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| author | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
|---|---|---|
| committer | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
| commit | 71e94ee161447b84c0eaabf6567f8fa62262cd3e (patch) | |
| tree | 391064cc6173a6fe75069af2fdc1978af12f623e /include/IMeshLoader.h | |
| download | irrlicht-master.tar.gz irrlicht-master.tar.bz2 irrlicht-master.zip | |
Diffstat (limited to 'include/IMeshLoader.h')
| -rw-r--r-- | include/IMeshLoader.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/include/IMeshLoader.h b/include/IMeshLoader.h new file mode 100644 index 0000000..7f874c0 --- /dev/null +++ b/include/IMeshLoader.h @@ -0,0 +1,53 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#ifndef __I_MESH_LOADER_H_INCLUDED__
+#define __I_MESH_LOADER_H_INCLUDED__
+
+#include "IReferenceCounted.h"
+#include "path.h"
+
+namespace irr
+{
+namespace io
+{
+ class IReadFile;
+} // end namespace io
+namespace scene
+{
+ class IAnimatedMesh;
+
+//! Class which is able to load an animated mesh from a file.
+/** If you want Irrlicht be able to load meshes of
+currently unsupported file formats (e.g. .cob), then implement
+this and add your new Meshloader with
+ISceneManager::addExternalMeshLoader() to the engine. */
+class IMeshLoader : public virtual IReferenceCounted
+{
+public:
+
+ //! Destructor
+ virtual ~IMeshLoader() {}
+
+ //! Returns true if the file might be loaded by this class.
+ /** This decision should be based on the file extension (e.g. ".cob")
+ only.
+ \param filename Name of the file to test.
+ \return True if the file might be loaded by this class. */
+ virtual bool isALoadableFileExtension(const io::path& filename) const = 0;
+
+ //! Creates/loads an animated mesh from the file.
+ /** \param file File handler to load the file from.
+ \return Pointer to the created mesh. Returns 0 if loading failed.
+ If you no longer need the mesh, you should call IAnimatedMesh::drop().
+ See IReferenceCounted::drop() for more information. */
+ virtual IAnimatedMesh* createMesh(io::IReadFile* file) = 0;
+};
+
+
+} // end namespace scene
+} // end namespace irr
+
+#endif
+
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