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authorMirrorbot <mirrorbot@cogarr.net>2025-12-27 17:53:06 -0600
committerMirrorbot <mirrorbot@cogarr.net>2025-12-27 17:53:06 -0600
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+// Copyright (C) 2002-2012 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#ifndef __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__
+#define __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__
+
+#include "IParticleAffector.h"
+
+namespace irr
+{
+namespace scene
+{
+
+//! A particle affector which applies gravity to particles.
+class IParticleGravityAffector : public IParticleAffector
+{
+public:
+
+ //! Set the time in milliseconds when the gravity force is totally lost
+ /** At that point the particle does not move any more. */
+ virtual void setTimeForceLost( f32 timeForceLost ) = 0;
+
+ //! Set the direction and force of gravity in all 3 dimensions.
+ virtual void setGravity( const core::vector3df& gravity ) = 0;
+
+ //! Get the time in milliseconds when the gravity force is totally lost
+ virtual f32 getTimeForceLost() const = 0;
+
+ //! Get the direction and force of gravity.
+ virtual const core::vector3df& getGravity() const = 0;
+
+ //! Get emitter type
+ virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_GRAVITY; }
+};
+
+} // end namespace scene
+} // end namespace irr
+
+
+#endif // __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__
+