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| author | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
|---|---|---|
| committer | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
| commit | 71e94ee161447b84c0eaabf6567f8fa62262cd3e (patch) | |
| tree | 391064cc6173a6fe75069af2fdc1978af12f623e /include/IParticleMeshEmitter.h | |
| download | irrlicht-master.tar.gz irrlicht-master.tar.bz2 irrlicht-master.zip | |
Diffstat (limited to 'include/IParticleMeshEmitter.h')
| -rw-r--r-- | include/IParticleMeshEmitter.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/include/IParticleMeshEmitter.h b/include/IParticleMeshEmitter.h new file mode 100644 index 0000000..6550d24 --- /dev/null +++ b/include/IParticleMeshEmitter.h @@ -0,0 +1,54 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#ifndef __I_PARTICLE_MESH_EMITTER_H_INCLUDED__
+#define __I_PARTICLE_MESH_EMITTER_H_INCLUDED__
+
+#include "IParticleEmitter.h"
+#include "IMesh.h"
+
+namespace irr
+{
+namespace scene
+{
+
+//! A particle emitter which emits from vertices of a mesh
+class IParticleMeshEmitter : public IParticleEmitter
+{
+public:
+
+ //! Set Mesh to emit particles from
+ virtual void setMesh( IMesh* mesh ) = 0;
+
+ //! Set whether to use vertex normal for direction, or direction specified
+ virtual void setUseNormalDirection( bool useNormalDirection = true ) = 0;
+
+ //! Set the amount that the normal is divided by for getting a particles direction
+ virtual void setNormalDirectionModifier( f32 normalDirectionModifier ) = 0;
+
+ //! Sets whether to emit min<->max particles for every vertex or to pick min<->max vertices
+ virtual void setEveryMeshVertex( bool everyMeshVertex = true ) = 0;
+
+ //! Get Mesh we're emitting particles from
+ virtual const IMesh* getMesh() const = 0;
+
+ //! Get whether to use vertex normal for direction, or direction specified
+ virtual bool isUsingNormalDirection() const = 0;
+
+ //! Get the amount that the normal is divided by for getting a particles direction
+ virtual f32 getNormalDirectionModifier() const = 0;
+
+ //! Gets whether to emit min<->max particles for every vertex or to pick min<->max vertices
+ virtual bool getEveryMeshVertex() const = 0;
+
+ //! Get emitter type
+ virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_MESH; }
+};
+
+} // end namespace scene
+} // end namespace irr
+
+
+#endif
+
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