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authorMirrorbot <mirrorbot@cogarr.net>2025-12-27 17:53:06 -0600
committerMirrorbot <mirrorbot@cogarr.net>2025-12-27 17:53:06 -0600
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+// Copyright (C) 2002-2012 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#ifndef __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__
+#define __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__
+
+#include "IParticleAffector.h"
+
+namespace irr
+{
+namespace scene
+{
+
+//! A particle affector which attracts or detracts particles.
+class IParticleAttractionAffector : public IParticleAffector
+{
+public:
+
+ //! Set the point that particles will attract to
+ virtual void setPoint( const core::vector3df& point ) = 0;
+
+ //! Set whether or not the particles are attracting or detracting
+ virtual void setAttract( bool attract ) = 0;
+
+ //! Set whether or not this will affect particles in the X direction
+ virtual void setAffectX( bool affect ) = 0;
+
+ //! Set whether or not this will affect particles in the Y direction
+ virtual void setAffectY( bool affect ) = 0;
+
+ //! Set whether or not this will affect particles in the Z direction
+ virtual void setAffectZ( bool affect ) = 0;
+
+ //! Get the point that particles are attracted to
+ virtual const core::vector3df& getPoint() const = 0;
+
+ //! Get whether or not the particles are attracting or detracting
+ virtual bool getAttract() const = 0;
+
+ //! Get whether or not the particles X position are affected
+ virtual bool getAffectX() const = 0;
+
+ //! Get whether or not the particles Y position are affected
+ virtual bool getAffectY() const = 0;
+
+ //! Get whether or not the particles Z position are affected
+ virtual bool getAffectZ() const = 0;
+
+ //! Get emitter type
+ virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_ATTRACT; }
+};
+
+} // end namespace scene
+} // end namespace irr
+
+
+#endif // __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__
+