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authorMirrorbot <mirrorbot@cogarr.net>2025-12-27 17:53:06 -0600
committerMirrorbot <mirrorbot@cogarr.net>2025-12-27 17:53:06 -0600
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diff --git a/include/CDynamicMeshBuffer.h b/include/CDynamicMeshBuffer.h
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+// Copyright (C) 2008-2012 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#ifndef __C_DYNAMIC_MESHBUFFER_H_INCLUDED__
+#define __C_DYNAMIC_MESHBUFFER_H_INCLUDED__
+
+#include "IDynamicMeshBuffer.h"
+
+#include "CVertexBuffer.h"
+#include "CIndexBuffer.h"
+
+namespace irr
+{
+namespace scene
+{
+
+ class CDynamicMeshBuffer: public IDynamicMeshBuffer
+ {
+ public:
+ //! constructor
+ CDynamicMeshBuffer(video::E_VERTEX_TYPE vertexType, video::E_INDEX_TYPE indexType)
+ {
+ VertexBuffer=new CVertexBuffer(vertexType);
+ IndexBuffer=new CIndexBuffer(indexType);
+ }
+
+ //! destructor
+ virtual ~CDynamicMeshBuffer()
+ {
+ if (VertexBuffer)
+ VertexBuffer->drop();
+ if (IndexBuffer)
+ IndexBuffer->drop();
+ }
+
+ virtual IVertexBuffer& getVertexBuffer() const
+ {
+ return *VertexBuffer;
+ }
+
+ virtual IIndexBuffer& getIndexBuffer() const
+ {
+ return *IndexBuffer;
+ }
+
+ virtual void setVertexBuffer(IVertexBuffer *newVertexBuffer)
+ {
+ if (newVertexBuffer)
+ newVertexBuffer->grab();
+ if (VertexBuffer)
+ VertexBuffer->drop();
+
+ VertexBuffer=newVertexBuffer;
+ }
+
+ virtual void setIndexBuffer(IIndexBuffer *newIndexBuffer)
+ {
+ if (newIndexBuffer)
+ newIndexBuffer->grab();
+ if (IndexBuffer)
+ IndexBuffer->drop();
+
+ IndexBuffer=newIndexBuffer;
+ }
+
+ //! Get Material of this buffer.
+ virtual const video::SMaterial& getMaterial() const
+ {
+ return Material;
+ }
+
+ //! Get Material of this buffer.
+ virtual video::SMaterial& getMaterial()
+ {
+ return Material;
+ }
+
+ //! Get bounding box
+ virtual const core::aabbox3d<f32>& getBoundingBox() const
+ {
+ return BoundingBox;
+ }
+
+ //! Set bounding box
+ virtual void setBoundingBox( const core::aabbox3df& box)
+ {
+ BoundingBox = box;
+ }
+
+ //! Recalculate bounding box
+ virtual void recalculateBoundingBox()
+ {
+ if (!getVertexBuffer().size())
+ BoundingBox.reset(0,0,0);
+ else
+ {
+ BoundingBox.reset(getVertexBuffer()[0].Pos);
+ for (u32 i=1; i<getVertexBuffer().size(); ++i)
+ BoundingBox.addInternalPoint(getVertexBuffer()[i].Pos);
+ }
+ }
+
+ video::SMaterial Material;
+ core::aabbox3d<f32> BoundingBox;
+ private:
+ IVertexBuffer *VertexBuffer;
+ IIndexBuffer *IndexBuffer;
+ };
+
+
+} // end namespace scene
+} // end namespace irr
+
+#endif
+