual <a class="el" href="classirr_1_1core_1_1array.html">core::array</a>< <a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_joint.html">SJoint</a> * > & <a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a4fcdc38666f24a092191668ff909936f">getAllJoints</a> ()=0 +<dl class="el"><dd class="mdescRight">exposed for loaders: joints list <a href="#a4fcdc38666f24a092191668ff909936f"></a><br/></dl><li>virtual const <a class="el" href="classirr_1_1core_1_1array.html">core::array</a><br class="typebreak"/> +< <a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_joint.html">SJoint</a> * > & <a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a8dcc5dc083cd93a349acd0a2e01da539">getAllJoints</a> () const =0 +<dl class="el"><dd class="mdescRight">exposed for loaders: joints list <a href="#a8dcc5dc083cd93a349acd0a2e01da539"></a><br/></dl><li>virtual <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> <a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a7715fb82ffec225d2fd9b8aa860e3c38">getJointCount</a> () const =0 +<dl class="el"><dd class="mdescRight">Gets joint count. <a href="#a7715fb82ffec225d2fd9b8aa860e3c38"></a><br/></dl><li>virtual const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> * <a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#ab28aed78a7e2eeaa20ba7eb0eb082ba4">getJointName</a> (<a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> number) const =0 +<dl class="el"><dd class="mdescRight">Gets the name of a joint. <a href="#ab28aed78a7e2eeaa20ba7eb0eb082ba4"></a><br/></dl><li>virtual <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> <a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#ace7288f54490d017efebe24c3eb46ab8">getJointNumber</a> (const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *name) const =0 +<dl class="el"><dd class="mdescRight">Gets a joint number from its name. <a href="#ace7288f54490d017efebe24c3eb46ab8"></a><br/></dl><li>virtual <a class="el" href="classirr_1_1core_1_1array.html">core::array</a><br class="typebreak"/> +< <a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">SSkinMeshBuffer</a> * > & <a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a5c46b784d6e8b7479e6f630377ab42ef">getMeshBuffers</a> ()=0 +<dl class="el"><dd class="mdescRight">exposed for loaders: to add mesh buffers <a href="#a5c46b784d6e8b7479e6f630377ab42ef"></a><br/></dl><li>virtual bool <a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a2131a8693a84e29036ffff69955a2ec1">isStatic</a> ()=0 +<dl class="el"><dd class="mdescRight">Check if the mesh is non-animated. <a href="#a2131a8693a84e29036ffff69955a2ec1"></a><br/></dl><li>virtual bool <a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a42ff192210ffc61a4c9fe8184b466b17">setHardwareSkinning</a> (bool on)=0 +<dl class="el"><dd class="mdescRight">Allows to enable hardware skinning. <a href="#a42ff192210ffc61a4c9fe8184b466b17"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#afbb087c018dac08007ff5d22c6fe86b9">setInterpolationMode</a> (<a class="el" href="namespaceirr_1_1scene.html#a26f30865cf5527e7255a8495e280314c">E_INTERPOLATION_MODE</a> mode)=0 +<dl class="el"><dd class="mdescRight">Sets Interpolation Mode. <a href="#afbb087c018dac08007ff5d22c6fe86b9"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a3bd5dd1429c13bce259557875a5bbe7d">skinMesh</a> ()=0 +<dl class="el"><dd class="mdescRight">Preforms a software skin on this mesh based of joint positions. <a href="#a3bd5dd1429c13bce259557875a5bbe7d"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a19f264883a006d68b44f8b81d8ff5927">updateNormalsWhenAnimating</a> (bool on)=0 +<dl class="el"><dd class="mdescRight">Update Normals when Animating. <a href="#a19f264883a006d68b44f8b81d8ff5927"></a><br/></dl><li>virtual bool <a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a1d7d56472adeb21aada79c361bf142be">useAnimationFrom</a> (const <a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">ISkinnedMesh</a> *mesh)=0 +<dl class="el"><dd class="mdescRight">Use animation from another mesh. <a href="#a1d7d56472adeb21aada79c361bf142be"></a><br/></dl></ul> +<hr/><a name="details" id="details"></a><h2>Detailed Description</h2> +<div class="textblock"><p>Interface for using some special functions of Skinned meshes. </p> + +<p>Definition at line <a class="el" href="_i_skinned_mesh_8h_source.html#l00032">32</a> of file <a class="el" href="_i_skinned_mesh_8h_source.html">ISkinnedMesh.h</a>.</p> +</div><hr/><h2>Member Function Documentation</h2> +<a class="anchor" id="a713edfbc7f3e9394487882156dc6fe2f"></a><!-- doxytag: member="irr::scene::ISkinnedMesh::addJoint" ref="a713edfbc7f3e9394487882156dc6fe2f" args="(SJoint *parent=0)=0" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">virtual <a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_joint.html">SJoint</a>* irr::scene::ISkinnedMesh::addJoint </td> + <td>(</td> + <td class="paramtype"><a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_joint.html">SJoint</a> * </td> + <td class="paramname"><em>parent</em> = <code>0</code></td><td>)</td> + <td><code> [pure virtual]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>Adds a new joint to the mesh, access it as last one. </p> + +</div> +</div> +<a class="anchor" id="abc55b0dc2c1e80ef5fa4cab8e17b76af"></a><!-- doxytag: member="irr::scene::ISkinnedMesh::addMeshBuffer" ref="abc55b0dc2c1e80ef5fa4cab8e17b76af" args="()=0" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">virtual <a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">SSkinMeshBuffer</a>* irr::scene::ISkinnedMesh::addMeshBuffer </td> + <td>(</td> + <td class="paramname"></td><td>)</td> + <td><code> [pure virtual]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>Adds a new meshbuffer to the mesh, access it as last one. </p> + +</div> +</div> +<a class="anchor" id="a4441937c52c1fdf3d2bbaeff1406716d"></a><!-- doxytag: member="irr::scene::ISkinnedMesh::addPositionKey" ref="a4441937c52c1fdf3d2bbaeff1406716d" args="(SJoint *joint)=0" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">virtual <a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_position_key.html">SPositionKey</a>* irr::scene::ISkinnedMesh::addPositionKey </td> + <td>(</td> + <td class="paramtype"><a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_joint.html">SJoint</a> * </td> + <td class="paramname"><em>joint</em></td><td>)</td> + <td><code> [pure virtual]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>Adds a new position key to the mesh, access it as last one. </p> + +</div> +</div> +<a class="anchor" id="ab5d41c1fc22de5d7cb9c376d2a873ab9"></a><!-- doxytag: member="irr::scene::ISkinnedMesh::addRotationKey" ref="ab5d41c1fc22de5d7cb9c376d2a873ab9" args="(SJoint *joint)=0" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">virtual <a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_rotation_key.html">SRotationKey</a>* irr::scene::ISkinnedMesh::addRotationKey </td> + <td>(</td> + <td class="paramtype"><a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_joint.html">SJoint</a> * </td> + <td class="paramname"><em>joint</em></td><td>)</td> + <td><code> [pure virtual]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>Adds a new rotation key to the mesh, access it as last one. </p> + +</div> +</div> +<a class="anchor" id="a3601a01c99594fe8db3cccaec89df7d6"></a><!-- doxytag: member="irr::scene::ISkinnedMesh::addScaleKey" ref="a3601a01c99594fe8db3cccaec89df7d6" args="(SJoint *joint)=0" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">virtual <a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_scale_key.html">SScaleKey</a>* irr::scene::ISkinnedMesh::addScaleKey </td> + <td>(</td> + <td class="paramtype"><a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_joint.html">SJoint</a> * </td> + <td class="paramname"><em>joint</em></td><td>)</td> + <td><code> [pure virtual]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>Adds a new scale key to the mesh, access it as last one. </p> + +</div> +</div> +<a class="anchor" id="a6b79ee2544eb0ffe8501c06fd347ea89"></a><!-- doxytag: member="irr::scene::ISkinnedMesh::addWeight" ref="a6b79ee2544eb0ffe8501c06fd347ea89" args="(SJoint *joint)=0" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">virtual <a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_weight.html">SWeight</a>* irr::scene::ISkinnedMesh::addWeight </td> + <td>(</td> + <td class="paramtype"><a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_joint.html">SJoint</a> * </td> + <td class="paramname"><em>joint</em></td><td>)</td> + <td><code> [pure virtual]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>Adds a new weight to the mesh, access it as last one. </p> + +</div> +</div> +<a class="anchor" id="a5cbb9dad48413636f9e9c2ac9201cfae"></a><!-- doxytag: member="irr::scene::ISkinnedMesh::animateMesh" ref="a5cbb9dad48413636f9e9c2ac9201cfae" args="(f32 frame, f32 blend)=0" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">virtual void irr::scene::ISkinnedMesh::animateMesh </td> + <td>(</td> + <td class="paramtype"><a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> </td> + <td class="paramname"><em>frame</em>, </td> + </tr> + <tr> + <td class="paramkey"></td> + <td></td> + <td class="paramtype"><a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> </td> + <td class="paramname"><em>blend</em> </td> + </tr> + <tr> + <td></td> + <td>)</td> + <td></td><td><code> [pure virtual]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>Animates this mesh's joints based on frame input. </p> + +</div> +</div> +<a class="anchor" id="ae63f3f1a74bf38c4b5113e3a5b96c0f3"></a><!-- doxytag: member="irr::scene::ISkinnedMesh::convertMeshToTangents" ref="ae63f3f1a74bf38c4b5113e3a5b96c0f3" args="()=0" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">virtual void irr::scene::ISkinnedMesh::convertMeshToTangents </td> + <td>(</td> + <td class="paramname"></td><td>)</td> + <td><code> [pure virtual]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>converts the vertex type of all meshbuffers to tangents. </p> +<p>E.g. used for bump mapping. </p> + +</div> +</div> +<a class="anchor" id="a83549df06904513c439c92e34b424b02"></a><!-- doxytag: member="irr::scene::ISkinnedMesh::finalize" ref="a83549df06904513c439c92e34b424b02" args="()=0" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">virtual void irr::scene::ISkinnedMesh::finalize </td> + <td>(</td> + <td class="paramname"></td><td>)</td> + <td><code> [pure virtual]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>loaders should call this after populating the mesh </p> + +</div> +</div> +<a class="anchor" id="a4fcdc38666f24a092191668ff909936f"></a><!-- doxytag: member="irr::scene::ISkinnedMesh::getAllJoints" ref="a4fcdc38666f24a092191668ff909936f" args="()=0" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">virtual <a class="el" href="classirr_1_1core_1_1array.html">core::array</a><<a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_joint.html">SJoint</a>*>& irr::scene::ISkinnedMesh::getAllJoints </td> + <td>(</td> + <td class="paramname"></td><td>)</td> + <td><code> [pure virtual]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>exposed for loaders: joints list </p> + +</div> +</div> +<a class="anchor" id="a8dcc5dc083cd93a349acd0a2e01da539"></a><!-- doxytag: member="irr::scene::ISkinnedMesh::getAllJoints" ref="a8dcc5dc083cd93a349acd0a2e01da539" args="() const =0" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">virtual const <a class="el" href="classirr_1_1core_1_1array.html">core::array</a><<a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_joint.html">SJoint</a>*>& irr::scene::ISkinnedMesh::getAllJoints </td> + <td>(</td> + <td class="paramname"></td><td>)</td> + <td> const<code> [pure virtual]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>exposed for loaders: joints list </p> + +</div> +</div> +<a class="anchor" id="a7715fb82ffec225d2fd9b8aa860e3c38"></a><!-- doxytag: member="irr::scene::ISkinnedMesh::getJointCount" ref="a7715fb82ffec225d2fd9b8aa860e3c38" args="() const =0" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">virtual <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> irr::scene::ISkinnedMesh::getJointCount </td> + <td>(</td> + <td class="paramname"></td><td>)</td> + <td> const<code> [pure virtual]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>Gets joint count. </p> +<dl class="return"><dt><b>Returns:</b></dt><dd>Amount of joints in the skeletal animated mesh. </dd></dl> + +</div> +</div> +<a class="anchor" id="ab28aed78a7e2eeaa20ba7eb0eb082ba4"></a><!-- doxytag: member="irr::scene::ISkinnedMesh::getJointName" ref="ab28aed78a7e2eeaa20ba7eb0eb082ba4" args="(u32 number) const =0" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">virtual const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* irr::scene::ISkinnedMesh::getJointName </td> + <td>(</td> + <td class="paramtype"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> </td> + <td class="paramname"><em>number</em></td><td>)</td> + <td> const<code> [pure virtual]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>Gets the name of a joint. </p> +<dl><dt><b>Parameters:</b></dt><dd> + <table class="params"> + <tr><td class="paramname">number,:</td><td>Zero based index of joint. The last joint has the number <a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a7715fb82ffec225d2fd9b8aa860e3c38" title="Gets joint count.">getJointCount()</a>-1; </td></tr> + </table> + </dd> +</dl> +<dl class="return"><dt><b>Returns:</b></dt><dd>Name of joint and null if an error happened. </dd></dl> + +</div> +</div> +<a class="anchor" id="ace7288f54490d017efebe24c3eb46ab8"></a><!-- doxytag: member="irr::scene::ISkinnedMesh::getJointNumber" ref="ace7288f54490d017efebe24c3eb46ab8" args="(const c8 *name) const =0" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">virtual <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> irr::scene::ISkinnedMesh::getJointNumber </td> + <td>(</td> + <td class="paramtype">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> * </td> + <td class="paramname"><em>name</em></td><td>)</td> + <td> const<code> [pure virtual]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>Gets a joint number from its name. </p> +<dl><dt><b>Parameters:</b></dt><dd> + <table class="params"> + <tr><td class="paramname">name,:</td><td>Name of the joint. </td></tr> + </table> + </dd> +</dl> +<dl class="return"><dt><b>Returns:</b></dt><dd>Number of the joint or -1 if not found. </dd></dl> + +</div> +</div> +<a class="anchor" id="a5c46b784d6e8b7479e6f630377ab42ef"></a><!-- doxytag: member="irr::scene::ISkinnedMesh::getMeshBuffers" ref="a5c46b784d6e8b7479e6f630377ab42ef" args="()=0" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">virtual <a class="el" href="classirr_1_1core_1_1array.html">core::array</a><<a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html">SSkinMeshBuffer</a>*>& irr::scene::ISkinnedMesh::getMeshBuffers </td> + <td>(</td> + <td class="paramname"></td><td>)</td> + <td><code> [pure virtual]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>exposed for loaders: to add mesh buffers </p> + +</div> +</div> +<a class="anchor" id="a2131a8693a84e29036ffff69955a2ec1"></a><!-- doxytag: member="irr::scene::ISkinnedMesh::isStatic" ref="a2131a8693a84e29036ffff69955a2ec1" args="()=0" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">virtual bool irr::scene::ISkinnedMesh::isStatic </td> + <td>(</td> + <td class="paramname"></td><td>)</td> + <td><code> [pure virtual]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>Check if the mesh is non-animated. </p> + +</div> +</div> +<a class="anchor" id="a42ff192210ffc61a4c9fe8184b466b17"></a><!-- doxytag: member="irr::scene::ISkinnedMesh::setHardwareSkinning" ref="a42ff192210ffc61a4c9fe8184b466b17" args="(bool on)=0" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">virtual bool irr::scene::ISkinnedMesh::setHardwareSkinning </td> + <td>(</td> + <td class="paramtype">bool </td> + <td class="paramname"><em>on</em></td><td>)</td> + <td><code> [pure virtual]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>Allows to enable hardware skinning. </p> + +</div> +</div> +<a class="anchor" id="afbb087c018dac08007ff5d22c6fe86b9"></a><!-- doxytag: member="irr::scene::ISkinnedMesh::setInterpolationMode" ref="afbb087c018dac08007ff5d22c6fe86b9" args="(E_INTERPOLATION_MODE mode)=0" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">virtual void irr::scene::ISkinnedMesh::setInterpolationMode </td> + <td>(</td> + <td class="paramtype"><a class="el" href="namespaceirr_1_1scene.html#a26f30865cf5527e7255a8495e280314c">E_INTERPOLATION_MODE</a> </td> + <td class="paramname"><em>mode</em></td><td>)</td> + <td><code> [pure virtual]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>Sets Interpolation Mode. </p> + +</div> +</div> +<a class="anchor" id="a3bd5dd1429c13bce259557875a5bbe7d"></a><!-- doxytag: member="irr::scene::ISkinnedMesh::skinMesh" ref="a3bd5dd1429c13bce259557875a5bbe7d" args="()=0" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">virtual void irr::scene::ISkinnedMesh::skinMesh </td> + <td>(</td> + <td class="paramname"></td><td>)</td> + <td><code> [pure virtual]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>Preforms a software skin on this mesh based of joint positions. </p> + +</div> +</div> +<a class="anchor" id="a19f264883a006d68b44f8b81d8ff5927"></a><!-- doxytag: member="irr::scene::ISkinnedMesh::updateNormalsWhenAnimating" ref="a19f264883a006d68b44f8b81d8ff5927" args="(bool on)=0" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">virtual void irr::scene::ISkinnedMesh::updateNormalsWhenAnimating </td> + <td>(</td> + <td class="paramtype">bool </td> + <td class="paramname"><em>on</em></td><td>)</td> + <td><code> [pure virtual]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>Update Normals when Animating. </p> +<dl><dt><b>Parameters:</b></dt><dd> + <table class="params"> + <tr><td class="paramname">on</td><td>If false don't animate, which is faster. Else update normals, which allows for proper lighting of animated meshes. </td></tr> + </table> + </dd> +</dl> + +</div> +</div> +<a class="anchor" id="a1d7d56472adeb21aada79c361bf142be"></a><!-- doxytag: member="irr::scene::ISkinnedMesh::useAnimationFrom" ref="a1d7d56472adeb21aada79c361bf142be" args="(const ISkinnedMesh *mesh)=0" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">virtual bool irr::scene::ISkinnedMesh::useAnimationFrom </td> + <td>(</td> + <td class="paramtype">const <a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">ISkinnedMesh</a> * </td> + <td class="paramname"><em>mesh</em></td><td>)</td> + <td><code> [pure virtual]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p>Use animation from another mesh. </p> +<p>The animation is linked (not copied) based on joint names so make sure they are unique. </p> +<dl class="return"><dt><b>Returns:</b></dt><dd>True if all joints in this mesh were matched up (empty names will not be matched, and it's case sensitive). Unmatched joints will not be animated. </dd></dl> + +</div> +</div> +<hr/>The documentation for this class was generated from the following file:<ul> +<li><a class="el" href="_i_skinned_mesh_8h_source.html">ISkinnedMesh.h</a></li> +</ul> +</div> +</div> + <div id="nav-path" class="navpath"> + <ul> + <li class="navelem"><a class="el" href="namespaceirr.html">irr</a> </li> + <li class="navelem"><a class="el" href="namespaceirr_1_1scene.html">scene</a> </li> + <li class="navelem"><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">ISkinnedMesh</a> </li> +<!-- window showing the filter options --> +<div id="MSearchSelectWindow" + onmouseover="return searchBox.OnSearchSelectShow()" + onmouseout="return searchBox.OnSearchSelectHide()" + onkeydown="return searchBox.OnSearchSelectKey(event)"> +<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark"> </span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark"> </span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(9)"><span class="SelectionMark"> </span>Friends</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(10)"><span class="SelectionMark"> </span>Defines</a></div> + +<!-- iframe showing the search results (closed by default) --> +<div id="MSearchResultsWindow"> +<iframe src="javascript:void(0)" frameborder="0" + name="MSearchResults" id="MSearchResults"> +</iframe> +</div> + + + <li class="footer"> +<a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht +Engine</a> Documentation © 2003-2012 by Nikolaus Gebhardt. 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