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authorMirrorbot <mirrorbot@cogarr.net>2025-12-27 17:53:06 -0600
committerMirrorbot <mirrorbot@cogarr.net>2025-12-27 17:53:06 -0600
commit71e94ee161447b84c0eaabf6567f8fa62262cd3e (patch)
tree391064cc6173a6fe75069af2fdc1978af12f623e /include/IGUIWindow.h
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+// Copyright (C) 2002-2012 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#ifndef __I_GUI_WINDOW_H_INCLUDED__
+#define __I_GUI_WINDOW_H_INCLUDED__
+
+#include "IGUIElement.h"
+#include "EMessageBoxFlags.h"
+
+namespace irr
+{
+namespace gui
+{
+ class IGUIButton;
+
+ //! Default moveable window GUI element with border, caption and close icons.
+ /** \par This element can create the following events of type EGUI_EVENT_TYPE:
+ \li EGET_ELEMENT_CLOSED
+ */
+ class IGUIWindow : public IGUIElement
+ {
+ public:
+
+ //! constructor
+ IGUIWindow(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
+ : IGUIElement(EGUIET_WINDOW, environment, parent, id, rectangle) {}
+
+ //! Returns pointer to the close button
+ /** You can hide the button by calling setVisible(false) on the result. */
+ virtual IGUIButton* getCloseButton() const = 0;
+
+ //! Returns pointer to the minimize button
+ /** You can hide the button by calling setVisible(false) on the result. */
+ virtual IGUIButton* getMinimizeButton() const = 0;
+
+ //! Returns pointer to the maximize button
+ /** You can hide the button by calling setVisible(false) on the result. */
+ virtual IGUIButton* getMaximizeButton() const = 0;
+
+ //! Returns true if the window can be dragged with the mouse, false if not
+ virtual bool isDraggable() const = 0;
+
+ //! Sets whether the window can be dragged by the mouse
+ virtual void setDraggable(bool draggable) = 0;
+
+ //! Set if the window background will be drawn
+ virtual void setDrawBackground(bool draw) = 0;
+
+ //! Get if the window background will be drawn
+ virtual bool getDrawBackground() const = 0;
+
+ //! Set if the window titlebar will be drawn
+ //! Note: If the background is not drawn, then the titlebar is automatically also not drawn
+ virtual void setDrawTitlebar(bool draw) = 0;
+
+ //! Get if the window titlebar will be drawn
+ virtual bool getDrawTitlebar() const = 0;
+
+ //! Returns the rectangle of the drawable area (without border and without titlebar)
+ /** The coordinates are given relative to the top-left position of the gui element.<br>
+ So to get absolute positions you have to add the resulting rectangle to getAbsolutePosition().UpperLeftCorner.<br>
+ To get it relative to the parent element you have to add the resulting rectangle to getRelativePosition().UpperLeftCorner.
+ Beware that adding a menu will not change the clientRect as menus are own gui elements, so in that case you might want to subtract
+ the menu area additionally. */
+ virtual core::rect<s32> getClientRect() const = 0;
+ };
+
+
+} // end namespace gui
+} // end namespace irr
+
+#endif
+