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authorMirrorbot <mirrorbot@cogarr.net>2025-12-27 17:53:06 -0600
committerMirrorbot <mirrorbot@cogarr.net>2025-12-27 17:53:06 -0600
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tree391064cc6173a6fe75069af2fdc1978af12f623e /include/IDummyTransformationSceneNode.h
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+// Copyright (C) 2002-2012 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#ifndef __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__
+#define __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__
+
+#include "ISceneNode.h"
+
+namespace irr
+{
+namespace scene
+{
+
+//! Dummy scene node for adding additional transformations to the scene graph.
+/** This scene node does not render itself, and does not respond to set/getPosition,
+set/getRotation and set/getScale. Its just a simple scene node that takes a
+matrix as relative transformation, making it possible to insert any transformation
+anywhere into the scene graph.
+This scene node is for example used by the IAnimatedMeshSceneNode for emulating
+joint scene nodes when playing skeletal animations.
+*/
+class IDummyTransformationSceneNode : public ISceneNode
+{
+public:
+
+ //! Constructor
+ IDummyTransformationSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id)
+ : ISceneNode(parent, mgr, id) {}
+
+ //! Returns a reference to the current relative transformation matrix.
+ /** This is the matrix, this scene node uses instead of scale, translation
+ and rotation. */
+ virtual core::matrix4& getRelativeTransformationMatrix() = 0;
+};
+
+} // end namespace scene
+} // end namespace irr
+
+
+#endif
+