diff options
| author | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
|---|---|---|
| committer | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
| commit | 71e94ee161447b84c0eaabf6567f8fa62262cd3e (patch) | |
| tree | 391064cc6173a6fe75069af2fdc1978af12f623e /include/CMeshBuffer.h | |
| download | irrlicht-71e94ee161447b84c0eaabf6567f8fa62262cd3e.tar.gz irrlicht-71e94ee161447b84c0eaabf6567f8fa62262cd3e.tar.bz2 irrlicht-71e94ee161447b84c0eaabf6567f8fa62262cd3e.zip | |
Diffstat (limited to 'include/CMeshBuffer.h')
| -rw-r--r-- | include/CMeshBuffer.h | 301 |
1 files changed, 301 insertions, 0 deletions
diff --git a/include/CMeshBuffer.h b/include/CMeshBuffer.h new file mode 100644 index 0000000..7512a38 --- /dev/null +++ b/include/CMeshBuffer.h @@ -0,0 +1,301 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#ifndef __T_MESH_BUFFER_H_INCLUDED__
+#define __T_MESH_BUFFER_H_INCLUDED__
+
+#include "irrArray.h"
+#include "IMeshBuffer.h"
+
+namespace irr
+{
+namespace scene
+{
+ //! Template implementation of the IMeshBuffer interface
+ template <class T>
+ class CMeshBuffer : public IMeshBuffer
+ {
+ public:
+ //! Default constructor for empty meshbuffer
+ CMeshBuffer():ChangedID_Vertex(1),ChangedID_Index(1),MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER)
+ {
+ #ifdef _DEBUG
+ setDebugName("SMeshBuffer");
+ #endif
+ }
+
+
+ //! Get material of this meshbuffer
+ /** \return Material of this buffer */
+ virtual const video::SMaterial& getMaterial() const
+ {
+ return Material;
+ }
+
+
+ //! Get material of this meshbuffer
+ /** \return Material of this buffer */
+ virtual video::SMaterial& getMaterial()
+ {
+ return Material;
+ }
+
+
+ //! Get pointer to vertices
+ /** \return Pointer to vertices. */
+ virtual const void* getVertices() const
+ {
+ return Vertices.const_pointer();
+ }
+
+
+ //! Get pointer to vertices
+ /** \return Pointer to vertices. */
+ virtual void* getVertices()
+ {
+ return Vertices.pointer();
+ }
+
+
+ //! Get number of vertices
+ /** \return Number of vertices. */
+ virtual u32 getVertexCount() const
+ {
+ return Vertices.size();
+ }
+
+ //! Get type of index data which is stored in this meshbuffer.
+ /** \return Index type of this buffer. */
+ virtual video::E_INDEX_TYPE getIndexType() const
+ {
+ return video::EIT_16BIT;
+ }
+
+ //! Get pointer to indices
+ /** \return Pointer to indices. */
+ virtual const u16* getIndices() const
+ {
+ return Indices.const_pointer();
+ }
+
+
+ //! Get pointer to indices
+ /** \return Pointer to indices. */
+ virtual u16* getIndices()
+ {
+ return Indices.pointer();
+ }
+
+
+ //! Get number of indices
+ /** \return Number of indices. */
+ virtual u32 getIndexCount() const
+ {
+ return Indices.size();
+ }
+
+
+ //! Get the axis aligned bounding box
+ /** \return Axis aligned bounding box of this buffer. */
+ virtual const core::aabbox3d<f32>& getBoundingBox() const
+ {
+ return BoundingBox;
+ }
+
+
+ //! Set the axis aligned bounding box
+ /** \param box New axis aligned bounding box for this buffer. */
+ //! set user axis aligned bounding box
+ virtual void setBoundingBox(const core::aabbox3df& box)
+ {
+ BoundingBox = box;
+ }
+
+
+ //! Recalculate the bounding box.
+ /** should be called if the mesh changed. */
+ virtual void recalculateBoundingBox()
+ {
+ if (Vertices.empty())
+ BoundingBox.reset(0,0,0);
+ else
+ {
+ BoundingBox.reset(Vertices[0].Pos);
+ for (u32 i=1; i<Vertices.size(); ++i)
+ BoundingBox.addInternalPoint(Vertices[i].Pos);
+ }
+ }
+
+
+ //! Get type of vertex data stored in this buffer.
+ /** \return Type of vertex data. */
+ virtual video::E_VERTEX_TYPE getVertexType() const
+ {
+ return T().getType();
+ }
+
+ //! returns position of vertex i
+ virtual const core::vector3df& getPosition(u32 i) const
+ {
+ return Vertices[i].Pos;
+ }
+
+ //! returns position of vertex i
+ virtual core::vector3df& getPosition(u32 i)
+ {
+ return Vertices[i].Pos;
+ }
+
+ //! returns normal of vertex i
+ virtual const core::vector3df& getNormal(u32 i) const
+ {
+ return Vertices[i].Normal;
+ }
+
+ //! returns normal of vertex i
+ virtual core::vector3df& getNormal(u32 i)
+ {
+ return Vertices[i].Normal;
+ }
+
+ //! returns texture coord of vertex i
+ virtual const core::vector2df& getTCoords(u32 i) const
+ {
+ return Vertices[i].TCoords;
+ }
+
+ //! returns texture coord of vertex i
+ virtual core::vector2df& getTCoords(u32 i)
+ {
+ return Vertices[i].TCoords;
+ }
+
+
+ //! Append the vertices and indices to the current buffer
+ /** Only works for compatible types, i.e. either the same type
+ or the main buffer is of standard type. Otherwise, behavior is
+ undefined.
+ */
+ virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices)
+ {
+ if (vertices == getVertices())
+ return;
+
+ const u32 vertexCount = getVertexCount();
+ u32 i;
+
+ Vertices.reallocate(vertexCount+numVertices);
+ for (i=0; i<numVertices; ++i)
+ {
+ Vertices.push_back(reinterpret_cast<const T*>(vertices)[i]);
+ BoundingBox.addInternalPoint(reinterpret_cast<const T*>(vertices)[i].Pos);
+ }
+
+ Indices.reallocate(getIndexCount()+numIndices);
+ for (i=0; i<numIndices; ++i)
+ {
+ Indices.push_back(indices[i]+vertexCount);
+ }
+ }
+
+
+ //! Append the meshbuffer to the current buffer
+ /** Only works for compatible types, i.e. either the same type
+ or the main buffer is of standard type. Otherwise, behavior is
+ undefined.
+ \param other Meshbuffer to be appended to this one.
+ */
+ virtual void append(const IMeshBuffer* const other)
+ {
+ /*
+ if (this==other)
+ return;
+
+ const u32 vertexCount = getVertexCount();
+ u32 i;
+
+ Vertices.reallocate(vertexCount+other->getVertexCount());
+ for (i=0; i<other->getVertexCount(); ++i)
+ {
+ Vertices.push_back(reinterpret_cast<const T*>(other->getVertices())[i]);
+ }
+
+ Indices.reallocate(getIndexCount()+other->getIndexCount());
+ for (i=0; i<other->getIndexCount(); ++i)
+ {
+ Indices.push_back(other->getIndices()[i]+vertexCount);
+ }
+ BoundingBox.addInternalBox(other->getBoundingBox());
+ */
+ }
+
+
+ //! get the current hardware mapping hint
+ virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const
+ {
+ return MappingHint_Vertex;
+ }
+
+ //! get the current hardware mapping hint
+ virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const
+ {
+ return MappingHint_Index;
+ }
+
+ //! set the hardware mapping hint, for driver
+ virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX )
+ {
+ if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
+ MappingHint_Vertex=NewMappingHint;
+ if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
+ MappingHint_Index=NewMappingHint;
+ }
+
+
+ //! flags the mesh as changed, reloads hardware buffers
+ virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX)
+ {
+ if (Buffer==EBT_VERTEX_AND_INDEX ||Buffer==EBT_VERTEX)
+ ++ChangedID_Vertex;
+ if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
+ ++ChangedID_Index;
+ }
+
+ //! Get the currently used ID for identification of changes.
+ /** This shouldn't be used for anything outside the VideoDriver. */
+ virtual u32 getChangedID_Vertex() const {return ChangedID_Vertex;}
+
+ //! Get the currently used ID for identification of changes.
+ /** This shouldn't be used for anything outside the VideoDriver. */
+ virtual u32 getChangedID_Index() const {return ChangedID_Index;}
+
+ u32 ChangedID_Vertex;
+ u32 ChangedID_Index;
+
+ //! hardware mapping hint
+ E_HARDWARE_MAPPING MappingHint_Vertex;
+ E_HARDWARE_MAPPING MappingHint_Index;
+
+ //! Material for this meshbuffer.
+ video::SMaterial Material;
+ //! Vertices of this buffer
+ core::array<T> Vertices;
+ //! Indices into the vertices of this buffer.
+ core::array<u16> Indices;
+ //! Bounding box of this meshbuffer.
+ core::aabbox3d<f32> BoundingBox;
+ };
+
+ //! Standard meshbuffer
+ typedef CMeshBuffer<video::S3DVertex> SMeshBuffer;
+ //! Meshbuffer with two texture coords per vertex, e.g. for lightmaps
+ typedef CMeshBuffer<video::S3DVertex2TCoords> SMeshBufferLightMap;
+ //! Meshbuffer with vertices having tangents stored, e.g. for normal mapping
+ typedef CMeshBuffer<video::S3DVertexTangents> SMeshBufferTangents;
+} // end namespace scene
+} // end namespace irr
+
+#endif
+
+
|
