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| author | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
|---|---|---|
| committer | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
| commit | 71e94ee161447b84c0eaabf6567f8fa62262cd3e (patch) | |
| tree | 391064cc6173a6fe75069af2fdc1978af12f623e /include/IMetaTriangleSelector.h | |
| download | irrlicht-master.tar.gz irrlicht-master.tar.bz2 irrlicht-master.zip | |
Diffstat (limited to 'include/IMetaTriangleSelector.h')
| -rw-r--r-- | include/IMetaTriangleSelector.h | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/include/IMetaTriangleSelector.h b/include/IMetaTriangleSelector.h new file mode 100644 index 0000000..2cbb385 --- /dev/null +++ b/include/IMetaTriangleSelector.h @@ -0,0 +1,43 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#ifndef __I_META_TRIANGLE_SELECTOR_H_INCLUDED__
+#define __I_META_TRIANGLE_SELECTOR_H_INCLUDED__
+
+#include "ITriangleSelector.h"
+
+namespace irr
+{
+namespace scene
+{
+
+//! Interface for making multiple triangle selectors work as one big selector.
+/** This is nothing more than a collection of one or more triangle selectors
+providing together the interface of one triangle selector. In this way,
+collision tests can be done with different triangle soups in one pass.
+*/
+class IMetaTriangleSelector : public ITriangleSelector
+{
+public:
+
+ //! Adds a triangle selector to the collection of triangle selectors.
+ /** \param toAdd: Pointer to an triangle selector to add to the list. */
+ virtual void addTriangleSelector(ITriangleSelector* toAdd) = 0;
+
+ //! Removes a specific triangle selector from the collection.
+ /** \param toRemove: Pointer to an triangle selector which is in the
+ list but will be removed.
+ \return True if successful, false if not. */
+ virtual bool removeTriangleSelector(ITriangleSelector* toRemove) = 0;
+
+ //! Removes all triangle selectors from the collection.
+ virtual void removeAllTriangleSelectors() = 0;
+};
+
+} // end namespace scene
+} // end namespace irr
+
+
+#endif
+
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