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| author | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
|---|---|---|
| committer | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
| commit | 71e94ee161447b84c0eaabf6567f8fa62262cd3e (patch) | |
| tree | 391064cc6173a6fe75069af2fdc1978af12f623e /include/IGUIElementFactory.h | |
| download | irrlicht-71e94ee161447b84c0eaabf6567f8fa62262cd3e.tar.gz irrlicht-71e94ee161447b84c0eaabf6567f8fa62262cd3e.tar.bz2 irrlicht-71e94ee161447b84c0eaabf6567f8fa62262cd3e.zip | |
Diffstat (limited to 'include/IGUIElementFactory.h')
| -rw-r--r-- | include/IGUIElementFactory.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/include/IGUIElementFactory.h b/include/IGUIElementFactory.h new file mode 100644 index 0000000..348038a --- /dev/null +++ b/include/IGUIElementFactory.h @@ -0,0 +1,66 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#ifndef __I_GUI_ELEMENT_FACTORY_H_INCLUDED__
+#define __I_GUI_ELEMENT_FACTORY_H_INCLUDED__
+
+#include "IReferenceCounted.h"
+#include "EGUIElementTypes.h"
+
+namespace irr
+{
+
+namespace gui
+{
+ class IGUIElement;
+
+ //! Interface making it possible to dynamically create GUI elements
+ /** To be able to add custom elements to Irrlicht and to make it possible for the
+ scene manager to save and load them, simply implement this interface and register it
+ in your gui environment via IGUIEnvironment::registerGUIElementFactory.
+ Note: When implementing your own element factory, don't call IGUIEnvironment::grab() to
+ increase the reference counter of the environment. This is not necessary because the
+ it will grab() the factory anyway, and otherwise cyclic references will be created.
+ */
+ class IGUIElementFactory : public virtual IReferenceCounted
+ {
+ public:
+
+ //! adds an element to the gui environment based on its type id
+ /** \param type: Type of the element to add.
+ \param parent: Parent scene node of the new element, can be null to add to the root.
+ \return Pointer to the new element or null if not successful. */
+ virtual IGUIElement* addGUIElement(EGUI_ELEMENT_TYPE type, IGUIElement* parent=0) = 0;
+
+ //! adds a GUI element to the GUI Environment based on its type name
+ /** \param typeName: Type name of the element to add.
+ \param parent: Parent scene node of the new element, can be null to add it to the root.
+ \return Pointer to the new element or null if not successful. */
+ virtual IGUIElement* addGUIElement(const c8* typeName, IGUIElement* parent=0) = 0;
+
+ //! Get amount of GUI element types this factory is able to create
+ virtual s32 getCreatableGUIElementTypeCount() const = 0;
+
+ //! Get type of a createable element type
+ /** \param idx: Index of the element type in this factory. Must be a value between 0 and
+ getCreatableGUIElementTypeCount() */
+ virtual EGUI_ELEMENT_TYPE getCreateableGUIElementType(s32 idx) const = 0;
+
+ //! Get type name of a createable GUI element type by index
+ /** \param idx: Index of the type in this factory. Must be a value between 0 and
+ getCreatableGUIElementTypeCount() */
+ virtual const c8* getCreateableGUIElementTypeName(s32 idx) const = 0;
+
+ //! returns type name of a createable GUI element
+ /** \param type: Type of GUI element.
+ \return Name of the type if this factory can create the type, otherwise 0. */
+ virtual const c8* getCreateableGUIElementTypeName(EGUI_ELEMENT_TYPE type) const = 0;
+ };
+
+
+} // end namespace gui
+} // end namespace irr
+
+#endif // __I_GUI_ELEMENT_FACTORY_H_INCLUDED__
+
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