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authorMirrorbot <mirrorbot@cogarr.net>2025-12-27 17:53:06 -0600
committerMirrorbot <mirrorbot@cogarr.net>2025-12-27 17:53:06 -0600
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+<title>Irrlicht 3D Engine: Class Members</title>
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+ <div id="projectname">Irrlicht 3D Engine
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+var searchBox = new SearchBox("searchBox", "search",false,'Search');
+</script>
+<script type="text/javascript" src="dynsections.js"></script>
+ <div id="navrow3" class="tabs2">
+ <ul class="tablist">
+ <li class="current"><a href="functions.html"><span>All</span></a></li>
+ <li><a href="functions_func.html"><span>Functions</span></a></li>
+ <li><a href="functions_vars.html"><span>Variables</span></a></li>
+ <li><a href="functions_type.html"><span>Typedefs</span></a></li>
+ <li><a href="functions_enum.html"><span>Enumerations</span></a></li>
+ <li><a href="functions_eval.html"><span>Enumerator</span></a></li>
+ <li><a href="functions_rela.html"><span>Related&#160;Functions</span></a></li>
+ </ul>
+ </div>
+ <div id="navrow4" class="tabs3">
+ <ul class="tablist">
+ <li><a href="functions.html#index_a"><span>a</span></a></li>
+ <li><a href="functions_0x62.html#index_b"><span>b</span></a></li>
+ <li><a href="functions_0x63.html#index_c"><span>c</span></a></li>
+ <li><a href="functions_0x64.html#index_d"><span>d</span></a></li>
+ <li><a href="functions_0x65.html#index_e"><span>e</span></a></li>
+ <li><a href="functions_0x66.html#index_f"><span>f</span></a></li>
+ <li><a href="functions_0x67.html#index_g"><span>g</span></a></li>
+ <li><a href="functions_0x68.html#index_h"><span>h</span></a></li>
+ <li><a href="functions_0x69.html#index_i"><span>i</span></a></li>
+ <li><a href="functions_0x6a.html#index_j"><span>j</span></a></li>
+ <li><a href="functions_0x6b.html#index_k"><span>k</span></a></li>
+ <li><a href="functions_0x6c.html#index_l"><span>l</span></a></li>
+ <li><a href="functions_0x6d.html#index_m"><span>m</span></a></li>
+ <li><a href="functions_0x6e.html#index_n"><span>n</span></a></li>
+ <li><a href="functions_0x6f.html#index_o"><span>o</span></a></li>
+ <li><a href="functions_0x70.html#index_p"><span>p</span></a></li>
+ <li><a href="functions_0x71.html#index_q"><span>q</span></a></li>
+ <li><a href="functions_0x72.html#index_r"><span>r</span></a></li>
+ <li><a href="functions_0x73.html#index_s"><span>s</span></a></li>
+ <li><a href="functions_0x74.html#index_t"><span>t</span></a></li>
+ <li><a href="functions_0x75.html#index_u"><span>u</span></a></li>
+ <li class="current"><a href="functions_0x76.html#index_v"><span>v</span></a></li>
+ <li><a href="functions_0x77.html#index_w"><span>w</span></a></li>
+ <li><a href="functions_0x78.html#index_x"><span>x</span></a></li>
+ <li><a href="functions_0x79.html#index_y"><span>y</span></a></li>
+ <li><a href="functions_0x7a.html#index_z"><span>z</span></a></li>
+ <li><a href="functions_0x7e.html#index_0x7e"><span>~</span></a></li>
+ </ul>
+ </div>
+</div>
+<div id="side-nav" class="ui-resizable side-nav-resizable">
+ <div id="nav-tree">
+ <div id="nav-tree-contents">
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+ <div id="splitbar" style="-moz-user-select:none;"
+ class="ui-resizable-handle">
+ </div>
+</div>
+<script type="text/javascript">
+ initNavTree('functions.html','');
+</script>
+<div id="doc-content">
+<div class="contents">
+<div class="textblock">Here is a list of all class members with links to the classes they belong to:</div>
+
+<h3><a class="anchor" id="index_v"></a>- v -</h3><ul>
+<li>v
+: <a class="el" href="structirr_1_1scene_1_1_s_m_d3_tex_coord.html#a842dd2792e4bcaa790142dddf8c05d13">irr::scene::SMD3TexCoord</a>
+</li>
+<li>validate()
+: <a class="el" href="classirr_1_1core_1_1string.html#acf96202ede3fc24bc21d9d0167627224">irr::core::string&lt; T, TAlloc &gt;</a>
+</li>
+<li>VarGroup
+: <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#a874bb594c148e7aed177b79ce5c85362">irr::scene::quake3::IShader</a>
+</li>
+<li>Variable
+: <a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_var_group.html#af08747ade63bc3ca68713c81638ad686">irr::scene::quake3::SVarGroup</a>
+</li>
+<li>VariableGroup
+: <a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_var_group_list.html#a74fd74e2fba4fd7bd4364cf463f69752">irr::scene::quake3::SVarGroupList</a>
+</li>
+<li>vector
+: <a class="el" href="structirr_1_1scene_1_1_s_particle.html#afaa96102f7effe71755e54c868e6eccd">irr::scene::SParticle</a>
+</li>
+<li>vector2d()
+: <a class="el" href="classirr_1_1core_1_1vector2d.html#addeb85b77b2f8372609330c66ffe53b0">irr::core::vector2d&lt; T &gt;</a>
+</li>
+<li>vector3d()
+: <a class="el" href="classirr_1_1core_1_1vector3d.html#aed8875ec8b9653857ea87fdb8213daf1">irr::core::vector3d&lt; T &gt;</a>
+</li>
+<li>verbose
+: <a class="el" href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter.html#a57ebfdd58a30764c893f457c1806a2c3">irr::scene::quake3::Q3LevelLoadParameter</a>
+</li>
+<li>Version
+: <a class="el" href="structirr_1_1scene_1_1_s_m_d3_header.html#a5d0a343ac618bc20808475d8f04b8cd7">irr::scene::SMD3Header</a>
+</li>
+<li>vertex_id
+: <a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_weight.html#aeccead1b5bb574aa4232c693a55dfed7">irr::scene::ISkinnedMesh::SWeight</a>
+</li>
+<li>vertexStart
+: <a class="el" href="structirr_1_1scene_1_1_s_m_d3_mesh_header.html#ad0c2747bbf39b3f0f97eb3b070fc8e8e">irr::scene::SMD3MeshHeader</a>
+</li>
+<li>VertexType
+: <a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#a433b423a7915bdf8c5cd6dba042ba617">irr::scene::SSkinMeshBuffer</a>
+</li>
+<li>Vertices
+: <a class="el" href="classirr_1_1scene_1_1_c_mesh_buffer.html#a7dcab02671df7d62fadb0d996474d853">irr::scene::CMeshBuffer&lt; T &gt;</a>
+, <a class="el" href="classirr_1_1scene_1_1_c_vertex_buffer.html#a0b86125fc6697ec8f0bd900b159c34ff">irr::scene::CVertexBuffer</a>
+, <a class="el" href="structirr_1_1scene_1_1_s_m_d3_mesh_buffer.html#a3419a3f2f28cd6067505e8f0f818c408">irr::scene::SMD3MeshBuffer</a>
+, <a class="el" href="structirr_1_1scene_1_1_s_shared_mesh_buffer.html#aad7715caa73e08a0d638ccf22e739882">irr::scene::SSharedMeshBuffer</a>
+</li>
+<li>Vertices_2TCoords
+: <a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#a2f34efd80c1e0dc1eb28d3752a0f9d04">irr::scene::SSkinMeshBuffer</a>
+</li>
+<li>Vertices_Standard
+: <a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#a278fd48e44cf83873d3404ea90f76344">irr::scene::SSkinMeshBuffer</a>
+</li>
+<li>Vertices_Tangents
+: <a class="el" href="structirr_1_1scene_1_1_s_skin_mesh_buffer.html#aa2eb2c0274152cfd734bf48994d00a82">irr::scene::SSkinMeshBuffer</a>
+</li>
+<li>VF_BOTTOM_PLANE
+: <a class="el" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0aa230be71193da774ddcb735ec7b10dd1">irr::scene::SViewFrustum</a>
+</li>
+<li>VF_FAR_PLANE
+: <a class="el" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0a33c11636c0cf3a29df16551fb3222f89">irr::scene::SViewFrustum</a>
+</li>
+<li>VF_LEFT_PLANE
+: <a class="el" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0a4d611f15cd215819287e533b45715d5c">irr::scene::SViewFrustum</a>
+</li>
+<li>VF_NEAR_PLANE
+: <a class="el" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0ad4e37002c2f3f5c9aa7219ca74ffb48e">irr::scene::SViewFrustum</a>
+</li>
+<li>VF_PLANE_COUNT
+: <a class="el" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0a6c3c4cb8060a23a2365cf1df46fcefd7">irr::scene::SViewFrustum</a>
+</li>
+<li>VF_RIGHT_PLANE
+: <a class="el" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0acc02c8b170e35f1416f1511646b051aa">irr::scene::SViewFrustum</a>
+</li>
+<li>VF_TOP_PLANE
+: <a class="el" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0adc6f550cf3890b19837cd8f0d7b1020a">irr::scene::SViewFrustum</a>
+</li>
+<li>VFPLANES
+: <a class="el" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0">irr::scene::SViewFrustum</a>
+</li>
+<li>Vsync
+: <a class="el" href="structirr_1_1_s_irrlicht_creation_parameters.html#a33b07682f12db0d2c2c3a7bf74f64387">irr::SIrrlichtCreationParameters</a>
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